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Discussion Sex MUGEN 2.0 General Discussion Thread


Emerald_Gladiator

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I'm kinda interested in making a personal edit of TOBF with some changed sprites. Does anyone know how to disable automatic spawning of enemies? You can spawn them yourself so I don't see the point of them always spawning automatically when you can just set it to AI.
Yeah ditto. Futa (or guys looking like girls) is a huge turnoff for me (regardless of whether Poison is male/female/trans). I was attempting to put in a character like Birdie (or Chang/Cho) in there to replace Poison, since he seems just as appropriate for TOBF in terms of his appearance, but it seems like a ton of work and I don't think his available sprites can work with TOBF Poison's. And sorry, I don't... :(
 

Tigris

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Only recently I notice that sometimes when you do the hyper dog summon, it doesn't use the werewolf replacement I edited but instead uses the original futa dog girl and i have no idea why, lol.
kuromaru_plus's doggirl helper has a function where it plays a different set of animations if the victim has proper compatibility. Ye be warned, technical details ahoy!
If the victim has animation [1802060-1802069], the doggirl helper plays a "main" raper animation [1802010-1802019] layered in front of the victim , and a second raper animation [1802020-1802029] layered behind the victim to make the insertion easier to line up properly - that is, the cock will go behind the victim's main sprites so you don't have to align them perfectly to make the insertion look right.

It can also create an explod from victim animations [1802070-1802079] that layers behind the cock - useful if the victim's doggy sprites are slightly "angled" to give a clearer view of the ass, but in most cases it won't be required. If the victim does not have animation [1802060-1802069], the doggirl will use raper animation [1802030-1802039] and standard victim doggy sprites [19230,0-2] instead*.
*With one edge case scenario involving animation [19230] that I found while testing the victim compatibility code below, check the second spoiler for more details.

Add the following to a victim's animations file ("[character].air" usually) for a quick-and-dirty compatibility fix.
Code:
;
[Begin Action 1802060]
19230,0, 10,-21, 6, H
19230,1, 10,-21, 6, H
19230,2, 11,-21, 7, H
19230,2, 10,-21, 5, H
19230,1, 10,-21, 5, H
19230,0, 10,-21, 5, H

;
[Begin Action 1802061]
19230,0, 10,-21, 4, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,2, 11,-21, 4, H
19230,2, 10,-21, 4, H
19230,1, 10,-21, 4, H
19230,0, 10,-21, 4, H

;
[Begin Action 1802062]
19230,0, 10,-21, 4, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,2, 11,-21, 4, H
19230,2, 10,-21, 4, H
19230,1, 10,-21, 4, H
19230,0, 10,-21, 4, H

;
[Begin Action 1802063]
19230,0, 10,-21, 3, H
19230,2, 11,-21, 2, H
19230,2, 11,-21, 2, H
19230,1, 10,-21, 3, H
19230,0, 10,-21, 3, H

;
[Begin Action 1802064]
19230,0, 10,-21, 2, H
19230,2, 11,-21, 3, H
19230,2, 10,-21, 2, H
19230,1, 10,-21, 2, H

;
[Begin Action 1802065]
19230,0, 10,-21, 3, H
19230,2, 10,-21, 3, H
19230,2, 10,-21, 6, H
19230,1, 10,-21, 6, H
19230,0, 10,-21, 6, H
19230,1, 10,-21, 3, H

;
[Begin Action 1802066]
19230,2, 10,-21, 2, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 4, H
19230,1, 10,-21, 4, H
19230,1, 10,-21, 4, H
19230,0, 10,-21, 4, H

;
[Begin Action 1802067]
19230,2, 10,-21, 2, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H
19230,1, 10,-21, 10, H
19230,0, 10,-21, 10, H

;
[Begin Action 1802068]
19230,2, 10,-21, 2, H
Loopstart
19230,2, 11,-21, 2, H
19230,2, 10,-21, 2, H

;
[Begin Action 1802069]
19230,0, 10,-21, 4, H
19230,2, 11,-21, 50, H
19230,2, 11,-21, 15, H
19230,2, 10,-21, 15, H
19230,1, 10,-21, 10, H
19230,0, 10,-21, 60, H
Loopstart
19230,1, 10,-21, 2, H
19230,0, 10,-21, 60, H
19230,1, 10,-21, 2, H
19230,0, 10,-21, 4, H
19230,1, 10,-21, 2, H
19230,0, 10,-21, 30, H
For some reason, if the victim does not have animation [19230] then the doggirl seems to default to the standard "downed flinch" victim sprites [5040,0/5041,0] even if you have the proper animations for full compatibility. If the adding the above animations to a victim doesn't work, slap this in there too.
Code:
;
[Begin Action 19230]
19230,0, 0,0, 4,
19230,1, 0,0, 4,
19230,2, 0,0, 4,
19230,1, 0,0, 4,
The reason your _plusWolf edit plays the doggirl animation on some victims is that the "full" doggirl animations use a different set of sprites than the "basic" doggirl animations, but you've only replaced the basic sprites. I've taken the liberty of putting together a sprite patch for your _plusWolf edit that should fix the problem . Also made a few tweaks to the "full compatible" versions of the werewolf sprites, to allow him to really get up in there on victims with especially large posteriors - gettag's victims, for instance, and some of the more heavy-set male bottom and hybrid characters.

Thanks for looking into these things but im afraid that when it comes to anything but editing animations, sprites, sounds, then it's all over my head :(
Heh, you say that as if I'm some sort of code sage. I mostly just test things extensively with multiple victims and get animation/sprite numbers using the debug mode. (Ctrl+d in a standard install of MUGEN 1.1b, press multiple times to cycle through characters and explods.) Only very rarely do I look through any of the actual code, mostly using the numbers I find in debug mode as a reference. It isn't especially hard to do, just takes a lot of time - most of which is testing, tweaking and experimenting with animation and sprite numbers.

Would be the work of about five minutes to replace kuromaru_lite's knotting sprites with your modified version, maybe an hour or two to tweak the rest of the dog sprites for consistency's sake, and adding the proper animations to a victim is only slightly more complicated than copying a block of text into a notepad file. Hell, I could do all of it for you if you like.

That goes for everyone else here, too. I've mentioned it in the thread before but it's been long enough that it's probably worth repeating: If anyone has a victim they want modified for compatibility with a specific raper or specific move, throw a pm my way - preferably with a link to the character in question - and I'll see what I can do. I can't make completely new sprites, but as long as your victim has lewd sprites for me to work with I can probably cobble something together. I can also do sprite modifications and sprite/sound swaps for rapers. Just.. don't expect much of me when it comes to mucking around with actual code.
 

KiWolfGirl

Demon Girl Master
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The reason your _plusWolf edit plays the doggirl animation on some victims is that the "full" doggirl animations use a different set of sprites than the "basic" doggirl animations, but you've only replaced the basic sprites. I've taken the liberty of putting together a sprite patch for your _plusWolf edit that should fix the problem . Also made a few tweaks to the "full compatible" versions of the werewolf sprites, to allow him to really get up in there on victims with especially large posteriors - gettag's victims, for instance, and some of the more heavy-set male bottom and hybrid characters.
Oh I see what I did. TY for the patch I will look at it soon!

Would be the work of about five minutes to replace kuromaru_lite's knotting sprites with your modified version, maybe an hour or two to tweak the rest of the dog sprites for consistency's sake, and adding the proper animations to a victim is only slightly more complicated than copying a block of text into a notepad file. Hell, I could do all of it for you if you like.
TY that sounds great but don't start yet, I have a lot of ideas for that including new sprites and animations so it's not just the same old dog animation.

That goes for everyone else here, too. I've mentioned it in the thread before but it's been long enough that it's probably worth repeating: If anyone has a victim they want modified for compatibility with a specific raper or specific move, throw a pm my way - preferably with a link to the character in question - and I'll see what I can do. I can't make completely new sprites, but as long as your victim has lewd sprites for me to work with I can probably cobble something together. I can also do sprite modifications and sprite/sound swaps for rapers. Just.. don't expect much of me when it comes to mucking around with actual code.
I will def. be sending you one of my favorite victims that has all the right sprites but doesn't play the right animation on some newer aggressors.
 

gettagmk2

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hey guys,

after trying to get forum access here i gave up and just made another account which seems to be working swimmingly, sooo

I'm kinda interested in making a personal edit of TOBF with some changed sprites. Does anyone know how to disable automatic spawning of enemies? You can spawn them yourself so I don't see the point of them always spawning automatically when you can just set it to AI.
Is it possible to deactive the auto-summoning of helperS?
not presently. Auto spawning is in place because thats how it was originally for TOBF and the core logic uses it to progress to each round. Spawning was added after the fact. I'll add a config option for people who don't want it that way in the future
 

Emerald_Gladiator

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hey guys,

after trying to get forum access here i gave up and just made another account which seems to be working swimmingly, sooo
Eeeyyyy...the legendary Gettag graces us with his/her/its presence. It's like a celebrity-sighting.
Can't say I'm not fan-girling right now; I check your blog religiously...like, every hour. -___-'

Good work on TOBF and your sprite edits for your characters.
I'm not really a fan of futa (aka Poison), and sorta wish I had the option to remove it from TOBF...
Also don't care for the patron-selected choices of edits, but hey, I'm not a patron so I can't complain, lol.
And lastly, since I'm appearing to be criticizing you, I might as well continue and say that, personally, I think that post-coitus/post-BJ cum anims or KO scenes for your existing characters would be more valuable than constantly editing new characters. Again, this is all just me.

Anyway, your efforts are much appreciated, given you're basically one of the only (good) modders freely uploading your work.
I and a few other H-mugen editors/modders in this small community are humbly doing things too; for example, I'm basically taking all of the characters you've worked on for TOBF or your other rapers and making them compatible with my own favorite rapers (Joker and Mino). It's probably something that should be done universally to improve the H-mugen community, as it seems to be everyone working in solidarity.
I'm excited to see you potentially working on things like tit-groping/titfucking, and threesomes, since there's next to nothing in playable rapers for those (I'll admit those are some of my fetishes as well).

Thank you for your service and coming to speak to us lowly peasants. :p
 

gettagmk2

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Hey, thanks for the feedback! I want to go back and begin updating older characters as well as the longer I put it off the more i'll end up having to do in the long run. Preferably after finishing up scathach, hopefully, but we will see what happens after that. I'm looking forward to getting back to adding new stuff for TOBF, and, out of curiosity, what type of character would you prefer to have in place of poison?
 

Allsop2604

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I'll add a config option for people who don't want it that way in the future
Looking forward to that update - no issues with the auto spawn, just a matter of personal preference.

Love the work by the way, glad to have you join us on the forum here.

 

OmegaZero

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I'm looking forward to getting back to adding new stuff for TOBF, and, out of curiosity, what type of character would you prefer to have in place of poison?
How about... some beastiality? Nevermind if it's not your thing
 

Wilde Jagd

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Does anyone know how I can download Horukuati's kuromaru? You know, the one in the ...
I went to mugeryona site and tried getting 2124.rar, but it needed a pass or something, and it got me stumped.
 
Last edited:

Sibushang

Jungle Girl
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Does anyone know how I can download Horukuati's kuromaru? You know, the one in the ...
I went to mugeryona site and tried getting 2124.rar, but it needed a pass or something, and it got me stumped.
I'm not sure how the community feels about sharing the password publicly so I'll PM you.
 

Dawnstar

Mystic Girl
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this game have all in one pack ?
I doubt there's any up-to-date all in one packs out there. You can probably find some versions with characters and stages already added. But i don't really have any use for that, since I've built my own mugen from scratch. Look to the start of the thread for some basic starter packs, though. Even though most of them would be a bit outdated by now.
 

DarkG

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Hello :)
edit:
im new here, well im looking for female rapist. but most of it was male.
is it femdom not popular? :(
 
Last edited:

Dawnstar

Mystic Girl
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Hello :)
edit:
im new here, well im looking for female rapist. but most of it was male.
is it femdom not popular? :(
Hello, and welcome. Sadly, that seems to be the case. There's a few old and outdated ones, but when there's next to no compatibility, they become pretty useless.
 

DarkG

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Hello, and welcome. Sadly, that seems to be the case. There's a few old and outdated ones, but when there's next to no compatibility, they become pretty useless.
What a shame......i just really want to know if there is more of them.
 

Fenril

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Yeah, there are very few, and even less when you separate them into futa vs non-futa.
 
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