SeeingStars
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- Sep 12, 2016
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Hey all~
Another long-time lurker, first-time developer, hoping for feedback on a WIP game for Ren'py.
So for the Western audience, this game will probably come across as another STS clone, but my goal is to pay homage to the ol' Alicesoft titles. The aim is to be very character-driven with individual routes as opposed to one playthrough for a 100% harem.
Conceptually, the game will focus on being a fairly standard slice-of-life dating sim. Without going into too much detail, the player-character will be responsible for managing a housing complex while going to school. Tentative plans revolve around:
So I've scripted the intro, storyboard the initial events, and have some idea of how I want each heroine's route to progress. Currently, I'm practicing art (just transitioned from pen & paper to digital) and learning a bit of Ren'Py language (fairly straightforward since I'm familiar with programming).
My main concern is whether or not there's any interest. I'm trying to avoid the influx of minigames as STS already does them so well, but is a simple interpretation of the Alicesoft dating-sim games engaging enough? Elsewhere is the art aesthetically pleasing? Admittedly digital art is something completely foreign to me, so this past month's been a crash course in Photoshop/Illustrator.
Anyhow, I know there's not much to go on, but any feedback would be greatly appreciated!
Thank You~~
Another long-time lurker, first-time developer, hoping for feedback on a WIP game for Ren'py.
So for the Western audience, this game will probably come across as another STS clone, but my goal is to pay homage to the ol' Alicesoft titles. The aim is to be very character-driven with individual routes as opposed to one playthrough for a 100% harem.
Conceptually, the game will focus on being a fairly standard slice-of-life dating sim. Without going into too much detail, the player-character will be responsible for managing a housing complex while going to school. Tentative plans revolve around:
- Relationship Building and Dates (managing stamina, courage, tension to ultimately pursue your preferred waifu; various NPCs can also be befriended for specific bonuses)
- Some Framework of a Hotel Management System (tenant satisfaction = more money/better ratings?)
- School Grade Checkpoints (keeping up with your schoolwork!)
So I've scripted the intro, storyboard the initial events, and have some idea of how I want each heroine's route to progress. Currently, I'm practicing art (just transitioned from pen & paper to digital) and learning a bit of Ren'Py language (fairly straightforward since I'm familiar with programming).
My main concern is whether or not there's any interest. I'm trying to avoid the influx of minigames as STS already does them so well, but is a simple interpretation of the Alicesoft dating-sim games engaging enough? Elsewhere is the art aesthetically pleasing? Admittedly digital art is something completely foreign to me, so this past month's been a crash course in Photoshop/Illustrator.
Anyhow, I know there's not much to go on, but any feedback would be greatly appreciated!
Thank You~~
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