Pykrete Blue
Demon Girl Master
- Joined
- May 21, 2015
- Messages
- 148
- Reputation score
- 47
Re: The Flesh Cavern
She said she didn't want to go!
Also, glad you enjoyed it!
She said she didn't want to go!
Also, glad you enjoyed it!
Thank you!
I just spent all day writing up a battle system, which involved a lot of shouting, anger, and 'why isn't this working'ing. Got basic attacks working for the player and for the enemy template now - now I just need to add the support for special attacks (more complicated attacks that the player can learn, through quests or through leveling, etc), Defending (skip a turn, get a defense boost), using items (brings up a list of relevant items such as health potions), Examining (get some flavour text about the enemy, maybe some hints) and Fleeing (chance based on the player's stats versus the enemy's).
All in all, it's got support for critical hits and misses, different weapons with different texts for missing, hitting and critting, enemy attack lists which can be randomized, in an ordered pattern or a bit of both, etc. Once it's all set up i'll keep a blank copy of the system with the bare minimals as a separate file, and whenever I start a new project i'll load it up from there.
I guess I could drop the setting, too - post-apocalyptic.
The game will be free, of course. And please, feel free to ask for project updates; if I know people are looking forward to it, it'll spur me on to continue.
I've been on the lookout since Flesh Cavern for more from you and your writing style, and hearing the outline of your next game makes it sound amazing. I'm a fiend for bad ends, and this just sounds like a goodie box full of sin. I honestly can't wait to play it.