Re: RW Project X
Wow. Wait. " gimme 500$ and then i'll start working " Is that what he is saying on his patreon?
Am I the only one shocked?
It's possible to read it more charitably:
"I'm an artist. I draw character designs and concept art all the time. I'm going to
continue doing this, regardless of whatever else happens."
"One of my designs has gotten a few people excited, and they've suggested that I should make it into a game."
"I
don't have the actual skills or experience to make a game on my own. I'd need to learn some stuff, and also hire a few people to offer part-time assistance (such as "translating the whole thing into English"). I'm not going to ask people to work on my project for free (because that's a dick move) but I'm not willing to pay them out of my own pocket (because I'm poor)."
"All of this activity (recruiting, organization, study, coding, debugging) would need to take place in my spare time. I
already have a job and a family, so the learning and development would be very slow. And there's a high risk that I'll just get frustrated/bored halfway through, and just go back to doing the things that I enjoy."
"So I'm asking the Internet for its opinion. If the world wants to see this game get made, and is willing to put its money where its mouth is, then I'll quit my job and do this stuff full-time. If not, then I'll scrap the idea and just go back to being a normal Russian guy who draws sexy pictures."
Note: there's also a risk that I'll just take the Patreon money, post a few blog entries to explain why I haven't created anything (e.g. "I'm sick" "my computer broke" "mother-in-law is visiting"), and eventually vanish altogether.
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A developer can always publish a quick proof-of-concept demo with rudimentary game mechanics and shitty MSPaint placeholder artwork (or stolen artwork from random H-games), but it's tougher for an artist to create placeholder
code.
In the worst case, you get someone enthusiastic-but-unskilled who has a neat idea for a game, but then implements it as
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in a
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. And then it takes weeks for volunteers to translate it, and months more for volunteer modders to un-fuck the worst sections of code, fix some of the bugs, and try to repair the incomplete features.
If we could avoid all of those headaches for a mere $500 then I'd call it a bargain.