noman
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wait... did you mean the bar above costume health, ie, the one above the 150 bar? or the thick orange one?
He meant the thin bar above costume.
wait... did you mean the bar above costume health, ie, the one above the 150 bar? or the thick orange one?
Yes, that bar, there are a lot of estrus potion increase or decrease but it isnt threat in battle, monster not use "increase estrus potion"He meant the thin bar above costume.
aaah ok. so here's the thing. that is the "arousal" meter. being molested and having sex or drinking potions that raise it, raise it and orgasms lower it. i am guessing that your bar does go up, then the player orgasm and then it goes down. or that is how it should be.Yes, that bar, there are a lot of estrus potion increase or decrease but it isnt threat in battle, monster not use "increase estrus potion"
If you understand how work engram equipment, you can use my save (upload a page ago)Alright so I gave a glance at the search results for skill in this thread and came with nothing, I've researched the healing book from library, but can't see anywhere to apply the heal skill, where do I do it?
My engram equipment tab is empty, I can see the skill as an item but can't do anything with it.
Can't get past first boss without something to heal, every heal item says it's unable to use during battle.
I just wanna know how to equip it, or if I'm glitchedIf you understand how work engram equipment, you can use my save (upload a page ago)
Gave it a quick glance with Translator++ but then used the same tool everyone else did here, gonna try a new save just with the MTool and see if that does itIf you translated it yourself, more then likely you broke it. If you try to load your save in a un-edited version it should show the engrams there.
Nobody can use Translator++ with this game, if you check before post, the game has a lot of code calling the object name, the guy that is doing the translation had a headache, I am using MToolGave it a quick glance with Translator++ but then used the same tool everyone else did here, gonna try a new save just with the MTool and see if that does it
If it won't be this year you'll be held personally responsible.there will be a Steam version of Celesphonia as well, whether that means Kagura are translating it or it's just a Steam release they don't say.
For anyone interested there's a new post on Cien, they've already started working on the next game.
It's all provisional stuff at the moment but they've already got a rough idea of the MC, a new arrow shooting mechanic that works similarly to the "approach an enemy from behind and kill them if you're higher level" thing from Celesphonia.
Said that plugins and scripts are much easier this time around, they're also considering a 16:9 aspect ratio for it but that may change since it increases the requirements and RpgMaker MV is well....MV.
There's going to be more information but cleanly presented, there was a lot of stuff in Celesphonia that went unused Variable wide.
Also, down the very bottom of the post they mention that while its a good while off due to updates etc, there will be a Steam version of Celesphonia as well, whether that means Kagura are translating it or it's just a Steam release they don't say.
Edit: Oh! Nevermind this isn't in MV at all, it's MZ. Interesting. Must mean the scripts and plugins are fairly easy to port.
Though the transition to MZ is good and all, the requirement of the system increased, and since MZ is a new product, it's gonna be quite buggy for the developers side. Ill make a thread of it once more info is announced.
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Cute the [early design]new elf
But I dont know why a short game , with Celesphonia over 30k sells a short game will sell over 10k
If there is a labyrinth, tentacles and bad states I will happy, but I need a long game because the corruption and training are a slow process