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RPG [RiceRing] Exorcism Livestream / 除霊配信 (RJ289204)


yuyuya

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Kiyose Miyo (清瀬美夜) is an exorcist who made a living selling talismans and holy water for generations, but due to the modern era, it has not been selling. So in order to advertise her products and showcase her powers to prove their effectiveness, she decides to livestream in the mountains and exorcise various youkai. She uses her powers to mask her appearance (which is why she looks like a faceless doll in the beginning) to prevent her identity from being found out. Well it's a porn game so you can see how all of this is going to turn out.
  • Erotic battles
  • Bad status effects
  • Insults
  • Exhibitionism
  • Possession
  • Mind control
  • Horror
  • QTE
This game has a straightforward but interesting gameplay; your mission is to survive by killing all the youkai from 10PM to 4AM. You press left click to explore various menus and to attack enemies, and press right click to advance time by 1 minute. Clicking on the black dialogue box turns her around (since the enemies come from 2 directions). The numbers on the bottom from left to right:

Spiritual Power (SP) - Your main statline for almost everything; it defines your HP, attack, and mana. This increases when you kill youkai (gives varying amounts depending on the type of youkai you kill), and it decreases whenever you orgasm (by a pretty huge chunk). The higher this gets, the more damage you do with your attacks, and to use any ability other than simple melee attacks and throwing talisman (which are limited in numbers), you consume this stat.
Lust - When this hits 100 you orgasm and reduce the aforementioned stat above.
Time - The game goes on until 4AM. If you lose the game gives you choices to turn back time in increments of 30 minutes. So if you die at 1:24AM you can go back to 1AM, 12:30AM, 12AM, etc.

Clicking on Miyo brings up her abilities. From top to bottom:

AoE attack in her field of vision: costs 30 SP (using the ability below first attacks all enemies on both directions)
Allows her to see both in front and behind her at same time for 15 minutes: costs 15 SP
Stops all youkai from moving for 1 minute: costs 10 SP
Recovers lust and rampage meter (explained below in the melee attack): costs 5 SP

Clicking on the enemy brings up 4 attacks:

Melee: costs nothing, but can pretty much only hit targets that are in close range (enemies have 3 distances: far, medium, close), and increases rampage meter. When this fills, you lose an action for 1 minute and you have to do a QTE to break free of the rampage, otherwise enemies get another action. Using any other action decreases rampage meter, so make sure to weave in the ranged attack written below to not get rampage meter maxed.
Ranged: costs 5SP, and can hit any range. This will be your go-to attack when you sufficiently fill enough SP to oneshot mobs. Do not use this early on if you can, because the first mob only recovers 4SP when killed, and this costs 5. Later mobs have ranged hypnosis attacks so use this to quickly dispatch them.
Talisman: limited in number, and straightup oneshots any mob.
Information: information about the enemy. The description changes when hypnotized.

Surprisingly more fun of a game than I expected. I love when status effects are integrated into the gameplay though, so could just be my bias talking.
 
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Harleyquin13

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The game is very challenging on hard. On easy, players can turn back and forth twice, once on normal. On hard, turning back costs a turn and if an enemy is already within melee range she'll eat a frontal scare attack which will strip her, cost her spiritual energy and most likely lead to a game over.

As a general strategy, use melee A LOT when starting out since the ranged attack costs 5SP. Players should aim to grow their spiritual energy pool during the first two hours. From the blind monk and cow onwards, ranged attacks are a net gain if they kill first time. The first two hours are difficult, especially if RNG throws you hordes from two directions at once early on. The other difficult part is the last two hours when the hypnosis enemies MUST be killed in one hit, the miasma body snatchers don't make any noise when they approach so 360 vision is a must until 0400hrs. The final boss QTE on hard is easy to fail the first time round for players not approaching it carefully, save at 0400hrs when the battle starts.

Do not EVER lose control or get hit by an enemy attack (bar the weak enemy's scare attack from the rear and the monk's Biwa). Because of the way damage is calculated, losing spiritual energy at any point in the game on hard is the start of a slippery slope to ghost rape.

The gallery and enemy bestiary is available by clicking on the clock icon after the game has been beaten once on any difficulty. Rape scenes are not counted in the gallery, only the scenes which bestow the permanent debuff.
 
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yuyuya

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If you click on the SP icon, it brings up her profile and her status effects. Spam clicking on her profile icon reveals some look changes (you do not need to do this post-clear) in the game, so you can remove the white doll-like appearance if you'd like.
 

Games Dude

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As someone who followed the game through development and bought the full version, I fully endorse it. Good buy, also super cheap. Anyway, additional mechanics to note:

That "rampage" meter op mentioned is actually a measure of Miyo's focus. Her entire outfit is essentially made of pure magic, so if her mind gets too fuzzy and her focus breaks, the magic making up her clothes falls apart and they disappear. This triggers a stun state on you, where you have to button mash to come back to your senses. Turns will pass every few seconds while stunned, so mash quick. Using melee attacks builds up some sort of lust meter, which can also be filled by certain enemy effects and statuses. When the meter fills it breaks your concentration, regardless of your orgasm gauge, sp, or anything else. If an enemy attacks you in melee while you're stunned, they go into a grab.

Each enemy has a different attacking style and - notably - a different h scene and status effect. Melee attacks tend to be more dangerous if they hit you in the back, but most ranged attacks only hit from the front.

Those seals work like bombs, being essentially a guaranteed KO on anything you throw them at - but they're also rarely dropped consumable items. Be careful with them.

Clicking on the gear in the bottom right brings up the options menu, with the save button.

You can click on the speech bubble on the bottom right to turn off the chat feed - useful if you're trying to hook the game and your translator keeps spitting out gibberish

There are 2 boss fights - one at 2am and one at 4am. Both of them trigger hard game overs instead of normal grabs. Short version? Don't get grabbed.

In the respawn menu are options to change the dificulty (easy/medium/hard), reset your sexual sensitivity to the initial value, undo hypnosis and finally, a submenu that lets you toggle every status effect you've encountered on or off. None of these influence progress and clearing the final boss unlocks all of them.

Oh and before I forget to mention: the game can be operated entirely with the mouse. In fact, it's supposed to be. Left click to interact, right click to pass a turn (each turn is 1 minute in game time) and combat is done through QTEs, where a marker scrolls across a coloured bar and you have to time your second click to catch the marker in the center zone. Some statuses can mess with this, like one form of hypnosis changes half the bar into essentially a "horny mode" where landing the marker there passes your turn, builds lust and orgasm and basically makes Miyo waggles her hips at the enemy instead of hitting them. Struggling out of grabs uses the same QTE system.
 

Harleyquin13

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As someone who followed the game through development and bought the full version, I fully endorse it. Good buy, also super cheap. Anyway, additional mechanics to note:

That "rampage" meter op mentioned is actually a measure of Miyo's focus. Her entire outfit is essentially made of pure magic, so if her mind gets too fuzzy and her focus breaks, the magic making up her clothes falls apart and they disappear. This triggers a stun state on you, where you have to button mash to come back to your senses. Turns will pass every few seconds while stunned, so mash quick. Using melee attacks builds up some sort of lust meter, which can also be filled by certain enemy effects and statuses. When the meter fills it breaks your concentration, regardless of your orgasm gauge, sp, or anything else. If an enemy attacks you in melee while you're stunned, they go into a grab.

Each enemy has a different attacking style and - notably - a different h scene and status effect. Melee attacks tend to be more dangerous if they hit you in the back, but most ranged attacks only hit from the front.

Those seals work like bombs, being essentially a guaranteed KO on anything you throw them at - but they're also rarely dropped consumable items. Be careful with them.

Clicking on the gear in the bottom right brings up the options menu, with the save button.

You can click on the speech bubble on the bottom right to turn off the chat feed - useful if you're trying to hook the game and your translator keeps spitting out gibberish

There are 2 boss fights - one at 2am and one at 4am. Both of them trigger hard game overs instead of normal grabs. Short version? Don't get grabbed.

In the respawn menu are options to change the dificulty (easy/medium/hard), reset your sexual sensitivity to the initial value, undo hypnosis and finally, a submenu that lets you toggle every status effect you've encountered on or off. None of these influence progress and clearing the final boss unlocks all of them.

Oh and before I forget to mention: the game can be operated entirely with the mouse. In fact, it's supposed to be. Left click to interact, right click to pass a turn (each turn is 1 minute in game time) and combat is done through QTEs, where a marker scrolls across a coloured bar and you have to time your second click to catch the marker in the center zone. Some statuses can mess with this, like one form of hypnosis changes half the bar into essentially a "horny mode" where landing the marker there passes your turn, builds lust and orgasm and basically makes Miyo waggles her hips at the enemy instead of hitting them. Struggling out of grabs uses the same QTE system.
Using melee attacks affects Miyo's spiritual power stability. If it hits 100%, her powers run amok, she goes naked briefly and the QTE button mash is there to save her before the spirits have their way with her. In addition to losing some spiritual energy, she's also embarrassed which has a slight effect on how fast her arousal goes up.

Melee attacks are more dangerous from the front, not the back. Case in point: the first enemy. On hard mode his frontal scare attack immediately drops Miyo's focus, but his jump scare from the rear only raises the gauge by 50% and much less thereafter. Most other enemies have equally effective disruptive attacks whether from the front or the rear.

Kill 件 and 迷える肉欲 for a better chance of seeing talismans drop. The other enemies will randomly drop it with lower probability (observations based on hard mode).

For the bosses, the QTE is win/lose. Survive it (players who know what they're doing will only ever deal with it once for 0400hrs and usually not all for 0200) and the rest is easy.
 

Funsizelife

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This game sounds interesting, especially with that niconico-like background text acting as ghost speaking.

I just don't like the themes and visuals. I don't feel good just looking at it lol.
 

lazycat

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This game sounds interesting, especially with that niconico-like background text acting as ghost speaking.

I just don't like the themes and visuals. I don't feel good just looking at it lol.
RiceRing's visuals just use some pre-made stuffs s it always look a little...off, but the writing/negative status is usually quite good...if you can understand it.

So if you're just looking for good CGs, this circle isn't one for you.
 

dood

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You can turn off the annoying filters and chat. Click the chat icon at the bottom right to turn it off. Click the person icon to access a bios page where you can turn off the screen filter, clothes and the body filter.
 

Cupio

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Annoying, can't even get the H-scenes with the enemy you want.
 

Teraman

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This game doesn't seem to play well with text hookers even with the scrolling comments turned off. Has anyone found one that works?
 

Lilitas72

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Can anyone explain what all the status effects do? Some of them are obvious like the hypnosis making the QTEs way harder but some like the lipstick don't seem to do anything other than... give her lipstick. I can't read the game and I would enjoy it much more if I knew what the effects were doing to the character.
 

YllariusCroceus

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Oh god, the game uses PSM_SHOW_POPUP

I wanted to run it through TL++ but the script that shows those popups stops after any 'normal' space. THe only fix is to replace them with ideographic spaces.

Course you can't just do this, as ideographic spaces breaks legit code. If I don't get fed up I might try to fix it all, no guarantees though.
 

Harleyquin13

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Can anyone explain what all the status effects do? Some of them are obvious like the hypnosis making the QTEs way harder but some like the lipstick don't seem to do anything other than... give her lipstick. I can't read the game and I would enjoy it much more if I knew what the effects were doing to the character.
払えない精液:Cannot take actions at all every few minutes.
肉欲の手枷: QTE phases during melee and talisman attacks raise arousal. If QTE is left for too long, she'll climax and lose control.
無様な伴奏者: She'll masturbate the instant she hears the Biwa strings.
乳首肥大: Her nipples are enlarged and are just as sensitive to erotic stimulation as her clitoris.
霊動ローター: Every time she uses an attack the dildo activates and increases her arousal gauge. The otaku enemy can also activate the dildo at range.
催眠脳変: She'll do perverted things like strip off her clothes or go around in a crotch bikini as if it's the normal thing to do. In addition, her QTE gauge no longer works properly as some colours will make her masturbate instead of execute an attack.
淫女の口紅: During a spirit sex attack, she loses the option to resist (making the next QTE action easier) and instead gives in to the pleasure (which raises arousal more)
封淫の札: Her talismans no longer work properly. Using them will arouse her to the point of climax.
人間クラッキングコード: Each time a livestream member scans the barcode on her body, her arousal gauge goes up and the scanner learns her true identity as her personal account details are revealed.
憑依痕: Her arousal limit is reduced. Instead of climaxing at 100, it's now at 75.
呪紋: If she touches the mysterious woman at midnight, she'll get this debuff. No final boss battle, it's an automatic loss.

Personal opinion: It's possible to finish the game on hard with the slime, woman spirit and black soul debuffs since they only harm her if she's subject to sexual stimulation. The other penalties are too dangerous to leave alone.
 
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Ghotty

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pretty fucking great game, could definitely use a partial though.
 

J300mer

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Not sure if spoiler but

I keep getting stabbed after the boss fight at 0400 but the dlsite page shows dark tentacles and a girl doing behind-you fingeing-- Don't see which option is the "gallery" under the clock thing either
 

Harleyquin13

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Not sure if spoiler but

I keep getting stabbed after the boss fight at 0400 but the dlsite page shows dark tentacles and a girl doing behind-you fingeing-- Don't see which option is the "gallery" under the clock thing either
Click on clock. Choose 回想, scroll down and look for the heart options (game-over ghost rape scenes). Updated versions of the game make it easier to view the in-game ghost rape scenes. Only works if you've finished the game with the true ending at least once.
 

thekilled

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Refrain from having translation discussion in the game thread.
Oh god, the game uses PSM_SHOW_POPUP

I wanted to run it through TL++ but the script that shows those popups stops after any 'normal' space. THe only fix is to replace them with ideographic spaces.

Course you can't just do this, as ideographic spaces breaks legit code. If I don't get fed up I might try to fix it all, no guarantees though.
I tried to do the same and have written a very quick and dirty formatter that can help automate this. TLDR for anyone trying this is the following:
  • after getting TL++'s initial translation, do a find and replace to fix some spacing added by translation ('\ #' -> '\#'; '\ _' -> '\_'; 's [' -> 's['; maybe others)
  • for safety you might want to only translate lines that don't contain many mixed variables
  • export the projects as a .trans file
  • run the code on this .trans file
  • import the formatted file and overwrite your current CommonEvents
  • you should now have a _-_ sequence of characters only in PSM_SHOW_POPUP texts, check that everything is fine, then find and replace that structure with the ideographic space
And that's about it. I have played very little after doing this but so far it's been working. Sometimes the text is too long and goes off screen, sometimes two lines overwrite each other due to placing, but I cba doing more about that. I will attach the code as a pastebin link so you don't have to download anything or something like that, just paste it into any IDE like eclipse or intellij and run it after modifying INPUTFILE and OUTPUTFILE.



Here's also my current data folder, not everything is translated but as I've said so far haven't encountered issues. Please feel free to tell me how this completely breaks the game because of some misplaced variable in one text line or something, because that's certainly going to happen
 

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YllariusCroceus

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Refrain from having translation discussion in the game thread.
I tried to do the same and have written a very quick and dirty formatter that can help automate this. TLDR for anyone trying this is the following:
  • after getting TL++'s initial translation, do a find and replace to fix some spacing added by translation ('\ #' -> '\#'; '\ _' -> '\_'; 's [' -> 's['; maybe others)
  • for safety you might want to only translate lines that don't contain many mixed variables
  • export the projects as a .trans file
  • run the code on this .trans file
  • import the formatted file and overwrite your current CommonEvents
  • you should now have a _-_ sequence of characters only in PSM_SHOW_POPUP texts, check that everything is fine, then find and replace that structure with the ideographic space
And that's about it. I have played very little after doing this but so far it's been working. Sometimes the text is too long and goes off screen, sometimes two lines overwrite each other due to placing, but I cba doing more about that. I will attach the code as a pastebin link so you don't have to download anything or something like that, just paste it into any IDE like eclipse or intellij and run it after modifying INPUTFILE and OUTPUTFILE.



Here's also my current data folder, not everything is translated but as I've said so far haven't encountered issues. Please feel free to tell me how this completely breaks the game because of some misplaced variable in one text line or something, because that's certainly going to happen
I'm both simultaneously glad that you've done this, and upset at that you make it sound so easy.

No but seriously, I'm very grateful and will probably be referring to this, this is the third game where I've had similar issues and any amount of automation really beats going through hundreds, if not thousands, of lines manually replacing spaces, and poorly. In fact, initially I did so with this game, only to frustratingly brick the game. That's when I gave up.

EDIT: Your file makes panic degree and Pleasure accumulation stats wonky, fixed easily enough by removing the \ _ in each. I also changed 'Pleasure accumulation amount' to simply 'pleasure' to make it fit.
I also changed Uncontrollable spiritual power to Uncontrolled Spirit so it doesn't overlap with thestuff in the upper-right corner. So far it seems fine.will update with anything else. :3 Thanks again

EDIT2: I seem to get 'cannot read property x of undefined after some scenes. It happened after the hands scene with her normal self, and it happens after the strings scene with the musician ghosts no matter what. I'm see if I can't fix it.
 
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