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ACT Ci-En Ryona Guro [サロベツ団地/keroido] えるげー (Provisional name)


derakino999

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image-web.jpg

It's an action game with a free demo build in a very early state available, and in some updates the dev also uploades some manga-like segments with story. So i don't know what are the plans exactly for it but it looks nice.
The art is pretty good too, i got to say.
It's about a typical aloof long black haired schoolgirl with a sword(katana) that fights monsters.

Be careful as the tag is there for something, in some animations she gets her arms ripped off, and i don't know what else is in the plans.
The free trial doesn't have any of that though (ryona/guro)

The free trial is, of course, quite clunky, but not like oh my fucking god clunky i mean for the early alpha state it's in.
Both the monsters and the girl are defeated pretty quickly. The H Scene results in a Game Over.
I don't think the demo ever ends, you just fight monsters who spawn over and over. So far i've found 2 animations.

Usual control scheme:
Arrow keys to move
A to slash
S to jump
Spacebar to retry

Link to free trial:



Genres: Female progaonist, side scroller, monsters, big ass insects, rape, ryona, guro

Some screenshots:
 

Ellu Fishi

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oh hey someone made a thread for it.
I like the simple artstyle here ngl, gonna be keeping an eye on this one (although that guro kinda turns me off too but ehhh)
 

Poikoyasu

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This actually looks superb.The gore animation looks so smooth,right up my alley.Game overall reminds me of some of the older kind of ryona games.

I just hope there is some more enemy variety because I'm really not into fat giant dudes sort of enemies,heck,even the insect looking one seems like a dude.

Other than that,this is tots something I'll keep an eye on!
 

dijitz

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Game crashes as soon as it says mv pixel maker. Any ideas?
 
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derakino999

derakino999

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Game crashes as soon as it says mv pixel maker. Any ideas?
Does it generate a log?
Also, install Visual C++ redistributables, directx runtimes, and try in japanese locale
 

dijitz

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Does it generate a log?
Also, install Visual C++ redistributables, directx runtimes, and try in japanese locale
Not that I'm seeing. I made sure I have all the visual c++, and I always keep it in japanese locale. like 2 seconds after the pixel maker screen comes up it just closes the window. Seems from the dev's page some other people had the same issue but no one responded to them.

Edit: scratch that I found this in the log.

[2021/07/15 00:52:38] projectFilePath:
[2021/07/15 00:52:38] C:/Users/moon_/OneDrive/ドキュメント/新しいフォルダー (2)/テスト版/Resources/data/project.json
[2021/07/15 00:52:42] # InputManager Init
[2021/07/15 00:52:42] # AudioManager Init
[2021/07/15 00:52:42] # Director GetInstance
[2021/07/15 00:52:42] # GetOpenGLView
[2021/07/15 00:52:42] # IMGUIGLViewImpl CreateWithRect
[2021/07/15 00:52:42] ############################################################################################
[2021/07/15 00:52:42] # Action log
[2021/07/15 00:52:42] ############################################################################################
[2021/07/15 00:52:42] # OpenGL
[2021/07/15 00:52:42] Vender : NVIDIA Corporation
[2021/07/15 00:52:42] GPU : GeForce GTX 1660 Ti/PCIe/SSE2
[2021/07/15 00:52:42] OpenGL ver.4.6.0 NVIDIA 456.71
[2021/07/15 00:52:42] ############################################################################################
[2021/07/15 00:52:42] # GLFW
[2021/07/15 00:52:42] 3.2.1 Win32 WGL EGL VisualC
[2021/07/15 00:52:42] ############################################################################################
[2021/07/15 00:52:42] # cocos2d Configuration
[2021/07/15 00:52:42]
{
gl.version: 4.6.0 NVIDIA 456.71
gl.supports_NPOT: true
cocos2d.x.version: cocos2d-x-3.17.1
cocos2d.x.compiled_with_profiler: false
cocos2d.x.build_type: RELEASE
cocos2d.x.compiled_with_gl_state_cache: true
gl.max_texture_size: 32768
gl.supports_OES_packed_depth_stencil: false
gl.vendor: NVIDIA Corporation
gl.renderer: GeForce GTX 1660 Ti/PCIe/SSE2
gl.max_texture_units: 192
gl.supports_ETC1: false
gl.supports_S3TC: true
gl.supports_ATITC: false
gl.supports_PVRTC: false
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
gl.supports_OES_map_buffer: false
gl.supports_OES_depth24: false
}

[2021/07/15 00:52:42] ############################################################################################
[2021/07/15 00:52:42] # Language:9
[2021/07/15 00:52:42] ############################################################################################
[2021/07/15 00:52:42] # ScriptingCore Start
[2021/07/15 00:52:42] # FontManager GetInstance
[2021/07/15 00:52:42] # DebugManager GetInstance
[2021/07/15 00:53:27] normal termination.
 
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derakino999

derakino999

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@dijitz
it doesn't make sense
and it says normal termination wtf

hey, this is a hard guess but try using dxwnd
 

SpectreHD

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I definitely like what I see. I hope there will be more animation frames for general movement, combat and of course, H scenes.
 

dijitz

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@dijitz
it doesn't make sense
and it says normal termination wtf

hey, this is a hard guess but try using dxwnd
So I checked the zip file. I guess that is just the dev's log folder. I tried deleting it to see if it would generate one but to no avail. Thanks I'll give that a try later.
 

hhh7773

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So I checked the zip file. I guess that is just the dev's log folder. I tried deleting it to see if it would generate one but to no avail. Thanks I'll give that a try later.
Best I can say, as I was having the issue as well before extracting the game with Japanese Locale, is to extract and run the game both in Japanese unicode/Locale. Fixed the crashing issue at the start for me at least.
 

IAmAKi

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Eh, I don't know how to feel about this so far. Art style is nice but I despise H games that have their scenes become a game over if you let them play out.

For the full version I'm hoping for some other monster types, maybe a guro on/off toggle so it's not forced upon you. Yeah how often do guro devs put those in...
 

hhh7773

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Eh, I don't know how to feel about this so far. Art style is nice but I despise H games that have their scenes become a game over if you let them play out.

For the full version I'm hoping for some other monster types, maybe a guro on/off toggle so it's not forced upon you. Yeah how often do guro devs put those in...
Thankfully, it seems on the actual post on the ci-en with the guro related animation makes mention of wanting to put in a on/off trigger to allow players to enjoy the game how they like ultimately, though they are also pleased that guro/ryona content is more warmly received as a whole than they originally expected.
 

dijitz

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Best I can say, as I was having the issue as well before extracting the game with Japanese Locale, is to extract and run the game both in Japanese unicode/Locale. Fixed the crashing issue at the start for me at least.
Yeah I gave that a shot and even used banzip's japanese locale setting too to no avail. There may be something stupid I'm overlooking but I'll just try again when and if another demo is released.
 

SoulLess Child

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Yeah I gave that a shot and even used banzip's japanese locale setting too to no avail. There may be something stupid I'm overlooking but I'll just try again when and if another demo is released.
I think he meant literally running in Japanese Locale, not using emulator.
 

dijitz

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I think he meant literally running in Japanese Locale, not using emulator.
Ok so like I said it was probably something stupid I'm overlooking. I was about to say I have my system in Japanese locale and I actually just realized that I went to the regional format and didn't go to the unicode part. Feel quite stupid since normally that's the first thing I do when I get a new computer. It works, now thanks for the help everyone.
 

cybeast

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That man-insect front grab from his ci-en looks good <3
 
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