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RPG Patreon Active [Shanbahak] Lewd Maze


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New version 0.5.53 is finally out for patrons~

Previous version is Public now



Changelog from 0.4.50 to 0.5.53

-Neko x Centaur reworked animation. Celebrating sprite rework goal, yay-

-Full mouse control in dungeon. Correct pathing and tracing, opening chests with mouse, etc etc. Finally its working, and we will try to improve it even more. Mobs are slightly smarter in their pathing too.

-Some edits here and there. Like, Centaur x Dwarf animations is finally 1280, twice bigger. Previously it was really small in-game, now it is proper Large size. It is one of our glorious 1280 animations after all.

-Texture compression update. No more missing animations, for weak videocards, for integrated videocards, whatever, issue should be fixed.

-Mana pots

-Couple minor less noticable bug fixes.
 
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OP
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New Public build is finally out!




0.5.53a to 0.5.54a Public build

-Dwarf x Imp trader event H animation is done. Will add cum stage for it later. Also yes Imp trader will look different from normal Imp girls~

-SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely.
For test - Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay :)
-Fixed bug with mouse pathing in dungeon
-Fixed bug with brothel screen glitch
-Fixed couple minor issues with dungeon block texture missing
All previous stuff from Patreon version update included.
Next update will be out around 4-5 next month, will have new CG for Centaur, Slime x Dwarf animation in pixel for battle, and hopefully some good sounds.
 
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0.5.62a build is out for Patrons~
-Dwarf x Slime battle animation is done, yay. Will add cum stage for it later. It went really nice this time, we had a great base to work with~

-Added Elf x Centaur Gameover CG. Testing new artist to help with CGs, so far guy is doing great job~

-SFX system is somewhat working, but turns out but this still needs some improvement. It is still in testing. We added few more sounds to check how it works.

-Added right mouse button in dungeon as speedup. Now you can use mouse only, instead of Ctrl
-Fixed bug with screen blinking sometimes
-Fixed bug with shops item dupe -Fixed pathing bug
-Returned 32 bit Java support, still in testing. Seems to have some issues, so better stick for 64 for now.

It will be public again around 19-20 this month~
 
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0.5.65a Public demo build is OUT!



-Added Dwarf x Goblins Gameover CG

-Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon)

-Added couple more sound effects for testing. Seems fine so far.

-Minor bug fixes

-software changes for next update

Next update we have plans to add some more content like animations or Cgs, and important gameplay changes - Time, as example.

Town mode will have proper clock, Day starts from 08-00, and each Player action will cost some time.

After 20-00 dungeon and msot other building will close, and Player will have to find a place to rest. usually Tavern.

So no more easy Brothel cash spam :p
But it opens new features with time-limited events. Thinking of adding some of them in nearby future. We'll see how it goes~
 

Inspector_Whatsup

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After 20-00 dungeon and msot other building will close, and Player will have to find a place to rest. usually Tavern.

So no more easy Brothel cash spam :p
But it opens new features with time-limited events. Thinking of adding some of them in nearby future. We'll see how it goes~
At the risk of getting some folks riled up, be creative and obscure with time-sensitive events! It's unbelievably satisfying to dick around randomly and suddenly stumble upon something completely new in a familiar place - that "eureka" moment where you feel like one hell of a treasure hunter (ESPECIALLY if you end up finding an event-specific animatin/cg)!
 

KinkyLemon

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I like what this games becoming!
a couple of suggestions though
1. Combat: move "hentai test" to the main bar somewhere
2. Combat: hotkeys for actions and maybe have "attack" pre selected each turn
3. Combat: miss is a very anti-fun mechanic...
4. Combat: Cleave / AoE?
5. yummy events in dungeon, maybe puzzles?
6. move the "quit game" button please

questions!
1. thought about 3some scenes? like multi monsters not goblins, maybe a monster that can trigger a +1 monster scene
2. moar scenes in brothel?
3. Male character at any point? playable or otherwise
4. is there a plan for weapons and skills? a sexy attack scene seems fun
5. plans for talk button in combat?
 

Stuffie

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Sweet sweet progress, happy to be backing it. Keep it up, you Ass! :D
 
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1. thought about 3some scenes? like multi monsters not goblins, maybe a monster that can trigger a +1 monster scene
Have some thoughts on it, but probably not in nearby future.
Will be super complex in terms of workload and spendings, we cant afford that yet.
Like, if one mob can engage sex scene with other mobs together, it means like +8/+10 animations and same amount of CGs, per single stage. Thats a lot of content. Sooo probably nope.
Maybe as some rare events for later.

2. moar scenes in brothel?
yes, there will be more and probably will add progress scenes. Like chars getting used to work and goign more perverted.
Also Dwarf will have brothel scene too.

3. Male character at any point? playable or otherwise
This is hard... boar-like hairy male characters + futa scenes is like, meh.
Means we need shota or femboy, means only for Dlsite release or go Tales of Androgyny route, which is kinda strange sicne we already have lot of females.
Male enemies - yeah, it is possible. Will be added at some point. Goblins already in, right?

4. is there a plan for weapons and skills? a sexy attack scene seems fun
Yes there will be more skills and effects.
As for H-attacks, we have ideas but they will be added only to monsters, and only to boss monsters.
Same issues like with 3some - extremely huge amount of workload / content required. +1 animation for every mob ingame, if we add that to characters skills. Breeding season route? My heart is not ready :D

5. plans for talk button in combat?
Yes. Will be added in future, will works close to MGQ paradox.
You basically will have option to either talk your way out of battle, or have buff/debuff, or rarely will have extra / secret scene or bonus picture.

Also yes, time-bound town events will require some attention. Still thinking of proper setup and situations.
 
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New demo is out for patrons~
3 (1) - копия.png
0.5.65a to 0.6.68a build changes-
-Added Dwarf x Goblins animation main loop
-Added Dwarf x Succubus Gameover CG, yes its awesome

-Added Time feature in test mode. It is still wip and very sketchy, clock is obvious paint-made placeholder :p
We’ll make it look awesome later this month.
Chatting should cost no time.
Buying / selling should cost small amount of time
Brothel and dungeon - large chuck of time.
After 20-00 most shops will close, you will need to rest in tavern or to stay brothel.
Added “stay in brothel for night” option. It does nothing for now, but later will have specific H scenes for it.
For now, players can check how this test feature works.
NPCs will have more specific schedule later. Like, Smith will be drinking in tavern at night for extra interactions.
 

hertzez

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Damn that CG looks lit. I can't wait to test this game but I guess I'll wait until you implement your futa debuff idea, been looking forward to that. :D
 

Renestrae

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I wanted to try this, but I get put on a Town screen, and then it just crashes whenever I click any building? Whats up with that? I can get into the menu on the bottom right but that's not really helping...
 
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Make sure you have 64bit Java. Make sure its new version.
Crash in town usually happens if
-you have 32 bit java
-you have really old 64bit
-you have very low memory
-you have integrated video with limited memory selected

This crash on linux indicates problem with OpenJDK.
I will look into it~
 
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Someone92

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Iirc you planned to increase the number of $1 Patreons; any news regarding that?
 
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Yeah. Will do, probably in nearby future~
 
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0.6.71a public build is OUT.


Changes from 0.6.68a

-Finally updating our shitty UI.
Updated New Game / character creation.
It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully.

-Added first Trap H animation. Large 2x2 chest is not working as mimic example.
We're trying different style animations for Iso traps.
Different from big battle animation, because there is no fighting involved~
They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them.
Is this looks good? I think it is.
EroWolf will be helping with some of them, guy is doing good job so far.

-Clock in town now looks like proper picture, not my shitty paint madskillz

-Added Night / Dark town. Yep now it should be dark after 20-00.
Now we can start adding some interesting interactions and events for NPCs :p

-Fixed couple OpenJDK error for Linux.
-Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs.

It was kinda rushed update so please report may bugs you may meet.
 

super_slicer

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Well speaking of UI issues, I can't find a way to choose whose equipment I'm looking at. So I'm stuck with only being able to change my Elf priest's equipment while my beastkin can't equip her new and beautifully strong bloody cleaver QQ

If just use notepad to edit the .xml save, replacing the name of her default cleaver with that of the bloody cleaver in her equipped weapon slot, would that be enough to get it equipped on her?

Overall I'm quite pleased with the full mouse control, right click to speedup is a godsend. I also feel like recovery item drop rates have increased, because even with an underequipped melee I managed to roam around on floor one for over an hour without losing.

Dwarf CGs are super hot BTW. Not a little hairy woman, but hell yes I'll take it.

There's no second floor yet, correct? I haven't found any stairs or anything to take me to it.
 
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It seems i fucked up some files for equipment switch, fixed.



Yeah, no 2nd floor yet. We'll jump into it after finishing Dwarf H and reworking characters animations and UI stuff.
On previous vote for characters design, more meaty and thicc versions got overwhelming number of votes.
So Catgirl will be like this, for example
 

Renestrae

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Make sure you have 64bit Java. Make sure its new version.
Crash in town usually happens if
-you have 32 bit java
-you have really old 64bit
-you have very low memory
-you have integrated video with limited memory selected

This crash on linux indicates problem with OpenJDK.
I will look into it~
Okay, I had multiple versions of Java installed, including one 32bit installation, I removed that one and it works now :)
 

KinkyLemon

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hey its me again!
i like t h i c c cat girls but what about diversity! meh i like t h i c c but some people like fit.
i always name the elf TITS and the cat FITS.
I waited to see if someone else would point out the equipment issue.

I wanted to know if you could take those team frames in the combat screen out? the grey one.. it feels intrusive.
Also if maybe the combat log could receive a frame?
and also if the map could get a frame and perhaps a bit of shrinkage?

last thing, if youre in the brother and you click anywhere outside of the X or the gif, the next menu will be either the guild screen or another one that I cant recall at the moment.

p.s. all the art is GREAT, are old gifs gonna be updated to look like the dwarf gifs? those look fantastic and the game over screens are GREAT. overall i love how the games shaping up (centaur has dark nipples in the elf gif xd)
 
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We may edit older gif later on, but mostly current focus is on adding new ones, also reworking UI thing and sprites~
A lot of stuff to do :p
 
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