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RPG Patreon Active [Shanbahak] Lewd Maze


Re: Dungeon crawler (Isometric into pixel)

Glad to know you are still on it, man. As always, the graphics quality is really pro.



Fuckin awesome :D
 
Re: Dungeon crawler (Isometric into pixel)

Yeah, i hope we'll be able to keep same quality for pixel~
 
Adding some finishing touches, working on last few animations for demo.
Another artist DAVIL joined us for some animations to help with workload, hope he will work with us more in future~
Most likely we will release first aplha demo before New Year. If nothing bad happens.
Here, some more good examples of animation















and gameover CG, hope it looks good enough
 
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It looks pretty good, those are nice big tits. The art always looks great, keep up the good work.
 
Hello there, where has this been all of my life!?

I literally just found this thread, opened it, and immediately went 'holy shit'
 
:D
thanks, glad you like animations~
yeah i really hope to release alpha this year.
Most likely will be lacking in some sections, like poor on dialogues and stuff, but should have 8-10 good h-animations.
Kinda decided to went more focus on actual 18+ content for alpha~
 
Very smooth and well done animations! Though I do have to say the tits seem a bit excessive, especially considering the other animations on page 1.
 
We have 2 main characters with different proportions, yeah.
Catgirl is more fit and muscular, elf is more Milf-like, sooo more BOOOBS :)
 
Well, centaur had both male and female genital parts. Actually almost all enemy monstergirls for 1st stage do.
So i quess its futa?
 
Ok, I suppose that is the same centaur with the lance? Other question, that artist still works with you? Thanks for the info.
 
Which one :)
We had quite a lot of different artists for different things.
Concept art for monstergirls one guy, pixel basic concept another, sex poses third guy and so on.
Concept artist disappeared somewhere without notices, probably due to IRL problems.

(yeah its same centaur from concept, we just made her a bit more busty for this frontal view)
 
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Hello guys~
Still alive, still working on it.
Well, like always, Xmas and New Year's holidays are quite messy, some people got flu, some people cant work because lots of relatives visits.
Cant really work on hentai if kids running & screaming around ur house -_-
Regardless, we somehow managed to finish more h-animations



And finally grabbed bits of ISO together. Its kinda like this?






Now can properly turn camera around all sides, increase or decrease move speed.
Still needs minor fixes for minimaps, interfaces, and Agro parts for enemy squads AI.
Oh and still need to manage enemy squads config -_-''
youre meeting Imp on isometric map, but she may have slime or goblin in team
or both, so need to give them possible positions in squad, spawn chance, loot, cell size. Correct structure list for generating battle setup?
Hopefully after holidays we manage that out and finally start patreon~
Happy New Year.
 
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Hello guys~
Still alive, still working on it.
Well, like always, Xmas and New Year's holidays are quite messy, some people got flu, some people cant work because lots of relatives visits.
Cant really work on hentai if kids running & screaming around ur house -_-
Regardless, we somehow managed to finish more h-animations



And finally grabbed bits of ISO together. Its kinda like this?






Now can properly turn camera around all sides, increase or decrease move speed.
Still needs minor fixes for minimaps, interfaces, and Agro parts for enemy squads AI.
Oh and still need to manage enemy squads config -_-''
youre meeting Imp on isometric map, but she may have slime or goblin in team
or both, so need to give them possible positions in squad, spawn chance, loot, cell size. Correct structure list for generating battle setup?
Hopefully after holidays we manage that out and finally start patreon~
Happy New Year.

Is there going to be a sweeping animation for the camera turn? As it is now it looks disorienting.
 
>How goes thy development?
Adding some event animation, working on trap concept
like this?

kudos for tr3ratna sketches.

Also trying prostitution scenes, but lineartists nowadays kinda fail to deliver, sadly. And old artists are kinda busy with their own projects.
Already same simple scene like 4th artist in row failing to make it good~
Well i hope we find few more good ones. Wish we had some kind of stable guy to work with our lineart though~

Also a bit messing with optimization.
Could try release it as is, but memory consumption and CPU load were way too high for some users.
Should be resolved relatively soon. we already managed memory from 6-7 Gb to only 2, now CPU stuff.

Early demo should be out right after we finish optimization, regardless of events / brothel animation status~

>Is there going to be a sweeping animation for the camera turn? As it is now it looks disorienting.
We plan to add compass to point direction. Should reduce confusion a lot.
 
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>Is there going to be a sweeping animation for the camera turn? As it is now it looks disorienting.
We plan to add compass to point direction. Should reduce confusion a lot.

While that is a good idea, that's not what I meant. I meant is the camera going to pan when you change the viewing angle? Snapping back and forth like that gives people headaches.
 
If you mean slow nice frame-by-frame turn - nope. Isometry is not full 3D. You cant change view angle in Diablo 2 for example, right? That fast snapping is one way to do it for Iso.
It is... probably possible to make some kind of rotating visual effect with blur and smear, to make it slightly easier for perception, but thats not gonna be in top priority, sorry~
Turning the camera will rarely be required, ir mostly to se objects hidden behind walls - and you will be seeing them on minimap anyway.
 
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