Re: Retirement Sheng'ai Magic RPG batt-era
I...think I just finished the game. After the building turned into a maze I found a way to the roof, from 2-2 or something I think (yeah, lots of loading was involved when I died in random encounters; but was able to go straight from infarmary to roof without encounters). There I faced some White-haired girl who has an attack that causes target to orgasm every turn or something; basically insta-lose if she uses it early.
She has two of those 32sp girls with her. About 20 tries later I lucked out enough to win it (didn't help that I only had an inkling of what about half of the abilities actually do and the distribution between the girls was probably fairly terrible). To win I had to just hope for no early KOs and that the boss doesn't use that ability before I get to KO her for the first time. Then it was just a matter of keeping them all down and grinding them out one-by-one.
Then you're treated to a CG ending with tons upon tons of Japanese lines (with some definitely epic story I have no clue of) and a couple of pictures of the girls playing with each other and then you get returned to the menu.
Overall, I like the idea of the game but:
1) The fact that most attacks lack CG
2) The fact that the game is in Japanese when most of the atmosphere and good bits are conveyed in text
3) The fact that the game is incredibly hard and luck-based (in most important fights, if one of your girls gets KOd rounds 1-2 you probably don't have time to awaken them even with the KO +30 ability and since there are 3 opponents usually, that happens a lot; also, need to get the right random encounters to get around in the maze and with no between-combat healing it's just a matter of luck that you survive long enough). I ended the game on level 23 (got level-up from the last fight), dunno how high you're supposed to grind for the fight to be more than a crapshot.
All that really eats into the play experience. If this were translatable with e.g. AGTH or had an English version, I'll bet it would be a ton more enjoyable both because understanding what the abilities do would help with the RPG-side of it and actually being able to read what the hell is going on would certainly help with the dearth of CG (though I only found about half of what there is in the game I think; mostly because I primarily used only the 5 abilities I figured out on both characters).
I'll give it a 6/10 with tons of promise but lacking execution and language barrier. Ah well, too bad, so sad.
EDIT: I can post a short screenshot montage of the ending complete with the text in case somebody wants to see it or some Japanophone were to try and translate the general idea.