Great, could you spoil us a little what kind of monster girl you currenly working on? :3. Is it lamia in your earlier sketch? :3I'm making new girls for sure. That's the top priority.
I'm not sure about the size of the town. I have a design in mind, but I have to put it on paper first.
I think Redamz already said that this game will not include any battle mechanics.That is awesome!
Good work!
I hope there going to be more Battle fuck style and femdom
I really like POV Style
I cant wait what more there will be in future
About time you made a ULMF thread
Was waiting for it.
I'm gonna fix the robot girl model to fit the current design and make her model on par with the rest (current one is pretty bad). After that I'll start with the patreon votings to start adding new girls.Great, could you spoil us a little what kind of monster girl you currenly working on? :3. Is it lamia in your earlier sketch? :3
I had a zombie girl in my original character concepts. She didn't make the cut, but maybe eventually?I think Redamz already said that this game will not include any battle mechanics.
I personally think he will make that all conflict will need to be solved using wits and brain.
Brain..? Redamz make sure there are a zombie girl! Please..?
There's currently some changes in the sex scene depending on your choices. Mostly dialogue, but there's also an exclusive pose for each outcome.really enjoyed the demo.
Frame rate was amazing even on the higher settings (slight choppyness on highest, but my comp is meh).
Girls so far have really really good designs and personalities.
Animations are smooth.
Definitely looking foward to the full game.
Was wondering though, is the game going to have any sort of variations in scenes depending on your dialogue choices? Would be cool to have full submission, trying in vain, and turning the tables variants to scenes (face sitting scene with Eris possibly a hint at this?)
Edit: also I'm with agamerpassing on zombie girl (or any number of monstergirl types that veer into nightmare boner territory)
But yeah, pretty great stuff so far
There's currently blue arrows indicating that something's gonna change with the next click. Maybe I can add red arrows to indicate climaxes?I was wondering if you could make the cumshot predictable? Something along
the lines of a count down to the cumshot. I know that this might break the
immersion, but I like to time myself with the game if you know what I mean.
Just a thought.
Nice .this is the first time i ever play a GOOD 3d hentai game.
usually i hate POV style (in H-scenes),but you really done it right,and i liked it.
the character are looking GREAT, specially Eris! (and the neko girl is sooo cuteeeee)
also i can confirm that your game is running 60fps on GTX660,max settings and 2560x1440. pretty good optimization.
iam looking forward for this game!
man... that video... My EYES!!! I can't stop to laugh :v*take the crab and start rubbing in the neko face*
*fishing on the neko face*
*fishing on the slime puddle*
You must be registered to see the links
welp i guess, i totally failed !
Now being SERUS, the game looks REALLY great, i was expecting another shitty 3d game glad i was wrong.
She didn't make it through!? Blasphemy!I had a zombie girl in my original character concepts. She didn't make the cut, but maybe eventually?
She didn't make it through!? Blasphemy!
Huh.. if she make it, who would she replace of the five initial girls?
Uh...
I always love a mechanical girl..
the catgirl are so lovely..
a hornet girl is very fine too..
a slime girl is classic love..
a dark elf is too good to not be included..
...
Oh well, the better ones is usually saved for later, right?
On the other note, what kind of impression you usually after in design for an undead girl? I myself like a "gory but cute and not too bloody" one.
This is the quick sketch I made of her. One arm and one leg were bones.She didn't make it through!? Blasphemy!
Huh.. if she make it, who would she replace of the five initial girls?
Uh...
I always love a mechanical girl..
the catgirl are so lovely..
a hornet girl is very fine too..
a slime girl is classic love..
a dark elf is too good to not be included..
...
Oh well, the better ones is usually saved for later, right?
On the other note, what kind of impression you usually after in design for an undead girl? I myself like a "gory but cute and not too bloody" one.
I thought an insect girl would be more interesting as the first winged girl.but where? WHERE IS THE HARPY!? i hope a harpy get implemented.
THAT IS TOTALLY INSIDE MY STRIKE ZONE.This is the quick sketch I made of her. One arm and one leg were bones.
She could show up in a voting eventually, or a less loli version, depends on what people want. I'm fine with either.
I thought an insect girl would be more interesting as the first winged girl.
A harpy could definitely happen though!
Yes adding the red arrows would be great!There's currently blue arrows indicating that something's gonna change with the next click. Maybe I can add red arrows to indicate climaxes?
I always though of harpies as birds of prey, it would be fun to come up with a design for a pelican one, but I'm in blank now.THAT IS TOTALLY INSIDE MY STRIKE ZONE.
Oh, I wish she could join the game much sooner!
I'm with you about an insect girl for the flying-type starter, while more monsters are always welcome, i already had enough (for now) of harpy being in the starter roster. This also actually gives you chance to design a far more fancier harpy than the norm.
How about a pelican harpy, as the experienced fisherwoman? or maybe a woodpecker harpy, doubling as the lumberjack of the island?
(Now i'm curious how people will adapt the very iconic trait of certain birds, the beak?)
I use blender.Is it okay to ask you what programs you are using to create your monster girls? I'm just asking because I'm a student in college working on 3D modeling.
It's fine .^ I douchely put the Windows x64 inside my Zippy folder
PM if you need another version/want me to take it down