Re: Tentacle Defense
Well, I have a couple of ideas for the girls:
Round 1: Nude Beach
- So, you've decided to come out of hiding, eh? Looks like the beach is the first stop; and would you look at that, those girls are already naked for you, how nice

-- Pretty much just fodder. If you can't capture any of these girls, maybe you shouldn't be playing this game, ne?
Round 2: Sun Tanners
- They may not be totally naked anymore, but they're still topless; take advantage of their sun-baked stupidity.
-- Still not much of a challenge, though they're starting to get clothes; flimsy clothing that rips the second you touch them, but clothing none-the-less.
Round 3: She wore an...
- Looks like you've made it to the more sensible area; the girls are wearing tops AND bottoms. Still, no threat to you.
-- Now they're wearing full bikinis. Not to mention they're a bit more aware. Once you manage to grab one, all the others in a certain radius will get a 10% buff to their speed for about .2 seconds; non-stacking, so it's not a continuous 'BS' effect; not to mention they're not walking that fast to begin with.
Round 4: Beach Party
- Wow, look at all those drunks! Time to take advantage of their damaged brain cells.
-- This is a mix of the previous beach girls, though they all move slower; however, they also have a 10% chance to evade you.
Round 5: Lifegaurds
- Remember that scene from Baywatch?
-- BOSS level. Okay, so the lifegaurds are wearing a one-piece over their bikinis; just a little tougher, you can handle them. Only 4 enemies, but they're each worth 25% of a spawn's worth of mana. If one makes it through, you lose just as much as you would if 25% of a spawn made it through, though you can get it back immediately - the girls (as well as the lifegaurds) have to run back through the maze in order to complete the wave.
Round 6: Schoolgirl
- You know the type; almost-too-small shirt, really short skirt, flimsy (if any) bra and panties. Hair, shoe, and bust line may differ, but all-in-all, the typical tentacle fodder.
-- These girls aren't too tough, but they're not at the beach, either; expect a little struggle
Round 7: Schoolgirl w/ glasses
- Basically a schoolgirl, only with glasses and a book-holder. While not worth much, that book-holder keeps them out of your grasp for an extra second.
-- They may not look like much, but those book-holders give the girls enough of a boost to be just the tiniest bit troublesome.
Round 8: Athletic Schoolgirls
- Track runners, Swimmers, Volleyball players; these girls are no slouches. Sure, they don't have quite as much clothing (no bra/panties), but that just makes them faster.
-- These girls can move

, though not so fast you can't catch them. They run about 10-15% faster than the other schoolgirls.
Round 9: Happy Birthday
- Someone threw a party and invited everyone! Catch these girls on their way home.
-- All types of schoolgirls will be here; typical, glasses, AND athletic.
Round 10: Teacher
- O HAI THAIR. Yup, we pissed off the teacher. But just look at that huge bust, those sexy glasses, that giant ruler... wait, ruler

-- BOSS level. These women are wearing vests and stockings as well as proper school employee clothing; things are starting to get slightly harder. Only 4 enemies, but they're each worth 25% of a spawn's worth of mana. If one makes it through, you lose just as much as you would if 25% of a spawn made it through, though you can get it back immediately - the girls (as well as the teachers) have to run back through the maze in order to complete the wave.
Round 11: Oops
- Now you've done it. They've sent in the police force. Though, it would seem as though their guns have been... misplaced. *walks away, whistling innocently*
-- First cop wave is basic policewomen. They've got on the uniform, most have tank tops and some form of . . . boxers in addition to panties? And yes, they all have bras, and shoes, and socks. Nothing special about this wave other than they've all got decent armor, but you should be able to handle it.
Round 12: Swatting bugs
- Hmm, seems they're getting serious; they've sent in a S.W.A.T. team. Still no guns, though. (And I didn't even do anything this time)
-- Next cop wave is definitely tougher. In addition to the clothing of the previous wave, these women have on Kevlar vests and riot shields. This will definitely be tough, but if you've managed to stop every wave thus far, you should be able to manage this wave.
Round 13: An army of many
- Well well, lookie here, they're sending in professionals! Looks like they really mean to hurt you now! *hides in a corner*
-- Okay, so not as much armor as the previous wave, but it comes close. Add onto that the fact that these women are actually armed, and you've got a hard wave here. They can't actually kill your towers, but you'll have a tough time using any tower that is meant to hold them still, as their friends can shoot them free . . . though they do hurt that person's armor a bit in the process.
Round 14: Reserves
- Now they seem to be sending everything they have at you. I think they're getting desperate.
-- Mixed wave. Expect a mix of women from wave 11-13. If you've managed to get this far, it shouldn't be too difficult, I'd hope.
Round 15: Scrubs
- Hmph, seems they're sending in the medics to try to retrieve their fallen comrades. Seems the medics are smart (or scared) enough to drive their Ambulances through.
-- BOSS! Well nuts. Those vehicles are hard to get into! The Ambulances themselves move slow, but are heavily armored. The girls inside, however, are as easy as level 6 girls. Only four Ambulances. Each ambulance has 5 girls inside, each worth 5% of an entire spawn. The Ambulance itself is worth nothing. Each paramedic that makes it through will take 5% of your mana (up to 25% per full Ambulance load), though, as with all BOSS levels, all the girls (as well as any remaining Ambulances)have to run back through the maze.
Round 16: Who you gonna call?
*Under Construction*