Re: Work is defense of the gate
Hope this can help...
Main window (see picture)
1. recruit/hire a new unit (militia - basic type)
2. research
--(submenu) musketeer unit(->catapult unit) / samurai unit / wizard unit(->dragoon unit)
3. convert a unit type
-- click a unit on the map and choose a desired unit type
-- or click 'a list of units' in the bottom right corner for the list
4. frontline
-- you can build a wall, trap, shelter or etc after clicking a targeted area on the map
-- or click 'confirm battle plans' in the bottom right corner for a special buff during the battle.
5. R&R
-- see events
-- 'soldiers' 'Maybell the blond chick' 'Lua the red-haired secretary' 'Di the knight' 'Leaf the elf'
6. town meeting
-- raise the approving rate of a certain class, and collect money from them at the expense of their approving rate
-- drag a card at the bottom to a class of your choice
-- noble class / merchants / commons / church / underground syndicate (in order)
7. Espionage
-- collect information / avoid an upcoming battle (if you use this too much enemy will attack later with much greater army!)/ sabotage the enemy / provoke the enemy (enemy won't have that many units if you force it to attack sooner)
8. skip the turn
Tactics: (For easy reference, money will be in units as seen in game)
All Power Up(50 units) - Boost attack and defense of all units for 5 turns
Attack Up (50 units) - Boost attack of all units for 5 turns (Requires Soldier tent)
Defense Enhancement(50 units) - Boost defense of structures for 5 turns
Emergency Recovery (150 units) - Recover 30% HP of all units in a specific area (Requires Medic Camp)
Door Repair(500 units) - Recover 300 HP of your door (Requires DOOR! DUH!!).
Ambush (Snow) (50 units) - Deals damage to all enemies in areas where there is no building, traps etc(Requires Snow)
Ambush (Field) (50 units) - Deals damage to all enemies in areas where there is no building, traps etc(Requires NO SNOW)
Castle Explosion (150 units) - Choose a Castle, that building is destroyed and large damage dealt to all allies and enemies in the area.(Requires Castle)
Attack on hole (30 units) - Enemies that fell into the hole takes a large damage(200) (Requires hole/pit)
Plain of Maze Attack attack (10 units) - Deal Damage to all enemies in Plains of Maze.(Requires Plain of Maze)
Bridge drop (20 units) - Bridge of selected area is destroyed, causing damage to enemy in that area.(Requires Bridge)
All Bridge Flushed (100 units) - All bridges are flushed away by a massive flood, dealing damage to all enemies in areas with bridges.
Stone Toss (30 units) - Choose one area to toss stones. Damage is done to all allies, enemies and structures. (Requires stone toss unit)
Ice Toss (50 units) - Choose one area to toss Ice. Damage is done to all allies, enemies and structures. (Requires stone toss unit and ice).
Big Arrow (70 units) - Choose one area, damage is done to all enemies units in that area. (Requires archer/bowmen)
Spring Shower Rain of Arrows(150 units) - Damage is done to all enemies units. (Requires archer/bowmen)
Lance of the dragon knight (230 units) - Choose one area. Dragon knights does a special attack to all enemies in that area (400++?). (Requires Dragon Knight)
Fake Intel (200units) - Reduces up to 10 enemy morale. The more enemies there are, the less effective.
Enemy Movement Interference (20 units) - Enemy movement is hindered at certain rates for 3 turns.
Retreat Negotiation (500 units) - (I am not too sure on this) After 20 turns, if the battle is still ongoing, you are considered to have won.