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RPG [Tempoko] 封呪姫 - Fuuju Hime - Cursed Seal Princess


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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Do you happen to still have the "training" slime you start with? It has a different name (and all 0 stats) so I'm wondering if it's worth training it up for a unique skill or something.

Also, one of the Green Apples I caught had 25 HP instead of 16 at the same level, so I wonder if you can just get wildly different stats after raising several. Skills also seem to vary a bit, too.

By the way, 命中 is Accuracy and 回避 is Evasion. Skills have an Accuracy modifier, so that's more important than your actual stat. Don't ask me about anything else on the stat screen, though.

Thanks for letting me know what those stats were for, I'd been wondering for a while. Pretty sure I trashed the slime (Or whatever it is you do when you trade them for EXP for Lena). I was using one I caught in the wild. The starting stats vary, but it's not random, at least not so far. I did several dozen runs of the Harpy stage to level my caught monsters for testing, and I noticed the fuzzballs have a set number of different stat setups based on HP. They had 11, 13, 15, or 17 mostly, occasionally one would have 18, and I think I saw 19 once. I assume there's a template or something similar that has a set number of classes drawing from it when spawns are determined.

As far as stats averaging out, I can't speak to that due to only raising a single copy of each monster. They might, or the growth rate might be fixed and the only thing that matters is which version of the monster you happened to get.

Unique characters are probably different. Nono (Corgi Knight), the alchemist girl, and the dragon-loli don't need more than one set of stats, so they could have a single fixed start point and growth rate. This could be tested by posting the stats for your version and checking against someone else who has them at the same level. If the Harpy is a unique boss, I assume she'd be the same. If she's not, then she'd follow the previous example with the "random" stat draw.

Lena herself almost certainly has a preset start point and growth rate for stats.

One final thing I noticed - Spells can vary as well. A lvl 13 Fuzzball could have the basic lightning attack, but another wouldn't. Spell variance would be a much more significant concern than stats on capture if you wanted to raise a favorite.
 
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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

I tested out a full group of slimes and they all had the exact same stats by level 10 except for HP. I actually caught one at lv1 that had 4HP instead of 3, and coincidence or not it gained extra HP on level up twice for a total of 9 compared to most others with 6 (one had 7). One even learned so many skills I had to dump one, while another didn't learn anything at all.

if you want to compare. I raised her up again on a new file and had the same stats, so her stat growths are probably fixed. and . Maybe they still learn skills at different levels.

Oh, and yeah, the starter slime is crap. As far as I can tell it learns the same skills as the regular slimes, but has worse stats across the board.
If the Harpy is a unique boss, I assume she'd be the same. If she's not, then she'd follow the previous example with the "random" stat draw.
You can still sell her or eat her for EXP, so that would be rather unfortunate if there's no other way to get one.
 
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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

I tested out a full group of slimes and they all had the exact same stats by level 10 except for HP. I actually caught one at lv1 that had 4HP instead of 3, and coincidence or not it gained extra HP on level up twice for a total of 9 compared to most others with 6 (one had 7). One even learned so many skills I had to dump one, while another didn't learn anything at all.

Oh, and yeah, the starter slime is crap. As far as I can tell it learns the same skills as the regular slimes, but has worse stats across the board.

You can still sell her or eat her for EXP, so that would be rather unfortunate if there's no other way to get one.

My alchemist is 6 (I don't use the mercenary characters, they aren't worth it once you get the harpy) but I can level her real quick and see what her stats are. Good to know stats average out expect for HP, HP is what I prioritized when capturing new mobs. Spell variance is concerning. My Lena is 32 so can't compare her with yours sadly
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Very likely, i think even the main characters stats randomly level too. Fundamentally flawed system if it is true, some unlucky fuck could get completely screwed over by gatting bad stats.

This game is quite like Fire Emblem, where the game does provide Random stat ups upon level up, usually influenced by the class to have better odds.

Like, a Warrior can have a 60% of getting +1 STR upon level up, 10% to get +1 MAG.

I'd assume this game, being almost identical combat wise, will probably go this way.

That said, the balance of the game in those game keeps that in mind, and is usually balanced around that. In fact, some characters can be utterly broken due to many stats gained on specific areas. This is one of those games where a high def/spr character can literally break a stage, and in Fire Emblem death was permanent (not sure here) so you really anything that added survival was a plus.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

My alchemist is 6 (I don't use the mercenary characters, they aren't worth it once you get the harpy) but I can level her real quick and see what her stats are. Good to know stats average out expect for HP, HP is what I prioritized when capturing new mobs. Spell variance is concerning. My Lena is 32 so can't compare her with yours sadly
Well, Doggo is a mainstay until something else pops up with False Swipe, and the Alchemist is complete cheese on stationary mobs with her 0SP 3-6 range skill. If she didn't learn that for you, then I'm sorry.

Other monsters' stats may not average out like the slimes. I'll have to grab 6 bunnies or something later.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Ok, here's my level 7 alchemist (Stat screen on left) vs yours (stat screen on right). Same stats across the board aside from whatever the 22 is in the rightmost column (yours has 24 there), and the strange 2 exp difference towards the next level. The big difference is that your version has an attack mine doesn't, which seems to confirm spell variance, which is unfortunate. Another reason I didn't use the merc characters was because you had to hire them back each time they gained a level for 10 gold more, and I didn't want to take the time or money to do that. Seems like that changed in a recent update however, since I still have the alchemist after leveling her to 7. I wasn't concerned about the false swipe skill, I went for quick clean runs for exp purposes instead.
 

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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Ok, here's my level 7 alchemist (Stat screen on left) vs yours (stat screen on right). Same stats across the board aside from whatever the 22 is in the rightmost column (yours has 24 there), and the strange 2 exp difference towards the next level. The big difference is that your version has an attack mine doesn't, which seems to confirm spell variance, which is unfortunate. Another reason I didn't use the merc characters was because you had to hire them back each time they gained a level for 10 gold more, and I didn't want to take the time or money to do that. Seems like that changed in a recent update however, since I still have the alchemist after leveling her to 7. I wasn't concerned about the false swipe skill, I went for quick clean runs for exp purposes instead.

the 22/24 numbers are enemies defeated.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

It's just current EXP that's different, so that's not strange.

This skill though:
6ce980f6b2.png


Is so broken. Enemy AI is really dumb, and they don't advance even if they're taking damage. So long as you do at least 1 to them, you can eventually kill them with no risk. Works on the flowers, some apple dogs, the slime girls, and the harpy boss.

Really sucks that you're not guaranteed to get it. It's completely free, no accuracy or damage penalty, just identical to her default melee skill except with 3-6 range.

Looks like ノノ can learn some skills too, but with 0 magic I'm not sure how useful they'll be.

Edit: You can see that they aren't all equal when I caught them, and I've highlighted which stats are higher than normal. For them it's not just HP that differs, but Attack, Magic, and even Accuracy can vary. #1 and #6 have nothing special, so they're strictly inferior to the rest.

After leveling them a bit, I noticed they always gained the same HP and a few other stats, but a couple could raise by 2 instead of 1. Unlike the slimes, it wasn't HP at all, but rather Magic, M.Def, and Accuracy.

And coincidence or not, those "worthless" #1 and #6 were the only ones to get a bonus stat point twice on level up. The only other bunny to get a bonus stat was #3, and looking back at their starting stats #3 was in the middle with only 1 stat above normal instead of 0 or 2 like the others.

So I'm wondering if there's a balancing factor at play here that intentionally holds back those who excel, and boosts any that fall behind? But depending on the species, they'll never catch up to naturals in certain stats. Really makes you think.
 
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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Great data UnluckyCat. Seems like defense and movement are more or less set in stone, which makes sense as those are arguably the most important stats (6 physical defense means you're basically invulnerable to everything in the trial, and movement is always important). I did notice during my own runs that levels 10, 20 and 30 gave out a lot more stats than usual, it's the only time I ever saw movement go up a point. 15 and 25 also had higher stat gains than a normal level, but not to the same extent.

Spells being learned randomly isn't fun. That would quickly be the main decision point on which mobs to keep for training if it stays in, since the stats seem to more or less normalize with enough leveling.

Regarding the mercenary characters (Alchemist - I knew her name at one point but forgot it, and Nono the dog) it seems that when you hire them you now get them for a set number of levels (or possibly days, I can't read the text that pops up when you hire them) before they go back to the tavern. They also cost a lot more, a level 9 Nono was 220 gold, which is pretty expensive. I suppose the false swipe skill is important, but I think Lena can learn it from the head maid who teaches her every other skill if you want (As far as I can tell, Lena has access to every spell in the game, but you can only use 4 at a time).

Finally, does anyone know what the item that looks like 3 green stones stacked on top of each other does? The other items are either potions or treasures that you sell off, but the green ones come in stacks of 10 and I can't figure out what use they might have.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Finally, does anyone know what the item that looks like 3 green stones stacked on top of each other does? The other items are either potions or treasures that you sell off, but the green ones come in stacks of 10 and I can't figure out what use they might have.

Got an image of the description and name? i could try "translating" it.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Got an image of the description and name? i could try "translating" it.

These two. I know you can get one of them from the chest in the Harpy stage, and occasionally you find them on mobs.
 

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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

These two. I know you can get one of them from the chest in the Harpy stage, and occasionally you find them on mobs.

attachment.php

Code:
技 書 10 号 
使用することでスキル 
「不意討ち」 を習得できる。
Code:
Technical Statement No. 10
Skills that you use
You can learn the "surprise attack".

attachment.php

Code:
技 書 24 号
使用することでスキル
「狙い撃ち」を習得できる。
Code:
Technical Statement No. 24
Skills that you use
You can learn to "pick off".

This is done with google translate so its not perfect.
Basically, they are skill books.
 
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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

I keep getting black screen when i try to open this with google chrome. Anyone else have this problem or know a fix?
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

I keep getting black screen when i try to open this with google chrome. Anyone else have this problem or know a fix?

Newest version is an exe, just use that.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Got to the first level with the plant things and I just got slaughtered.

Might be becasue I wanted to save the two bandit-looking motherfuckers, but none of my characters except the dog could stand up to anything in this level.

My main and the alchemist took way more damage then the enemy in every turn, which isn't sustainable when you're so badly outnumbered.

The pets you can recruit before that point seem worthless too, dealing no damage and dying in two turns.

I don't want to start grinding two zones in, that's boring.

I'll wait till the game comes out and give it another try.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Great data UnluckyCat. Seems like defense and movement are more or less set in stone, which makes sense as those are arguably the most important stats (6 physical defense means you're basically invulnerable to everything in the trial, and movement is always important). I did notice during my own runs that levels 10, 20 and 30 gave out a lot more stats than usual, it's the only time I ever saw movement go up a point. 15 and 25 also had higher stat gains than a normal level, but not to the same extent.
The Harpy actually gains movement at 15 and 25 I believe. She's a beast. I haven't trained anyone else high enough to see if they do as well (the slimes could really use it).

Code:
Technical Statement No. 10
Skills that you use
You can learn the "surprise attack".
Code:
Technical Statement No. 24
Skills that you use
You can learn to "pick off".
These are both great. "Surprise Attack" will let you attack without the enemy countering you, and "Pick Off" does 1 damage guaranteed, regardless of stats.

Also don't be an idiot and feed it to the main girl, since you can get any skill your monsters have for free in town. This includes those learned from skill books. She does NOT get anything from the recruits, though (dog, alchemist, evil bros, dragon) so that's another reason not to use them much.
 
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Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Oh thought i would do this skill too, was curious on its name/what it did, HAHAHA!

6ce980f6b2.png

Code:
スリングショット
範 囲 : 3-6 命 中 率 : 100
威力率 : 100 消 asp: 0
岩石を上空から降らせる長距離攻撃。

Code:
Slingshot
Range: 3-6 life in the rate: 100
Power rate: 100 anti-asp: 0
Long-range attack that showering the rock from the sky.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

Got to the first level with the plant things and I just got slaughtered.

Might be becasue I wanted to save the two bandit-looking motherfuckers, but none of my characters except the dog could stand up to anything in this level.

My main and the alchemist took way more damage then the enemy in every turn, which isn't sustainable when you're so badly outnumbered.

The pets you can recruit before that point seem worthless too, dealing no damage and dying in two turns.

I don't want to start grinding two zones in, that's boring.

I'll wait till the game comes out and give it another try.

No No No grasshoppah! You've been slacking!

Seriously, I was grinding on the first level... and it was still a bitch untill I got the giant dogoos and unicorn rabbits. That's why there's no way in hell I'm going to start over again.
 
Re: [Updated Aug 19 ] 封呪姫 - Fuuju Hime - Cursed Seal Princess [Futanari] [Turn-based

I never did any grinding until after I beat the trial. I did fully clear every map (and let the bandits die) but didn't repeat any maps. Also I just rushed my monsters in to die so they won't steal any EXP from the MC.

The trick, if you don't have any +def equipment, is to avoid the flowers. They won't move if you don't enter their range. And carry lots of healing items.
 
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