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Re: Suggestions
This is true, but isn't that the point of good armor? That it protects from weaker attacks?
I have been thinking of lower the AV of some of the higher end ones though, especially since plate can't be shifted. As is, plate stopping 20 damage means a hellhounds max damage is 4, and it has a 50% chance to do 0 damage. The lower speed is meant to make it harder for them to deal with mages, since magic and spirit attacks bypass armor, but so far that hasn't manifested much.
Were I to implement your idea, I would probably have every attack roll a d2 or a d3, and it causes a scratch if it rolls max. Every scratch would decrease armors AV by 1, and when Scratches > AV the armor is destroyed. Repairs would have to be possible, and relatively cheap. That would kind of screw over the warriors a bit though, since mages and spirit users don't have any similar problem since their armor is expendable anyway.
This is true, but isn't that the point of good armor? That it protects from weaker attacks?
I have been thinking of lower the AV of some of the higher end ones though, especially since plate can't be shifted. As is, plate stopping 20 damage means a hellhounds max damage is 4, and it has a 50% chance to do 0 damage. The lower speed is meant to make it harder for them to deal with mages, since magic and spirit attacks bypass armor, but so far that hasn't manifested much.
Were I to implement your idea, I would probably have every attack roll a d2 or a d3, and it causes a scratch if it rolls max. Every scratch would decrease armors AV by 1, and when Scratches > AV the armor is destroyed. Repairs would have to be possible, and relatively cheap. That would kind of screw over the warriors a bit though, since mages and spirit users don't have any similar problem since their armor is expendable anyway.
11/26/09 - Increased the power of Blessing, Battle Aura, Nightmarish Image, and Dark Armor
12/7/09 - Increased the power of Pressure and noted that Hard Hitter can be taken multiple times, as well as increasing the cost of Whirlwind. (All Talents.)
12/7/09 - Increased the power of Pressure and noted that Hard Hitter can be taken multiple times, as well as increasing the cost of Whirlwind. (All Talents.)