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Re: Renfield

The game's Shotagonist:

HLuU9gq.png


Shota heroes are great.
It takes us all back to our youth when we all started staring at the Oneesans around us.

While the hero will be short, the women will all be the same height.
This will allow every positional animation to be used with each of them.
That was a huge issue with Secrossphere; the different body sized imposed severe limitations.
If you count the 8 girls with 4 scenes each and 6 different selectable positions with the mouse wheel, that's 192 positions!
But you could only use them with a specific character and that was awful.

So I'm practicing my animation skills and will use Unity's Mecanim system to make each position possible with every mate.
In time we can introduce girls of different sizes too by using Inverse Kinematics.
But at this early stage I don't feel like messing with that.
 
Re: Renfield

I'm reasonably happy about the new shota protag switchup ... IMO it gives you more license to come up with interesting enemies.
 
Re: Renfield

The guy I contracted to do the scenery is really good.
He whips up these great landscapes in just minutes.

w1QGnRT.jpg


Renfield's world will feature diverse biomes.
Players can fast travel across the globe by spinning it in their hands.
I like this system a lot.
Walking around in all those RPGMaker games got really tiresome.
Especially with that sticky sprint glitch.
 
Re: Renfield

I'm reasonably happy about the new shota protag switchup ... IMO it gives you more license to come up with interesting enemies.

Yeah I'm fond of shotagonists.
It's easy to create a likeable character on many levels.
But what did you mean exactly about the enemies?
 
Re: Renfield

if your dropping the sandbox why even make it open world? why not just make it into like a king of the hill/base defender? each location is a stage no huge map no running around, you just fight off waves of enemy's, npc helpers, fort building.
 
Re: Renfield

if your dropping the sandbox why even make it open world? why not just make it into like a king of the hill/base defender? each location is a stage no huge map no running around, you just fight off waves of enemy's, npc helpers, fort building.

Good to see you again Kagami. It's been a while.
I'm not really a fan of tower defense-style games.
The combat is at an early stage in this new Renfield, but it's turning out pretty well.

Under the new system, you spin the globe and choose a destination.
Then you get an event from a deck of possible events/encounters.
I still want the player to feel they are on an adventure.

This new system is SO much easier to program.
Next time I release a playable demo, it'll be much more than just a walking simulator.
 
Re: Renfield

Here's a sneak peek at the combat.
It's really much, much easier to get a system like this working than a realtime 3D system.
The fighting is very RNG-heavy.
Some people don't like that, but it makes battles against even weak enemies feel like they could go either way.

 
Re: Renfield

oh look at that. I like the map system I think this was a good move the few some what open world games that have come out have pretty much sucked. it finally figured out what game I was thinking about, not a tower defense but like a H age of empires game, I want to see that.
 
Re: Renfield

Yeah I'm fond of shotagonists.
It's easy to create a likeable character on many levels.
But what did you mean exactly about the enemies?

I mean like (personal preference) I find 'imperfect' humanoid female enemies more interesting than their male counterparts, for example in MGQ, that feeling you get just before a fight where you discover whether this particular monster will satisfy your fetish. I don't get the impression that monster-boys are held in the same level of regard.
 
Re: Renfield

Finally got the alchemy system working

alchemy.jpg


It works more or less like Elder Scrolls alchemy.
Each item you put into the mixture is broken down into 4 effect "tokens".
Then if there are 2 or more of the same token in the mix, a potion of that kind is made.

As an added bonus there are certain special potions that can be made with particular combinations.
So for example potion A+B might make a healing potion, C+D might make a poison.
A+C, A+D, B+C, B+D might make nothing.
But if you mix A+B+C+D in one brew it could make a breast-growth potion or a fertility drink.
 
Re: Renfield

Got a higher resolution globe with mountains:

dcWEfR9.png


Things are progressing relatively quickly now.
Today I put in different character classes.
You'll start off as a generic "Onion Knight" sort of character.
As you play the game you'll unlock different starting classes for subsequent playthroughs.
 
Re: Renfield

Slowly tweaking and improving the UI:

1j1YkCj.jpg


Not really exciting, but needs to get done.
There's also been lots of bug fixing which is always nice.
Next I'm going to start setting up all the different battle spots.
 
Re: Renfield

Last of the new girls:

Drx5XtE.png


I'm never really happy with how they turn out.
They're presentable, but I always feel like I could have done better.
In time as the project gains a following hopefully more talented people will step forward to make models.
 
Re: Renfield

Are there gonna be differend kinds of protagonists or am I stuck with the shota.
I would like to play as an adult male, not a little kid.
*shudders* underage child sex *shudders*

Other than that great job so far. Waiting for more.
 
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Re: Renfield

Are there gonna be differend kinds of protagonists or am I stuck with the shota.
I would like to play as an adult male, not a little kid.
*shudders* underage child sex *shudders*

Other than that great job so far. Waiting for more.

Hmmm....
The problem is animations.
Getting the same animations to line up for characters of differing height is tricky.

The solution is either A) Come up with some Inverse Kinematics-based system wherein the people involved push off against the ground dynamically while staying in contact with each other or B) Making duplicate animations for every position.

Either way can be a lot of work so it might be a while until new protagonist options appear.
 
Re: Renfield

So I've been messing with Photon for another project and it isn't as difficult to use as I'd thought.
This leaves me wondering: How much would people like to see multiplayer in this?
At first it would just be a pvp arena where characters can rape their defeated opponents.

But what if we could have 3P+ scenes with realtime multiplayer?
You could have a virtual orgy.
Not the easiest thing to implement but definitely possible.
 
Re: Renfield

Finally getting around to making H-animations.
It's really not that tough, but a bit tedious.
If anyone wants to pitch in, I'll pay for your time.

38o04wj.png


On the left you see the models humping away in DAZ, while on the right is the animation playing in Unity.
Clearly I still need to mess with shaders and lighting settings in Unity to get better results.
The pixellation is due largely to the small window I was playing it in.
 
Re: Renfield

I don't know what else to say except that the model for that girl (last picture) is amazing.
 
Re: Renfield

I don't know what else to say except that the model for that girl (last picture) is amazing.

Thanks!
I'm trying to include a lot of variety in body, face and hair types.
Some are skinny, some chubby.
Some have big round butts, others flatter.
Some have gigantic cartoon implants, others have smaller, more natural breasts.
Hopefully everyone will find a girl they like.

I'm not quite happy with the Shotagonist yet.
He's just too pasty. I need to experiment with some shader settings.

This was my first foray into importing my own handmade animations into Unity.
It worked really well. No real glitches or problems.
Once I add in variable speed, facial animations, breast/butt/hair bounce, head and neck positions, etc. etc. it'll look really good.
On top of that with the text and the moaning the overall effect of the H-scenes is going to be really nice.
 
Re: Renfield

So now I'm messing around with animation layers and avatar masks.
In layman's terms this means independent movement for different body parts.
The breast physics won't be calculated in realtime like Illusion games or Dead or Alive.

QKYD1pT.jpg


Instead they will be animations that will play with weighted randomness.
The upside is that we can make the breasts occasionally swing separately.
I've always liked that effect when they don't move perfectly in tandem like 2 synchronized pendulums.
 
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