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Re: Monster Girl Island

Not that big, just a bit thicker so it doesn't look like a bit more than a finger.
It looks like that because of the POV angle trust me. If he ever does multiple angles or has the protagonist's head lean in closer you'll see what I mean.
 
Re: Monster Girl Island

Not that big, just a bit thicker so it doesn't look like a bit more than a finger.

Don't you remember the demon slime's oraljob? The player character's penis is already as big as an open mouth of a girl. TitanAnteus got the right idea.

It looks like that because of the POV angle trust me. If he ever does multiple angles or has the protagonist's head lean in closer you'll see what I mean.
 
Re: Monster Girl Island

It looks like that because of the POV angle trust me. If he ever does multiple angles or has the protagonist's head lean in closer you'll see what I mean.

Hey :)

And this. I actually made him bigger than average.

I'll add a size slider eventually , but don't expect horse size either since it would break animations.
 
Re: Monster Girl Island

That demo was worth my first 10$. How much more money do I have to throw at you to get girl on girl, or even futa on girl action?
 
Re: Monster Girl Island

That demo was worth my first 10$. How much more money do I have to throw at you to get girl on girl, or even futa on girl action?

I like the idea of adding girl on girl action :)
 
Re: Monster Girl Island

Thanks!, and $0. It's gonna be in eventually.

Innttteresting.
Although I imagine this will not be from the player's POV, not unless you actually want to have a selectable gender which would be pretty unique.
 
Re: Monster Girl Island

Not really anything new to add I guess, but what's there so far seems pretty good and runs quite well despite my computer not really being that good - a lot better than some other Unity games I've tried to play at least :) (Yandere Simulator demo in particular comes to mind... get absolutely awful framerate on that)
 
Re: Monster Girl Island

No futa is unfortunate. The demon slime girl would be the perfect futa when trying to enslave other girls. ^^

Also, an option to hide the cursor, or having the cursor fade out when the mouse isn't moved, would be appreciated.
 
Re: Monster Girl Island

It is just my dream world! Extremely awesome!
The ocean background and sound effect is so suitable together.

But one thing I could suggest you,
Could you make the background in night?

Or just add the time AM/PM so the sky will change to black with twinkling stars and Moon, may be you might as well add some incidents happens that depends on time.
 
Re: Monster Girl Island

So i also decided today to try out your little demo, and while i dont think the game will be really interesting when it comes to doing quests or anything, i really like the characters so far.

Keep going, i am looking forward to your progress :D
 
Re: Monster Girl Island

I've just finished it and I have to say is looking really good. If I didn't have a policy to not pay for something that's not finished I would throw some euros at you. And I also like how very little resources the game uses, most of the 3D games that uses Unity suck the very little resources my PC has like there is no tomorrow, but yours haven't even dropped a frame, maybe because there's not a lot on the hub world yet.
 
Re: Monster Girl Island

Will the story be linear, e.g. will you always get captured by the demon slime, or will it be more open, so that you have to look for "opportunities"?
 
Re: Monster Girl Island

No futa is unfortunate. The demon slime girl would be the perfect futa when trying to enslave other girls. ^^

Also, an option to hide the cursor, or having the cursor fade out when the mouse isn't moved, would be appreciated.

For the slime girl wouldnt slime tentacles be about the same? And since technically she's neither sex as slime has no gender. So how could "she" be futa anyways.
 
Re: Monster Girl Island

Finally got around to trying the demo (didn't want to comment before doing so) and I'm impressed... it actually runs. (Caveat, I played with the sound muted the whole time)

Cynicism aside, its a good proof of concept(?). There are a ton of small(?) issues with the demo itself but depending on where the project goes, I can see some of them not being an issue at all (the areas are too big/movement speed is slow/zone lines are too far, but if the game grows big enough that they start getting populated with a LOT of stuff...).

I'm not sure if I was clicking too fast and cutting off the end of conversations or if the dialogue simply isn't complete yet either. The controls are wonky (please put in the option to invert the mouse) and using items is pretty much pure trial and error. The journal in particular is a nuclear disaster waiting to happen (no one is going to tolerate slowly flipping through one page at a time when we start talking 20+ days, let alone reading such small text)

Finally, I'm not sure what the gameplay is. Is it supposed to be an adventure game, "get item X, use on object Y, repeat until you beat the game" sort of thing? If so, thats fine, but the writing better be ready to pick up the slack. If not, then I completely and utterly missed it.
 
Re: Monster Girl Island

For the slime girl wouldnt slime tentacles be about the same? And since technically she's neither sex as slime has no gender. So how could "she" be futa anyways.

Because I say so.

Cynicism aside, its a good proof of concept(?). There are a ton of small(?) issues with the demo itself but depending on where the project goes, I can see some of them not being an issue at all (the areas are too big/movement speed is slow/zone lines are too far, but if the game grows big enough that they start getting populated with a LOT of stuff...).

I'm not sure if I was clicking too fast and cutting off the end of conversations or if the dialogue simply isn't complete yet either. The controls are wonky (please put in the option to invert the mouse) and using items is pretty much pure trial and error. The journal in particular is a nuclear disaster waiting to happen (no one is going to tolerate slowly flipping through one page at a time when we start talking 20+ days, let alone reading such small text)

Finally, I'm not sure what the gameplay is. Is it supposed to be an adventure game, "get item X, use on object Y, repeat until you beat the game" sort of thing? If so, thats fine, but the writing better be ready to pick up the slack. If not, then I completely and utterly missed it.

I don't know where you get the impression from that this game is merely a techdemo.
Yes, there are minor issues with the running speed or the zoom on the journal, but those are easy fixes.
The story, or rather the dialogue was pretty solid, even if the options don't end up triggering different scenarios just yet.

And it is pretty clear what type of game this will be: A puzzle game/point and click adventure with the goal to fuck.
 
Re: Monster Girl Island

I don't know where you get the impression from that this game is merely a techdemo.
Yes, there are minor issues with the running speed or the zoom on the journal, but those are easy fixes.
The story, or rather the dialogue was pretty solid, even if the options don't end up triggering different scenarios just yet.

And it is pretty clear what type of game this will be: A puzzle game/point and click adventure with the goal to fuck.

Because the game hammers the whole "omg, everyone is DEAD!" message pretty hard, so its only natural to expect some kind of combat mechanic.

Wouldn't know. Depends on the game's long term goal.

I won't comment on the story, but you need to re-read the dialogue if you think its solid.

Then I completely and utterly missed it seeing as the hardest puzzle in the demo was "how do I use the fishing rod?".
 
Re: Monster Girl Island

Because the game hammers the whole "omg, everyone is DEAD!" message pretty hard, so its only natural to expect some kind of combat mechanic.

Wouldn't know. Depends on the game's long term goal.

I won't comment on the story, but you need to re-read the dialogue if you think its solid.

Then I completely and utterly missed it seeing as the hardest puzzle in the demo was "how do I use the fishing rod?".

Hey, that one was pretty hard, ok ?

To be serious, i think most people wouldnt want a hard puzzle in a demo thats basically 30 min worth of playtime.
Same with the dialoge, i think the game in general wants to be appealing for as many people as possible, meaning the puzzles wont be hard early on and the story somewhat easy to follow.
 
Re: Monster Girl Island

It is just my dream world! Extremely awesome!
The ocean background and sound effect is so suitable together.

But one thing I could suggest you,
Could you make the background in night?

Or just add the time AM/PM so the sky will change to black with twinkling stars and Moon, may be you might as well add some incidents happens that depends on time.
Yes, day/night cycle is probably gonna be in the next demo.

Will the story be linear, e.g. will you always get captured by the demon slime, or will it be more open, so that you have to look for "opportunities"?
You can get away from that scene, just removed the option from the demo. The game is not gonna be that linear.


Finally got around to trying the demo (didn't want to comment before doing so) and I'm impressed... it actually runs. (Caveat, I played with the sound muted the whole time)

Cynicism aside, its a good proof of concept(?). There are a ton of small(?) issues with the demo itself but depending on where the project goes, I can see some of them not being an issue at all (the areas are too big/movement speed is slow/zone lines are too far, but if the game grows big enough that they start getting populated with a LOT of stuff...).

I'm not sure if I was clicking too fast and cutting off the end of conversations or if the dialogue simply isn't complete yet either. The controls are wonky (please put in the option to invert the mouse) and using items is pretty much pure trial and error. The journal in particular is a nuclear disaster waiting to happen (no one is going to tolerate slowly flipping through one page at a time when we start talking 20+ days, let alone reading such small text)

Finally, I'm not sure what the gameplay is. Is it supposed to be an adventure game, "get item X, use on object Y, repeat until you beat the game" sort of thing? If so, thats fine, but the writing better be ready to pick up the slack. If not, then I completely and utterly missed it.

The gameplay in the demo is not representative of the final version. It's just a fetch quest and some dialogue :).

Because I say so.



I don't know where you get the impression from that this game is merely a techdemo.
Yes, there are minor issues with the running speed or the zoom on the journal, but those are easy fixes.
The story, or rather the dialogue was pretty solid, even if the options don't end up triggering different scenarios just yet.

And it is pretty clear what type of game this will be: A puzzle game/point and click adventure with the goal to fuck.
And no, it's not a puzzle game. I intend to gradually add more stuff to do in the island. The idea is of a sandbox style gameplay. I'm already working on a town area.
 
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