Re: [HTML5] Major updates to LEWD (Looking for Writers)
Erm, but that's extremely similar to the way twine does it. Lots of people use Twine. Lots of people tell me it's straight forward and easy.
It's simply a conditional stanza. I feel like most people probably understand those. I see people write psuedo-code for jokes all the time on reddit, and people seem to get it. It's nothing complex, it's just a "if this condition is met show this" thing. Very relatable, and basically the same as "if ____ then turn to page 287".
Though actually, that was from forever ago and there's a shortcut to that. Just writing "your bottoms" will have it automatically describe what someone is wearing there, whether that's something or nothing at all without all those nested blocks.
I just didn't update that scene to take out all that unnecessary stuff.
I'll also be adding some syntax highlighting and autocompletion to the psuedocode-within-writing-blocks stuff that should make it rather straightforward.
I really don't get where the confusion lies, here...
The top post, as well as the tutorial, both say you don't need a full understanding. You simply need to make something that looks like it'd work.
I just want to see that people can figure out how to make dialog options, and point them around, with a flowing or even cyclic story and to accommodate different sexes. If people want to show more, they can, but the bare minimum is the former. That's at least enough to write and get content in the game. More advanced stuff can be taught from there.
The hardest part is probably just the psuecode block(s) to check if someone hasPenis, or hasVagina, but I think those are well explained...
The thing is, if people can't read a tutorial, how can they read what I'd teach and mentor them with afterward? :/ Like you said, you only skimmed. If someone only skims, well they're not cut out for it.
And I think there's some people that'd be excited to do real development, hopefully, and get experience like this. And sure it's hard - it's work - but the potential reward is much bigger than many things out there.
But I think I've done a lot to make it easy, for those that just read the tutorial.
I purposefully set things up in a way that looks like actual programming with events, inline execution, object orientation, referencing, lookups, etc, because I think it's a good thing to learn some basics of programming with without the nightmare of things crashing, compiling, having no idea why something isn't working, etc.
It's something I think the average person can understand, personally, but only if they take a deep breath and read instead of skimming.
I think the whole concept of a conditional stanza, and variable referencing and comparing, is something most people can understand if they try to. Like my entire family consists of rather unintelligent people; I have terrible genes. But I can write decent, model, texture, materials, particle sfx, soundfx, video edit, and I'm great at programming. I'm not a savant, or gifted with anything. It's just patience.
If someone doesn't have that patience to just read a tutorial, I don't know how I'd be able to work with them to make something great. I'm better off abandoning my dream game and working on things I can do alone.
I'd like to bring them on to help people who also have a basic understanding, and to people that do text submissions, but the game is not big to the point where lots of people are wanting to submit stuff.
If I had like 3 self sufficient writers, that made the game a lot better in 6 weeks in addition to me porting it to my new engine and polishing some other stuff up, maybe it would be. But it'll never get to that point when I don't find the right people for right now. And yeah, those are the people that deserve the most reward if this works out.
Erm, but that's extremely similar to the way twine does it. Lots of people use Twine. Lots of people tell me it's straight forward and easy.
It's simply a conditional stanza. I feel like most people probably understand those. I see people write psuedo-code for jokes all the time on reddit, and people seem to get it. It's nothing complex, it's just a "if this condition is met show this" thing. Very relatable, and basically the same as "if ____ then turn to page 287".
Though actually, that was from forever ago and there's a shortcut to that. Just writing "your bottoms" will have it automatically describe what someone is wearing there, whether that's something or nothing at all without all those nested blocks.
I'll also be adding some syntax highlighting and autocompletion to the psuedocode-within-writing-blocks stuff that should make it rather straightforward.
But that's what I'm doing!I felt that it would be more appropriate to recruit lots of writers and then train/mentor/encourage a few of them into becoming next-gen writers, instead of putting up a sign that says "only next-gen writers need apply."
I really don't get where the confusion lies, here...
The top post, as well as the tutorial, both say you don't need a full understanding. You simply need to make something that looks like it'd work.
I just want to see that people can figure out how to make dialog options, and point them around, with a flowing or even cyclic story and to accommodate different sexes. If people want to show more, they can, but the bare minimum is the former. That's at least enough to write and get content in the game. More advanced stuff can be taught from there.
The hardest part is probably just the psuecode block(s) to check if someone hasPenis, or hasVagina, but I think those are well explained...
The thing is, if people can't read a tutorial, how can they read what I'd teach and mentor them with afterward? :/ Like you said, you only skimmed. If someone only skims, well they're not cut out for it.
And I think there's some people that'd be excited to do real development, hopefully, and get experience like this. And sure it's hard - it's work - but the potential reward is much bigger than many things out there.
Yes, well it's a tool. It's an IDE as well.Even the colour scheme suggests "IDE" rather than "word processor." Which is why I thought that it might be useful to allow plaintext submissions and then ask a JS (or python, or whatever) programmer to review the inbox and try to adapt the most promising stuff into gameplay scenes.
But I think I've done a lot to make it easy, for those that just read the tutorial.
I purposefully set things up in a way that looks like actual programming with events, inline execution, object orientation, referencing, lookups, etc, because I think it's a good thing to learn some basics of programming with without the nightmare of things crashing, compiling, having no idea why something isn't working, etc.
It's something I think the average person can understand, personally, but only if they take a deep breath and read instead of skimming.
I think the whole concept of a conditional stanza, and variable referencing and comparing, is something most people can understand if they try to. Like my entire family consists of rather unintelligent people; I have terrible genes. But I can write decent, model, texture, materials, particle sfx, soundfx, video edit, and I'm great at programming. I'm not a savant, or gifted with anything. It's just patience.
If someone doesn't have that patience to just read a tutorial, I don't know how I'd be able to work with them to make something great. I'm better off abandoning my dream game and working on things I can do alone.
There's been a number of people wanting to do that and wanting me to mentor them but... It's just too hard to organize. I need people that have some self sufficiency, because those are the ones that can be most productive with the least oversight.You talked about not having the money to hire a programmer; there are programmers who would (like the writers) work pro bono if they felt they would be guaranteed dividends later on, likely some of them even on ULMF, and Kimochi.co/forum has a place specifically to hire people for stuff like this.
I'd like to bring them on to help people who also have a basic understanding, and to people that do text submissions, but the game is not big to the point where lots of people are wanting to submit stuff.
If I had like 3 self sufficient writers, that made the game a lot better in 6 weeks in addition to me porting it to my new engine and polishing some other stuff up, maybe it would be. But it'll never get to that point when I don't find the right people for right now. And yeah, those are the people that deserve the most reward if this works out.
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