Re: [RPG Maker MV] Sexonomicon [Futa, Animation]
Well, after doing some research I decided that I'm definitely switching to Unity.
What does this means?
Well, for starters, it will take more time to complete the game as I'm not as familiar with Unity as I'm with RPG Maker, not to mention that I will have to make or commission pretty much every art asset. Luckily I've been tinkering with Unity these last couple of days and I find it very intuitive so hopefully it won't take too much time and it will actually end up being a better game.
Of course, I realize I won't have much to give game-related for a while so I don't expect people to support me during that time without some kind of perk, so I decided to start making short animations weekly and make them available for my patrons. For the time being I will be making them with characters and fetishes I feel like doing because I think that taking votes or making a commission pledge tier level would take too much time I should use to actually make the game.
Also, pledges will still count towards the total cost of getting the game but depending on how many assets I have to buy/commission, the price of the game may go up, but nothing beyond 10$.
I'll update my Patreon page with accurate information in the next days because right now it's really.... really.... REALLY late and I need sleep =_=
PD: Attached is the concept art for the succubus. The next thing I'll be working on game art related will be Lucia's sprite for Unity to test rigging and bone animation, so if everything go well maybe you can expect soon some sort of small demo where you can move her around a bit
PD2: Since I can't change the title of the thread anymore I will be creating a new one when I get some sort of demo on Unity to share.
Hey just tried the second demo... yeah didn't survive the stress test

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On the MV Ace version, was it just the one room plus starting room? Because the stairs didnt' seem to run. Well at least this version ran

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BTW when it comes to animations etc... to be honest while I like them (and why not), it's the concept that really interests me. If this could be a more lengthy stripping (more clothing items), running/hide game with sexing when caugth I'd be happy. The animations are just a bonus for me.
So I'm all for more items stripped. More sex options (depending on condition) and the sticky results. And all that showing on the large character display as you play.. as things slowly get worse. Would be great. Animations (short strip ones would be nice) for me (personal taste) don't need to be epic long ones if it's a real techinical issue. A kinky futa Amnesia lol.
Cheers, good luck on the game.
Thanks! I understand your point, but well... I love animations... xD
Who knows? Maybe the gameplay itself will get better with the switch, in fact, as I tinker with Unity I think in all the possibilities it opens up, though I most likely still keep the game relatively close to what I had at first to avoid overreaching and long release time. (Of course, if it gets lots of support and people decide they don't mind waiting more for a game with more stuff, who am I to say no? xD)
super_slicer said:
Yeah, RPGMaker was never really meant to handle animated CGs. Though it is surprising that it just freaks out over them. Probably a memory leak somewhere.
Apparently it does have a leak, not only that, I'd guess the problem is the way it handles assets. It simply loads them when needed and will remain loaded until you close the game. Pretty much the reason I think it won't be able to handle the final game with all the animations no matter how much I trim them while preserving some quality.