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RPG RPG Maker Shota [SweetRaspberry] インキュバスクエスト / Incubus Quest (RJ302522)


choko_matte

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Text-hooking seems very possible since this is a RPGMaker MV game? You can unpack the game and then write a few scripts that copy texts from the message box, battle log and help windows as well as choices to the clipboard. It's not even that difficult since the RPGMaker MV source is just lying around in good ol' Javascript.

In www/js/main.js you could do something like adding this to the top of the file:
JavaScript:
const PLAYER_NAME = "Player";
clipboard_queue = [];

window.setInterval(() => {
    let str = clipboard_queue.shift();

    if (str !== undefined) {
        navigator.clipboard.writeText(str).catch(e => {
            console.error(e);
            clipboard_queue.unshift(str)
        });
    }
}, 300)

const parseGameText = (text) => text.replace(/\\N\[1\]/gi, PLAYER_NAME);
const pushToClipboardQueue = (text) => clipboard_queue.push(parseGameText(text));
With this, you could then just append a couple of one-liners to a few select RPGMaker functions like the following in:
www/js/rpg_windows.js:

JavaScript:
// --snip--
Window_Help.prototype.refresh = function() {
    if (this._text.length != 0) pushToClipboardQueue(text);

    this.contents.clear();
    this.drawTextEx(this._text, this.textPadding(), 0);
};
// --snip--
Window_ChoiceList.prototype.textWidthEx = function(text) {
    pushToClipboardQueue(text);
    return this.drawTextEx(text, 0, this.contents.height);
};
in www/js/rpg_objects.js:

JavaScript:
// --snip--
Game_Message.prototype.add = function(text) {
    pushToClipboardQueue(text);
    this._texts.push(text);
};
 
Last edited:

TheUnsaid

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Made it to the 3rd city but I can't seem to progress any further. Looks like I have a quest to pleasure 5 or so women in town but I've done everything I can and the count won't go any further down. I noticed that outside of one battle in the casino I can't seem to participate in anything else.
The city's big.
You can actually move left and right in the screens to access different parts of the city.

All the way to the left, there's a sadist chick who's really difficult.
The casino has a battle.
There's a battle in the skyscraper right at the start of the city.
There's a battle outside of the mall as well.

Only speaking from memory here though.

Getting scenes isn't that hard though.

The most romantic scene is in that area. There's a girl the protagonist teaches to play games, where afterwards you go to a motel and have sex there.
 

TheUnsaid

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Text-hooking seems very possible since this is a RPGMaker MV game? You can unpack the game and then write a few scripts that copy texts from the message box, battle log and help windows as well as choices to the clipboard. It's not even that difficult since the RPGMaker MV source is just lying around in good ol' Javascript.

In www/js/main.js you could do something like adding this to the top of the file:
JavaScript:
const PLAYER_NAME = "Player";
clipboard_queue = [];

window.setInterval(() => {
    let str = clipboard_queue.shift();

    if (str !== undefined) {
        navigator.clipboard.writeText(str).catch(e => {
            console.error(e);
            clipboard_queue.unshift(str)
        });
    }
}, 300)

const parseGameText = (text) => text.replace(/\\N\[1\]/gi, PLAYER_NAME);
const pushToClipboardQueue = (text) => clipboard_queue.push(parseGameText(text));
With this, you could then just append a couple of one-liners to a few select RPGMaker functions like the following in:
www/js/rpg_windows.js:

JavaScript:
// --snip--
Window_Help.prototype.refresh = function() {
    if (this._text.length != 0) pushToClipboardQueue(text);

    this.contents.clear();
    this.drawTextEx(this._text, this.textPadding(), 0);
};
// --snip--
Window_ChoiceList.prototype.textWidthEx = function(text) {
    pushToClipboardQueue(text);
    return this.drawTextEx(text, 0, this.contents.height);
};
in www/js/rpg_objects.js:

JavaScript:
// --snip--
Game_Message.prototype.add = function(text) {
    pushToClipboardQueue(text);
    this._texts.push(text);
};
Or you could use adventcirno's MTOOL which already does that.
 

TheUnsaid

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Uhh I don't know if this will work considering I played the game with MTool, but here's my entire save folder.
 

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Mick2000

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How do you dive into deep water?
i don't know about dive but i know you can swim, at the 2nd forest you will fight a boss and will gain power to swim, now you can travel pass water anywhere anytime.
 

Haro

Jungle Girl
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i don't know about dive but i know you can swim, at the 2nd forest you will fight a boss and will gain power to swim, now you can travel pass water anywhere anytime.
You can swim alot of the time, Sometimes you walk into a pool of water and it doesnt let you in but yeah
 

Mick2000

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You can swim alot of the time, Sometimes you walk into a pool of water and it doesnt let you in but yeah
i don't know which pool of water that doesn't let you, the moment i obtain the ability i use it on every single water line i see cause one of them definitely have secret behind them. all of them is walk-able
 

goldendark

Demon Girl
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i think i remember in one of the demoes i played you could dive in the dark areas or that was other game maybe it be added later again.

on a small note in the second town where the school is there like and item behide trees bottom right corner that looks like you cant get it is there a way to get that?
 

TheUnsaid

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i think i remember in one of the demoes i played you could dive in the dark areas or that was other game maybe it be added later again.

on a small note in the second town where the school is there like and item behide trees bottom right corner that looks like you cant get it is there a way to get that?
I didn't miss any enemies, and I never dived in dark areas if that's even possible.
It's not like the game's hard or anything. No need to go out of your way to farm equipment or items.
 

Manuel de Mush

Jungle Girl
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Hey so, sorry if this has been asked before already. In the gallery mode, if you view the CG's, you can see versions of the CG's where the enemies are fully naked, but when you view the defeat cutscenes, is there a way to make it so that the enemies are naked in that too? Because, the cutscenes are just amazing, would be even MORE amazing if I had the ability to do that. Thanks in advance.
 

Mick2000

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Hey so, sorry if this has been asked before already. In the gallery mode, if you view the CG's, you can see versions of the CG's where the enemies are fully naked, but when you view the defeat cutscenes, is there a way to make it so that the enemies are naked in that too? Because, the cutscenes are just amazing, would be even MORE amazing if I had the ability to do that. Thanks in advance.
the question would be "is there a defeat CG of the enemy being naked?", to that i say such CG doesn't exist therefore no way you can make her naked during the defeat scene.
 

Triplebrc

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What annoys me with games like this sometimes is that there seems to be no option to stop some of the dialogue from speeding by during fights. Enemy attacks in this game, text is visible for a solid second, which might be enough for me to read it in English, but not in freaking japanese with its thousands of signs, so a lot is getting lost. Some weird things in the options, but no option to stop that from happening as far as I have seen, not even a backlog option to read it.
 

jojomonroe

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So the footjob gyaru in the school has different CGs in this version than the earlier ones, but the exhentai gallery has both CG versions, so maybe those files are in the game too? Would anyone know anything about that? Like if it's possible to view the early version CGs in game as well?
 

TheUnsaid

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So the footjob gyaru in the school has different CGs in this version than the earlier ones, but the exhentai gallery has both CG versions, so maybe those files are in the game too? Would anyone know anything about that? Like if it's possible to view the early version CGs in game as well?
You have to lose to talk to that girl multiple times to see all of her scenes.
 

jojomonroe

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You have to lose to talk to that girl multiple times to see all of her scenes.
How does that work? You just lose over and over and suddenly the original CG will be unlocked? Or you talk to her during battle as well and lose?
 

TheUnsaid

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How does that work? You just lose over and over and suddenly the original CG will be unlocked? Or you talk to her during battle as well and lose?
In this game, losing doesn't mean anything. I don't remember specifically, but I don't even think that girl's a fight. You just talk to her and see her scene.
 
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