KleptoLizard
Grim Reaper
- Joined
- Jun 21, 2012
- Messages
- 494
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After all this time I'm sure people are tired of waiting.
So I'll start releasing the test clients in whatever condition they are in.
Be warned that they are still extremely unfinished and buggy.
There's still a very long to-do list but I'll accept suggestions on what should be prioritized.
At the moment the new animations are extremely janky and weird, but that's due to the various overlapping IK systems fighting each other.
Resolving these issues will be a matter of trial-and-error. It's necessary to do it this way to accommodate models of different heights/bone lengths.
Let me know if anyone has questions about the client or the game project in general.
This has been a long, grueling process with numerous restarts and constant real-life interruptions.
However I plan to persevere no matter how long it takes.
EDIT: I'll give mini-updates in edits like this so I don't spam the topic
12/12/2022 - Worked on code for the big 3 magic crafting systems: Alchemy, Enchantment & Spellcrafting
12/13/2022 - Finished organizing the different schools of magic spells / effects, wrapping up the UI code for spellcrafting
- Got the fantasy name generator working, let me know if anyone wants a sample name for fun. Specify M/F
12/14/2022 - Finished the palace for the capital city. The guy who commissioned it seemed happy.
12/15/2022 - Worked on the core minigame. It'll allow for gameplay similar to Way or Haro by Ponidog.
based it loosely off minigames like Triple Triad from FF8, Gwent from Witcher3 and Caravan from Fallout New Vegas.
12/16/2022 - Installed the palace into the city. Checked all the city's walls to ensure collision was working properly.
- Various adjustments and corrections to the buildings.
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