Re: Mission to Zebes - late April
It wouldn't be reasonable to ask all first person shooters to be equal for mouse and trackpad, hm?
No, it wouldn't be reasonable.
But would it be more reasonable to ask for DIFFICULTY LEVELS perhaps? It wouldn't even be that hard, just change some timing values and make a couple switch statements. And this isn't even just for trackpad users, it's for the disabled users as well. If you're not designing your games for the deaf, blind, and mentally/physically handicapped as well as 'normal' gamers, you're losing out on
twenty-five per cent of your customers.
Granted, this is an H-game, and I'm really arguing semantics at this point because it's such a niche market, but I'm right with scira in that just because s/he has a trackpad doesn't mean s/he should be denied the fun of a particular game. Saying that it's the customer's fault for having a laptop is complete bullshit,
especially when all you have to do is use your brains for a paltry five seconds to come up with a solution, and spend MAYBE an hour implementing it.