- Joined
- Jan 4, 2009
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Re: Synthia (BlueSlime)
"In such a case that an event is becoming more uncomfortable than a player can absolutely stand, the game will force quit. However, we have found though lots of testing, that it is very hard, and extremely unlikely for an event to get so uncomfortable that the game would force quit. It's hard to explain, since it's not the same as merely being uncomfortable and wanting it to stop. But I can assure you that the system has been tested, and does work in the situation that a player literally can't stand any more. The game measures many things of the player, and through that, knows the difference between a real emergency and a perceived emergency."
He gives a smart nod. "As for 'real personalties', currently a couple dozen, we're always working on adding more. And for the AI, well, somewhat, but it also draws visuals, audio, and other such senses from a player. It's very hard to explain fully, Ms. Love-Cross"
"In such a case that an event is becoming more uncomfortable than a player can absolutely stand, the game will force quit. However, we have found though lots of testing, that it is very hard, and extremely unlikely for an event to get so uncomfortable that the game would force quit. It's hard to explain, since it's not the same as merely being uncomfortable and wanting it to stop. But I can assure you that the system has been tested, and does work in the situation that a player literally can't stand any more. The game measures many things of the player, and through that, knows the difference between a real emergency and a perceived emergency."
He gives a smart nod. "As for 'real personalties', currently a couple dozen, we're always working on adding more. And for the AI, well, somewhat, but it also draws visuals, audio, and other such senses from a player. It's very hard to explain fully, Ms. Love-Cross"