Anyone knows where i can find this catwoman character?
if no one else has it, ill upload to hcm once maintenance is over
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I’m curious if anyone here would be interested in a “character” that turns mugen into a beatemup.
The video. It's barebones, no lewds included.
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I coded some incomplete support for incompatible characters, as long as they can be grabbed that is.
you know i am always interested in anything beatemup relatedI’m curious if anyone here would be interested in a “character” that turns mugen into a beatemup.
The video. It's barebones, no lewds included.
You must be registered to see the links
I coded some incomplete support for incompatible characters, as long as they can be grabbed that is.
Don’t really know what I’ll do with this. I made it a few years back but never really had the sprites to do much with it. I drew a few things…but not nearly enough to really show for.That's pretty neat, actually. Would love to see what you can do with this.
so we will get to use mugen to make something like the 美少女戦士ベルアク?It's fantastic.I’m curious if anyone here would be interested in a “character” that turns mugen into a beatemup.
The video. It's barebones, no lewds included.
You must be registered to see the links
I coded some incomplete support for incompatible characters, as long as they can be grabbed that is.
Yes, for the most part. Enemies are mostly functional but can do everything you would want them to.so we will get to use mugen to make something like the 美少女戦士ベルアク?It's fantastic.
Hmmm...how about helpers?Yes, for the most part. Enemies are mostly functional but can do everything you would want them to.
Although there is one major problem. Projectiles don’t work or will need major modifications.
Unfortunately no. I believe it is possible, but it is beyond my knowledge. The enemies are also just helpers and helpers can’t easily share data with opposing helpers. Which causes helper based projectiles to either always hit, or always miss regardless of if they’re lined upHmmm...how about helpers?
In most situations helper would be a better choice to make projectile.
Did your try the playerID to identify each helpers?Unfortunately no. I believe it is possible, but it is beyond my knowledge. The enemies are also just helpers and helpers can’t easily share data with opposing helpers. Which causes helper based projectiles to either always hit, or always miss regardless of if they’re lined up
I do remember trying this a long time ago but maybe I did it wrong. The main issue is that the Z axis is being controlled by fvar(39). Players can detect and interact with the helpers' fvar(39), however helpers cannot detect and interact with other helpers' fvar(39).Did your try the playerID to identify each helpers?
Anyway,it looks really promising.
so we will get to use mugen to make something like the 美少女戦士ベルアク?It's fantastic.
Funny thing there. That’s exactly why I did this. I couldn’t figure out how to work with OpenBOR since at the time their documentation was pretty much “just look at someone else’s work”. So i came up with something super simple to use in what I knew, mugen.By the way, what about the Beat 'em up engine, guys? OpenBOR?
On surface it looks almost like as if it shared some common ground with mugen, but i don't really know...
are u ever gonna update your thread?making something like that would actually be really cool.
I can't access the account I used for that thread so ill probably hold off until i have something new to show for a new threadare u ever gonna update your thread?