Re: Suggestion thread!
Heh, I've been proven wrong that it's not limited to 30, but no matter what, that rule set limits it to a certain number, whether it be 100, or anything else.
However, as of right now, Shiva's still limited to using 30, plmnko, based on those rules, so as of right now, there's not much point in me buying speed to upgrade Shiva's action points, as it'll still be a while before I start using those skills, still making those points useless.
I agree, other than adding to AC, they would have no real use.
So, you're saying that extra AP should be used later if circumstances change, such as being grappled and using them to escape?
Yes, that's pretty close to my suggestion. I think that, if so much AP has been accumulated, all of the actions compiled together might make the players feel like they have no control over what their characters do at all during battle, and the lack of actions might maintain a level of stability in each round of battle, while still making use of Action Points.
So, say a naked Shiva gets grappled by an enemy in Silth's post, since she still has AP left, Silth just decides she tries to escape, when I might have wanted Shiva to get in a few bashes of her weapon instead. Thus leading to the player not having so much control as desired.
If everything went in turns, such as player team or enemy team going first respectively, then the players would have more control over their own battle, and not feel so overwhelmed because they had the least amount of initiative. In the last battle, I found myself mostly just watching, while directing Shiva during the fight, as I knew every other character on the board would act before her, so any monster, any character, could literally go in any way they wanted, before what I wanted to do gets taken into consideration, thus leaving me saying, "
Just have Shiva attack the closest monster on her turn, or whoever's captured." which isn't even really me playing the game at all, but watching my character do stuff at the GM's discretion.
With my suggestion, whenever it comes to the player's turn, and the GM asks for actions, we know that our action will be done, and can work together against odds that might overwhelm us. And, given the "rounds" suggestion, buying more than 100 Action Points sounds desirable, as I can actually use them.
However, this breeds a problem of, "Differentiating" monsters, that all have different AP values. In order for this suggestion, which is it's biggest flaw, to work, if for one side to all have equal AP values, so that way, once the enemy team runs out of AP for the whole turn session, the characters who still have AP left can cast their actions accordingly to use up the rest of their points.
I'm confused, Evil Shiva had 26 AP left after initiating a grapple in your demonstration.
Yeah... Evil Shiva had the same stats as Shiva, 36 AP. And the rules say that it takes 10 AP to use a grapple attack, which placed her at 26.
