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Shadowed Path - A Chill Wind


ShadowWolfSBI

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Guilty. The worst of the worst. You were captured, tried, and are being sent to the final stop for so many of Tamberlyn's forsaken criminals - the infamous Ironscar Prison. The light-drawn carriages used for this purpose have joined together into a convoy, and there's an armed force... Unknown to the occupants, it's larger than usual this time. Each of the three carriages is manned with two armored soldiers on the outside, and two inside. All bear symbols of the Boutican faith. All are armed. Also inside each of the three carriages is a bound prisoner. In addition, there's probably a thousand on foot for additional escort. Although things have been a little quiet, the air feels slightly colder than normal for Frostreach...

Suddenly, the mysterious chill on the air grows... Along with the feeling that there's more to the chill than weather...


Alright. Each of your character's stuff is somewhere in the carriage that you're in. Or you'll have to loot it from the escorts. Speech and movement are currently blocked. Oh, and roll for Will saves.
 
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Chameon

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Re: Shadowed Path - A Chill Wind

Gilfer sneezed lightly, tiredly. This was a sickening event. He had been betrayed earlier that day, to his mind anyway, by the same priest he had confessed to. Hardly the best of ways to begin a day. And then they had told him he was sentenced to death. Not for blasted murder, but for being born. How....absurd. Murder, fine. Yeah, whatever. He was technically guilty of that, even if it was self defense, but being born...how can one be guilty of being born?


-Roll: 19
 

Shrike7

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Re: Shadowed Path - A Chill Wind

Elise sat bound in her own carriage, staring the pair of priests down as they repeatedly cast her still. The woman had made a few mistakes in her life, but deciding to attack the Inquisitor chasing her head-on was one of the worst.

She did feel some sense of pride, though. Two powerful priests all to herself, and a massive escort. They feared her, and she'd do her best to make it warranted, when she had the chance...

 

Caulder

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Re: Shadowed Path - A Chill Wind

Sitting in the back of his own carriage, with his head hanging low and his white hair hanging down over his face, Mekel rests, his hands bound closely together by a wooden manacle, a result of his insatiable need to strangle people with any chain or wire nearby when that feeling hits. He merely sits there, staring down at the floor, thinking about the priest of Boutiah he had strangled when he woke up drunk and pantsless in a temple. Now he awaited the fate that stood before him, which likely ended with the removal of his cranium and the burning of his effects.

http://invisiblecastle.com/roller/view/4352528/ Will save: 12
 
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ShadowWolfSBI

ShadowWolfSBI

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Re: Shadowed Path - A Chill Wind

Good news. Nobody botched.
Bad news. Everyone's under the shaken condition. Including the guards.


Something suddenly seems different. The chill isn't in the air, but something else. The escort unit in particular seems to shift. Hand 'codes' are used instead of speech, but it's clear that they just went on alert to something else being out there... And likely whatever else is out there is the cause of the escort.

Suddenly, a shrill, inhuman fills the air, and the mystery chill drastically deepens.


Yup, another Will save. Character will pass out on nat 1. Otherwise, no change.
 

Caulder

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Re: Shadowed Path - A Chill Wind

Mekel gasps, his green eyes staring out from beneath his white locks, his hands visibly shaking as he hears the screech, his heart rate climbing as he casts his glance around the wagon, his desire to escape now throbbing as hard as the heart in his chest.

http://invisiblecastle.com/roller/view/4354064/ 12, once again.
 

Chameon

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Re: Shadowed Path - A Chill Wind

Gilfer looked slightly disconcerted in his seat, watching the priests and noticing a similar reaction. Tiredly, he plotted out precisely what he would do, attempting to get just the right end result when he actually shifted.

http://invisiblecastle.com/roller/view/4355738/ Will 14
 

Shrike7

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Re: Shadowed Path - A Chill Wind

If Elise could twitch through the magics binding her still, the inhuman screech from outside would have made her do so. Her two wardens immediately started with hand signals back and forth. It was clear they had no idea what had caused it either, which was a good thing, as far as the half-drow was concerned. So long as she could go unnoticed by whatever was going on outside long enough for the holding spells to wear off, there was a chance she could escape, instead of becoming food.

 
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ShadowWolfSBI

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Re: Shadowed Path - A Chill Wind

Suddenly, the voice of one of the ranking members of the escort could be heard. "They're here, just like the seer warned! Get ready!"


Even as the soldiers seemed to rally against their fear, another cry could be heard, this one seemingly less terrifying than the last.

<Find the Captain! Go!>

Anything in < > is going to be something in a non-Common language. In this case, Necril.

Distantly, the thunder of hooves and booted feet could be heard... Even as the mysterious, almost spectral, chill seemed to deepen.
 

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Re: Shadowed Path - A Chill Wind

Elise stayed still as the chill worsened, the sounds of hooves getting louder outside her carriage. Not that she had a choice, the holding spell on her still strong.

Necril... The caravan was under attack by intelligent undead. If that was the case, perhaps her only options weren't simply hide, flee, or die. Perhaps she could bargain, as well...
 

Chameon

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Re: Shadowed Path - A Chill Wind

Gilfer seemed uncertain, listening to the odd noises raking throughout the area. He understood the Common, and that was enough, there was an attack, and soon enough, he would be able to leave. It was just a matter of WHEN would he be able to leave, that made this all so interesting. More eyes popped out of existence of his planned shape, he was designing a predator, something designed to rip and tear, not to see or predict, something that would devour and shred people or monsters for his escape. If needed, of course.

Gilfer's planned state: Six tentacles. Not very creative :p
 
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ShadowWolfSBI

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Re: Shadowed Path - A Chill Wind

It would not be long until battle was joined outside of the carriages. The escorts, of course, were shouting battle-cries of a patriotic, or religious-fanatical, bent. What the attackers were using for battle-cries, though, might be of interest...

<For the Dark Heir!>

<Extinguish their light!>

<For Fel-Carâth!>


Suddenly, the three carriages were rocked around, tossed almost like a crash. While there wasn't enough force to harm, the clerics inside, at least, were slightly stunned by the impacts. Through the windows now, the prisoners were free to see the battle outside. The guards and knights of their escort were locked in combat with a force of seemingly empty robes of a deep, vivid crimson. Some of these creatures, undead likely, were mounted, while others fought on foot.

And in the distance, a taller figure in similar robes, hued black instead, sat on a horse. This seemed clearly to be the leader of the ambushers.


And freed from spells. Still bound, though.
 

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Re: Shadowed Path - A Chill Wind

Mekel groans as he's freed, rocking out of his seat when the carriage tilts, before steadying himself, his hands clenching into fists as he glares through his hair at the two clerics, green orbs seeming to glow behind white locks, before he turns and rushes at the doors on the back of the carriage, hoping to barrel through it and free himself.

http://invisiblecastle.com/roller/view/4362596/ Strength check for busting down the carriage door, 9
 

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Re: Shadowed Path - A Chill Wind

Elise let out a small gasp as the carriage rocked, feeling the magical half of her bindings slip from her. Suddenly able to move again, she glanced over at the clerics inside with her, one then the other. Heavy armour, enchanted, though possibly suppressed by whatever had cancelled the spell on her. With her too bound to cast, she didn't stand much chance. That left the door. standing, she rushed it, hitting the door out as hard as she could on her shoulder, since her hands were bound behind her back.



And bounced off the door just as fast, an ache spreading in her shoulder from the solid contact. Glancing back at the clerics with eyes wide in surprise and mildpanic, she tried again, on her other shoulder.

 

Chameon

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Re: Shadowed Path - A Chill Wind

Gilfer shifted, phased, his form remained much the same, his multifaceted eyes staring at his 'fellow passengers' as tentacles grew from him, and then, after a moment of glaring angrily at them, he began swinging.

Shift, followed by attempt at intimidation that fails because he forgot he doesn't have eyelids to highlight the fact he's glaring, followed by Full natch attack action on the following round And damage for successful...because I was an idiot I forgot to roll with attacks, just go in order if any ARE successful
 
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ShadowWolfSBI

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Re: Shadowed Path - A Chill Wind

Dread: 2

Battle Status:

Fel-Carâth Victory
(+3)
(+2)
(+1)
>(0)<
(-1)
(-2)
(-3)
Tamberlyn Victory​

Both Mekel and Elise suffer minor setbacks attempting to escape, although Elise gets an idea as to where best to aim for a second attempt.

Only one of Gilfer's strikes lands, although there's little evidence of it having much effect.

With the exception of the struck cleric, they all seem to be still trying to get their bearings... The struck one is already reaching for his weapon.

Outside, the battle rages. Yet, signs are that the carriages may have drawn some attention...


Shrike, your second roll will get you out, so no need to reroll. Also, remember that all rolls are now at -2 due to the implementation of the Dread mechanic.
 

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Re: Shadowed Path - A Chill Wind

Elise bounded out of the carriage, glancing around at the fight in progress. Neither side seemed to have the upper hand yet, but nobody seemed to be looking in her direction, yet. she darted around the side of the carriage to where the clerics inside couldn't see her, then dived underneath. There was little she could do under her own power till she got her arms free. So that was her first order of business, twisting and writhing under the carriage in an attempt to get her arms free to cast.

 

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Re: Shadowed Path - A Chill Wind

Mekel bounces off the door, steadying himself and roaring in anger as he charges the doors again, throwing his full weight into his shoulder slam, now motivated by the fear of being trapped inside a caravan while shrieking horrors surrounded it.

http://invisiblecastle.com/roller/view/4370255/ Strength Check: 12.
 

Chameon

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Re: Shadowed Path - A Chill Wind

Gilfer, apparently disconcerned, continued his swings at utter chaotic disconcern. He couldn't allow them to get back to casting, and the visitors outside might be scary, but if he could get rid of his opposition, he could escape with far more ease....and without being dragged along in chains behind the carriage if it decided to move forward at an inconvenient time.

http://invisiblecastle.com/roller/view/4370452/ Attacks again, damage rolls Just connect them as convenient.
 
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ShadowWolfSBI

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Re: Shadowed Path - A Chill Wind

Dread Increase.
Dread: 4

Fel-Carâth Victory
(+3)
(+2)
(+1)
>(0)<
(-1)
(-2)
(-3)
Tamberlyn Victory

Once again, Mekel bounced off the door.

Elise struggled, clearly needing either luck in positioning her hands just right or finding the key.

All Glifer's continued assault seemed to be doing was bouncing off the armor of the two clerics. In his case, they were now armed...

In the other two carriages, the clerics were also armed, and in Elise's case they'd actually started to exit to get her, when all six were suddenly struck by dark-tinted sword blades slamming through their heads. Each of the carriages were now surrounded by three of the red-robed attackers. In each case, the one that didn't attack the clerics sniffed around before making some of the strange hissing cries. In the case of Elise, the sniffing one bent down towards her briefly, before straightening.


<Prisoners. Their captain isn't here. Leave them.>

After that, the trio of beings left, returning to the fray. It would seem that these beings have a definite objective in mind, and are focused on it, seemingly not caring about the fate of the prisoners.

The clerics have keys for unlocking the manacles and the carriage doors. Personal effects are also in the carriages. Also, you three are in the Thick of Battle. There's three regions: Outskirts, Thick of Battle, Heart of Battle. State in your posts where you intend to head.
 
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