Re: Legend of Queen Opala: Origin
It's not a question of money, really, it's a question of artist workload. You can't speed that up simply by throwing money at it.
Also, some people just prefer different styles.
And it adds replayability.
Honestly, I think there's a lot of saltiness in the thread. I get it if you're a patron, but if you're not paying... eh.
Also, I know I might be a shill for saying this, but - if you disagree with Gabe's latest post, could you point out where they are factually incorrect?
Ok I don't know if this answer is serious, but I will suppose it is (I say this because when I read it I truly don't think you actually read what I wrote)
First of all let's talk about artists, I don't even understand what you have read, what I said is "more unique scenes better than different versions of the same one", you can find artists with a style more or less the same then pay them for unique cgs better than repetitions with different style (most game creators be it in japan or anywhere do this, a quiz question, how many artists did have monster girl quest?). Never said anything about throwing money, making the game production faster... it's as simple as paying 4 artists with a similar style to do different cgs and not 4 different versions.
Now let's talk about the different styles: It's what I call a waste, I mean it, you may like more or less one style or the other, but you won't replay the same thing 4 times to see how other artists made the same scene, at most you will decrypt the game and see the scenes with a different art. If you truly think it's worth having less unique scenes for different styles of the same scene then I will respect your opinnion but... I would ask why this is the only game that does that (I would say because most would see it as a waste of resources)
About replayability... ehm I can't think this is a good point, this game because it doesn't use any scripts that are quite necessary like "running", the simple combat, the storyline... this game isn't made to be replayable. Legend of queen opala (the first one) was a game that was meant to be replayable and only 2 times (short game, not too much grind, different storyline...). When you start legend of queen opala 2 you will find a massive grindfest because you need money, weapons and armors, following no ability to run until late game and even so not in all places and of course the story mostly linear. In this game the replay value is negative too. Most of the 2nd and this 3rd game you will find that you are actually wasting time because of all the issues it has, if this wasn't a hentai game and all of that normal players would just ignore the game because of those many issues.
Now let's talk about saltiness... I like legend of queen opala, in fact I want to support it, but because there are a LOT of points that make you step back then of course I will critic them, in fact if I didn't like the game itself I wouldn't waste time giving my opinnion about it, because I would be just indifferent about anything about it, even more I'm actually adding that "I would support it if it solved the issues".
Last thing is about "why people critic gabe release time". I don't talk about this because I would need more information.