so I've been tossing around this idea for a day or so, slept on it, and now am asking what people's opinions would be. now as I'm just putting the idea out there to see how much interest is engendered, I'm not taking any votes for the various decisions I'm leaving to the community - if enough people are interested I'll start a CYO post whenceforth I'll be recording votes. also a lot of these rules I'm making up as I go along so if any of you have game balance ideas I'd be more than happy to hear them.
The premise:
If you've played Eiyuu x Maou you'll be very familiar with the idea. Basically, you are a warrior who has made a pact with a demon because you want to take over the world. You haven't got an army, just a succubus as a companion. However, one of your new talents is tentacle rape, and you've discovered that you can breed with your companion to make soldiers in remarkably short fashion.
The mechanics:
This is where this game strays from the other CYOAs I've seen. What we'll be doing is using a Risk map (because I'm lazy and fixing my other computer just so I can use an image editor to make a map is way too much effort):
We're either only going to be using the Africa continent or that and Europe for simplicity and brevity's sake. It's going to function just like a turn-based strategy game, mirroring the actual game Risk in many ways.
The time limit:
You have a certain amount of months to take over the 'world.' Each action you take requires a certain amount of time. Attacking another province costs a month. Breeding new soldiers will take two weeks (so you can attack, breed twice, attack, etc). I haven't decided what the time limit should be - actually, I've decided to let YOU decide. Basing the difficulty off of the idea of using both Africa and Europe, which have thirteen provinces, I've decided that thirty months would be hard, thirty five months would be medium, and fourty months would be easy. I also haven't really decided on a justification for the time limit - perhaps you need to take over the world before your curse ends, or reinforcements arrive that are capable of defeating you, or the defenders are researching and casting a demon-banishing spell or something.
The provinces:
Each province acts as a Supply Depot for your army. Depending on the size and location, it will give you a certain amount of food - anywhere in the range from two to seven. The total amount of troops you can have in your army equals the total amount of food you have; if you have three countries with two, four, and three food, your maximum army size will come to nine troops. Food also acts as a stationing limit - you can't have more than four troops positioned in a province that has four food. This works in reverse as well - when you attack a province with a food source of four, that province can only defend with four troops.
The princesses:
Each province is governed by a princess. Why every single province's leader is a sexy young female is a complete mystery and most likely total coincidence. When you capture a province, you have the option to try to capture its princess. If you succeed, an extra month is taken off of the time, (to train and break her). The upside is that you can breed with these powerful warriors to make new troops (you'll also get one set of troops at the end of the breaking month). Each princess has different breeding stats - while the original succubus you have will give you two moderately powerful troops, some princesses will give you three, four, or even five troops. Some of their offspring may be more powerful, enabling you to require less food or take over very powerful countries.
The princesses also have a love/attachment stat. The more you are kind to them during breeding, the more they will like you. If they get to a certain point of attachment, the troops they breed will be far more powerful than before. So there's a benefit to breeding consistently with one of your harem.
Princesses do not require food as you cannot attack with them.
Let's see, is there anything I've forgotten to mention...? Oh that's right, the battle system. Oh, and the defender "AI." Well let's get to that.
The battle system:
I haven't fleshed this out yet. Basically, when you attack a province, you have to decide how many troops you want to throw in the battle. You know how many defenders they have, but not the quality of their defenders. Their troops could only number in the two or three range, but they might be elite soldiers that could take on four of your normal troops and win (I will however be adding a search/scout option to discover the relative strength of the enemy's troops). Once you've committed your troops to an attack, they either win or die. Chances are some of them will die in the attack, but if they win, all of the survivors will now occupy the conquered province. This is important to know because of the next idea....
The defender "AI:"
Essentially, I will be giving you guys all the decisions on what province to attack, how many troops to throw into battle, which troops to attack with, when to breed, pretty much everything. I will be controlling the defenders, however. I can attack your provinces with my troops (but not my own, there won't be any interwars with the defenders). So basically this is a game and you'll be playing against me. To offset your breeding ability, I can place two troops per power each month. I can't go beyond the food limit, and even if a power controls more than one province (won't happen unless I take one of yours), they can still only place two troops. That's a bit convoluted, so I'll give an example.
You start out in Africa on province 6. (refer to the image above or go
Province 6: four
Province 4: two
Province 1: four
province 2: three
You attack 4, committing two of your troops to the battle (because you can't have more than two troops in 4). You win without losing a troop. You now have two troops in 4, and two troops in 6. I see this and take the opportunity to attack 6 with 1, committing all of my troops. I lose one troop, but you lose the battle. Now, province 1 counts as one power, so even though they control more than one province, I can still only place two troops in any province they control at the beginning of the month. So at the end of the month, I have three troops in 6 and no troops in 1. I can put two troops divided among those provinces, but I can only put one troop in 6 because its limit is four and I already have three there.
That's terribly complex. Does all of that make sense? I think I might have to change the bolster mechanic to every two months or something - since your breeding takes time, only fair that my bolstering should too. Didn't realize how powerful it would be until I wrote out that example, haha.
Here's one thing that might put the whole project in the can for some concerned, and this is important, so pay attention:
I will not under any circumstances be writing out ANY of the sex.
The only person I've ever roleplayed sex with is my girlfriend of more than a few years. I wouldn't be comfortable writing out sex scenes for a bunch of strangers (no offense - I know some of you fairly well, but not that well =P ). So even though the game contains tentacle rape, there won't actually be any details. The exception to this is if someone else volunteers to write the scenes for us - I'd be more than happy to edit my posts with the contributed sex - just as long as I'm not the one writing it.
Okay so that's the basic layout of the game. Would you all be interested in me continuing the idea? Would anybody be interested in playing it, even without sex? Give me opinions, constructive criticism, ideas for game balance, anything you can think of.
The premise:
If you've played Eiyuu x Maou you'll be very familiar with the idea. Basically, you are a warrior who has made a pact with a demon because you want to take over the world. You haven't got an army, just a succubus as a companion. However, one of your new talents is tentacle rape, and you've discovered that you can breed with your companion to make soldiers in remarkably short fashion.
The mechanics:
This is where this game strays from the other CYOAs I've seen. What we'll be doing is using a Risk map (because I'm lazy and fixing my other computer just so I can use an image editor to make a map is way too much effort):
We're either only going to be using the Africa continent or that and Europe for simplicity and brevity's sake. It's going to function just like a turn-based strategy game, mirroring the actual game Risk in many ways.
The time limit:
You have a certain amount of months to take over the 'world.' Each action you take requires a certain amount of time. Attacking another province costs a month. Breeding new soldiers will take two weeks (so you can attack, breed twice, attack, etc). I haven't decided what the time limit should be - actually, I've decided to let YOU decide. Basing the difficulty off of the idea of using both Africa and Europe, which have thirteen provinces, I've decided that thirty months would be hard, thirty five months would be medium, and fourty months would be easy. I also haven't really decided on a justification for the time limit - perhaps you need to take over the world before your curse ends, or reinforcements arrive that are capable of defeating you, or the defenders are researching and casting a demon-banishing spell or something.
The provinces:
Each province acts as a Supply Depot for your army. Depending on the size and location, it will give you a certain amount of food - anywhere in the range from two to seven. The total amount of troops you can have in your army equals the total amount of food you have; if you have three countries with two, four, and three food, your maximum army size will come to nine troops. Food also acts as a stationing limit - you can't have more than four troops positioned in a province that has four food. This works in reverse as well - when you attack a province with a food source of four, that province can only defend with four troops.
The princesses:
Each province is governed by a princess. Why every single province's leader is a sexy young female is a complete mystery and most likely total coincidence. When you capture a province, you have the option to try to capture its princess. If you succeed, an extra month is taken off of the time, (to train and break her). The upside is that you can breed with these powerful warriors to make new troops (you'll also get one set of troops at the end of the breaking month). Each princess has different breeding stats - while the original succubus you have will give you two moderately powerful troops, some princesses will give you three, four, or even five troops. Some of their offspring may be more powerful, enabling you to require less food or take over very powerful countries.
The princesses also have a love/attachment stat. The more you are kind to them during breeding, the more they will like you. If they get to a certain point of attachment, the troops they breed will be far more powerful than before. So there's a benefit to breeding consistently with one of your harem.
Princesses do not require food as you cannot attack with them.
Let's see, is there anything I've forgotten to mention...? Oh that's right, the battle system. Oh, and the defender "AI." Well let's get to that.
The battle system:
I haven't fleshed this out yet. Basically, when you attack a province, you have to decide how many troops you want to throw in the battle. You know how many defenders they have, but not the quality of their defenders. Their troops could only number in the two or three range, but they might be elite soldiers that could take on four of your normal troops and win (I will however be adding a search/scout option to discover the relative strength of the enemy's troops). Once you've committed your troops to an attack, they either win or die. Chances are some of them will die in the attack, but if they win, all of the survivors will now occupy the conquered province. This is important to know because of the next idea....
The defender "AI:"
Essentially, I will be giving you guys all the decisions on what province to attack, how many troops to throw into battle, which troops to attack with, when to breed, pretty much everything. I will be controlling the defenders, however. I can attack your provinces with my troops (but not my own, there won't be any interwars with the defenders). So basically this is a game and you'll be playing against me. To offset your breeding ability, I can place two troops per power each month. I can't go beyond the food limit, and even if a power controls more than one province (won't happen unless I take one of yours), they can still only place two troops. That's a bit convoluted, so I'll give an example.
You start out in Africa on province 6. (refer to the image above or go
You must be registered to see the links
) Hypothetical food limits:Province 6: four
Province 4: two
Province 1: four
province 2: three
You attack 4, committing two of your troops to the battle (because you can't have more than two troops in 4). You win without losing a troop. You now have two troops in 4, and two troops in 6. I see this and take the opportunity to attack 6 with 1, committing all of my troops. I lose one troop, but you lose the battle. Now, province 1 counts as one power, so even though they control more than one province, I can still only place two troops in any province they control at the beginning of the month. So at the end of the month, I have three troops in 6 and no troops in 1. I can put two troops divided among those provinces, but I can only put one troop in 6 because its limit is four and I already have three there.
That's terribly complex. Does all of that make sense? I think I might have to change the bolster mechanic to every two months or something - since your breeding takes time, only fair that my bolstering should too. Didn't realize how powerful it would be until I wrote out that example, haha.
Here's one thing that might put the whole project in the can for some concerned, and this is important, so pay attention:
I will not under any circumstances be writing out ANY of the sex.
The only person I've ever roleplayed sex with is my girlfriend of more than a few years. I wouldn't be comfortable writing out sex scenes for a bunch of strangers (no offense - I know some of you fairly well, but not that well =P ). So even though the game contains tentacle rape, there won't actually be any details. The exception to this is if someone else volunteers to write the scenes for us - I'd be more than happy to edit my posts with the contributed sex - just as long as I'm not the one writing it.
Okay so that's the basic layout of the game. Would you all be interested in me continuing the idea? Would anybody be interested in playing it, even without sex? Give me opinions, constructive criticism, ideas for game balance, anything you can think of.
Last edited: