Yoshiiki
Grim Reaper
- Joined
- Aug 29, 2016
- Messages
- 1,004
- Reputation score
- 647
As far as I saw, you are using VX Ace, right?Good stuff. I fixed those bugs as soon as you posted here. Thanks~
In fact, for some of them I already had taken measures to avoid getting stuck, except I made a couple minimal mistakes without even noticing (like the box opening thing, I forgot to add a comparison operator, the red arrow at market I put everything in a conditional branch when it should be outside). I guess that's what I get for pushing my limits and doing stuff while exhausted.
I'm sorry if it caused you guys any inconvenience, I really hope you saved before going into those events. I'll probably implement an auto-save slot before each event that controls NPCs or player character to avoid loss in similar cases. So far, this demo has unveiled important typos, bugs and logic issues. Thank you all.
Not sure if saving works in exact same way as it does in MV, but... If it does: If you save during event, whole event script will be saved in save file, meaning - changing event won't apply when that save is loaded until whole event is started again, so any fix you do won't work until event is repeated. So autosave can only be done as last element in the event or during map change.
So make sure if it's the case. If not then it's not a big deal, otherwise you will have to consider where to put autosaves to make any potential fix work.
Anyway, I still need to find time to check this as it looks interesting (though, you should have linked me this, keep that in mind as some assets makers aren't like me xD)
And as a note, I am neither contributor nor supporter, I just made some assets (audio sfx) that are used, putting it out so there is so misunderstanding