KleptoLizard
Grim Reaper
- Joined
- Jun 21, 2012
- Messages
- 494
- Reputation score
- 29
Re: Renfield
The overall workload doesn't bother me.
What I hate is getting stuck on some aspect of development that I don't know anything about.
Sometimes an entire day is wasted fixing something simple that a veteran who specialized in that area would spot right away.
For example, I had to learn how to create my own shaders because Unity didn't have one that would natively support the hairstyles of the models I was using.
There's a sinking feeling when you're stuck on something like this. Knowing that the project can't move forward at all unless you figure it out.
The overall workload doesn't bother me.
What I hate is getting stuck on some aspect of development that I don't know anything about.
Sometimes an entire day is wasted fixing something simple that a veteran who specialized in that area would spot right away.

For example, I had to learn how to create my own shaders because Unity didn't have one that would natively support the hairstyles of the models I was using.
There's a sinking feeling when you're stuck on something like this. Knowing that the project can't move forward at all unless you figure it out.