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Tentacle RoR CYOA; The Folly of Man


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censuur

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Re: Tentacle RoR CYOA; The Folly of Man

The "slime-thing" was burned to a crisp, it's also a bit too solid to be considered slime, its texture is similar to wet, thick clay. ;)
 

Bloodshifter

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Re: Tentacle RoR CYOA; The Folly of Man

well remember its properties changes depending on what liquid it absorbs.

Also slime doesn't mean water or just plain liquid just something without definite shape and not completely solid

still in light of the new info...

Name: Adapting Sludge? or Liquid Eater (based on its most notable property)
 
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MrMe

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Re: Tentacle RoR CYOA; The Folly of Man

D - Information is Key

As for names...
Either Bovis Velum Julianus (thats latin for Beef Curtain)
or Lutum Transitus Julianus (Changing Mud/slime)
 
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aguy

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Re: Tentacle RoR CYOA; The Folly of Man

A. stick with the mission for now. Perhaps call it a 'hydrophile' since it likes water/liquid in general so much?
 

firebane

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Re: Tentacle RoR CYOA; The Folly of Man

A, I'm not good with thinking up names either so I will let the rest handle that part
 
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censuur

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Re: Tentacle RoR CYOA; The Folly of Man

A.

You decide to hide the valuables you've found so far, being so unsure what lies ahead this seems the best decision. Now that the extent of the threat outside is clear it's obvious you need more information before going back and moving forward in the direction of the royal quarters and the workshops near it should prove most fruitful.

Digging out some stone in the cellar and creating a small compartment for your valuables you hide everything you won't need on the journey ahead. Finally done for the day, you collapse on your makeshift bed near the slowly crackling fire. Before you fall asleep, one last nagging thought lingers in you mind... You're forgetting something important...

It seems to be raining, you slowly rub your eyes as you wake up, still feeling fatigued and lacking sufficient rest. Suddenly, you quickly snap awake as you try to move your legs and find them stuck in something. You immediately prop yourself up and take in the situation. It's raining loudly outside, and water is dripping in from the roof, looking at the floor around you it's obvious it's not just water dripping down and you and your surroundings are covered in what you previously called as "Transitus ooze" and it seems to be oozing from the walls. It's covering your legs up to your knees now and it's quickly creeping up, you instinctively try to back away from it and while you manage to barely get closer to the now dwindling fire the Transitus ooze has climbed up to your hips, completely enveloping your leather pants.

Calming slightly at noticing the ooze stop its progress at enclosing your leggings you continue your struggle to free yourself. Thinking back you try to figure out some way to fight this thing off, but there doesn't look like there's any source of heat nearby other than the dwindling fire. The ooze was now steadily flowing down your legs and you started to feel a moist sensation along your feet, looking down through the slightly transparent ooze you notice your leggings seem to be disintegrating.

You let out a loud yelp as a pressure against your crotch suddenly increases, the ooze was growing in size toward an area you wanted it to avoid at all costs. Your leggings were being consumed rapidly as the ooze got access to your bodily fluids, causing the slick substance to slide quickly into your folds. You desperately try to fight it off as the constantly shifting surface of the ooze brings unwanted sensations, thrashing wildly to try and throw off the invading creature. Fighting to both rid yourself off the creature and not succumb to panic, you breath deep and relax your struggles, the ooze still moving around inside you causing uncomfortable, yet pleasant, sensations.

Your slowly calm down, still instinctively trying to get away from the invading mass still causing your hips to buck with it's jerking, thrashing motions inside of you, you realize the transitus ooze is after your bodily fluids, sweat from the activity causing it to constantly shift and grow. The good news is that your body heat should cause it to release you if it keeps that up, the bad news is that you have no idea how much damage it will cause if it keeps up its wild motions below, not to mention you want this thing out of you as soon as possible.

Reaching for your bag and unable to get to it, you struggle to get closer. If you could just reach inside you should be able to douse the mass with a potion which would hopefully lead it to leave you alone and search for other fluids. Your legs are now fully covered by the ooze, the slick surface hugging you tightly, your leggings have been completely devoured but the ooze is now restraining you with only its weight. The soft and moist surface and it's constant motion allow you slowly claw your way toward your bag, but the ooze keeps its position inside of you.

Suddenly, the ooze makes a loud slurping sound and you get sucked back into it, roughly pressing the mass deep into your pussy, you yelp in pain as you feel something painfully tear, and the invading mass fills you deeper than before. Once more struggling to regain your composure, the mass inside you is steadily growing, the thrashing movements becoming more severe.

You struggle to reach your bag a few more times, being sucked back into the ooze each time you get close to it, causing the mass inside of you to roughly ram itself inside you. Changing your strategy, you begin to struggle against the ooze once more, kicking your legs and trashing about as you hope you can get it to loosen its grip, the added movements causing yet more stimulation. By the time you finally manage to get yourself slightly less entangled you feel yourself rapidly approaching climax, refusing to succumb to this monstrosity you fight on with all you have as you clench your teeth, groaning hatefully as you reach orgasm.

Drained from the activity, you look back toward where your bag was located and notice you've been pushed closer by the ever-growing mass of mutated ooze. Quickly reaching into the bag, you grab the nearest potion you can find and scatter its contents over your assailant, causing it to bubble and jerk violently in reaction to the new substance. After a few moments of movement, painfully jerking around in your pussy, the ooze seems to slowly slide off you and move away.

Wasting no time, you scramble to your feet and quickly pick up your equipment scattered around the area, lighting a makeshift torch on the remains of the fire you wield it around you to keep away the other masses pooling onto the floor around you. You make your way to the cellar in a desperate attempt to get away, going outside in the rain with these things nearby would be a terrible idea and you had to get out of this building. Your only remaining option was to escape into the sewer tunnels below, the ancient sewers were ingeniously designed to never spill its contents beyond a certain height and should be traversable even after the flood.

Slightly worried about what you would encounter down there, it couldn't be worse than the certain doom awaiting you if you stayed here. As you wrap a piece of cloth around your legs into a makeshift skirt you hear the slick sounds of the transitus ooze moving across the cellar, you hurry to open the mechanism allowing access to the sewers, when it finally opens you throw your bag inside first before following down the steep chute, designed to keep thieves from crawling up from the sewers, down to the depths below.



You struggle to your feet, exhausted from the activity you barely manage to stand you quickly notice the cold down here. Searching for your lantern, you find it completely shattered and smashed in the fall and no longer usable. You process the remains into a makeshift fire and try to take in the situation and events that just transpired. It seems the ooze that had assaulted you had completely consumed your leather pants, leaving you with a stained cloth wrapped around your legs, your boots seemed to have survived the ordeal and your shirt was untouched. You still feel a lingering pain in your crotch as it seems to have torn your hymen, not particularly concerned at the implications, it remained painful and you worried that the injury might get infected or draw unwanted attention. You feel completely parched, it seems the transitus ooze managed to drain a lot of you, you're fortunately still full from your meal before though. It also seems you've managed to save most of your equipment, except of course your lantern and a minor healing potion you used on the ooze.

Looking around, there are three directions to travel to and you're sure none of them go directly toward your base. You need to decide which direction to take from here, and you also consider taking a minor healing potion.

The route east should lead towards the gardens area of the city.

The north route leads towards the royal quarter.

The west route should provide the most direct path toward home.

A: Go east.
B: Go north.
C: Go west.

You're also very thirsty, and should probably drink something and maybe take a potion in addition to some water.

1: Drink minor healing potion. (heals injury, recover fatigue slightly)
2: Drink healing potion. (heals injury, removes fatigue)
3: Drink water only some water.

Character:*updated*
Status:*updated*
Bleeding (minor): Bleeding slightly from a minor injury.
Cold: Currently in a cold atmosphere with no suitable clothing.
Fatigued: Tired from extended activity and lack of rest.
Parched: Very thirsty, you need to drink something FAST

Attributes:
Strength: 6
Dexterity: 11
Endurance: 7
Intelligence: 11
Charisma: 6
Sensitivity: 2

Proficiencies:
Educated: Can read and write.
Alchemy(Basic): Can understand basic alchemy and perform minor alchemy.
Animal affinity(Basic): You can calm most animals, and know a bit about interacting with them.
Free-running: You can quickly make your way through uneven/cluttered terrain and climb almost any surface within human capacity.
Panic prone: Unsettling events are more likely to invoke panic than anger/horror.
Finesse combatant: Capable of knocking over all but the most stable foe, despite not being very strong, and can use your surroundings effectively, also increases your chances to identify and hit an opponents vitals.
Swimming(Clumsy): Your finesse allows you to clumsily swim through normal water.
Weapon proficiency; Crossbow(Basic): Capable of operating a crossbow, proficient in its regular use.
Stealth(Advanced): Capable of hiding yourself from other humans in all but the most extreme circumstances, capable of hiding from animals and unidentified entities under normal circumstances.
Tinkering(Clumsy): Can make extremely basic contraptions such as minor traps, also allows you to repair minor damage to simple constructions.
Examination results (Unnamed entity): You know the ins and outs of your foe and can easily recognize it and abuse its weaknesses.

Items:*updated*
Artisan's gloves: Near indestructible, these sturdy gloves are very difficult to cut and can withstand very high temperatures and minor acidic substances, resistant to strong acid.
Simple clothes: A simple cloth tunic and a piece of cloth tied around your legs.
Leather satchel: A sturdy satchel tied securely around your waist, there's actually a trick to opening it.
Tool belt: Strapped around your shoulder this belt contains many pockets and straps for holding tools and equipment.
Quality leather boots: Strong and sturdy boots, you "liberated" these when you were still a child, they're no longer too big and fit comfortably on your feet.
Military crossbow(Ammo:24): A high quality crossbow, it can be loaded with bolts or special alchemical vials, very durable.
Concoctions: A small set of alchemical creations including;
+Minor healing potion x3 (cures minor cuts, bruises and aches, makes you slightly hungry)
+Healing potion x1 (cures minor wounds, broken bones recover faster and recovers fatigue, makes you hungry)
+Adhesive liquid x1 (a small canteen of adhesive liquid, can be used to stick nearly any two surfaces together, fades after roughly 12 hours and is highly flammable)
+Adhesive solvent x1 (a small canteen of solvent, negates the effects of most adhesive substances)
+Unstable mutagen x1 (a failed creation, this substance can serve as a poison to other humans or cause unknown effects to other creatures)
Rations: You carry enough rations for 11 more days.
Imbued rope: Light, thin and alchemically imbued rope, this was a rare treasure even before the disaster.
Transitus ooze in a jar: A Transitus ooze that you stuck inside a jar.
 
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Bloodshifter

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Re: Tentacle RoR CYOA; The Folly of Man

Edit:C2 then in that case we got the food and some supplies at least lets wait out the rain at home.
Also I like the name Transitus ooze very nice
 
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nightshade99

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Re: Tentacle RoR CYOA; The Folly of Man

Edit : C2.
 
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censuur

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Re: Tentacle RoR CYOA; The Folly of Man

My mistake, I forgot to write down you'd be drinking water in addition to whatever potion you picked, option 3 is merely there to not drink any potions ;)

Also keep in mind you left most of the stuff you found in that building, though you might still want to go home until the rain stops.
 

Dracador

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Re: Tentacle RoR CYOA; The Folly of Man

B, 1. Just because.
 

MrMe

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Re: Tentacle RoR CYOA; The Folly of Man

B1 - get some snazzy new pants and save the SINGLE healing potion for a real emergency
 

Minerve

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Re: Tentacle RoR CYOA; The Folly of Man

B, 1.
 

ArchAngelGundam

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Re: Tentacle RoR CYOA; The Folly of Man

B-1. Try to get something better to wear.
 
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censuur

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Re: Tentacle RoR CYOA; The Folly of Man

B, 1.

Trying to keep yourself warm at the makeshift campsite you figure you should keep moving as soon as possible. Despite everything that has happened so far you still persist in your original goal, the situation outside would only grow worse over time and it was best to get as much done as possible while you could still move around freely.

Before you set off to the northern route you take some water and a minor healing potion and greedily drink them down causing you to feel refreshed and energized, your fatigue and pain in your hips receding somewhat. You have a much easier time getting up on your feet and try to think of some way to bring fire along but nothing comes to mind, the cold stone walls of the sewers have no flammable fixtures of any kind and you doubt you'll find anything down here.

Fortunately, the sewers are dimly lit by a softly glowing moss, scattered in patches across the ceiling. While this moss does provide suitable vision to move around it's only slightly better than moonlight and doesn't allow you to see very far, you know of an alchemical formula that will increase the light they emit but lack the supplies to use them since you've left it all back in the building.

You wrap some cloth around a crossbow bolt and drench it in what little fuel is left in the shattered remains of your lantern, this crude light wouldn't last more than an hour or two but it should at least make the first shot from your crossbow more efficient should you encounter any transitus ooze down here. You straighten out the cloth around your legs and set out into the north tunnel, this route should lead toward your destination, but with the sewer's anti-flooding mechanism most of the exits will be sealed from the outside.

As you move through the cold, damp corridor you're amazed the walkway isn't flooded with water despite the situation in the city, fortunately so considering the unstable and often caustic nature of the "water" down here. You wanted to avoid contact with this water as much as possible, the few times you've been down here before the mutated rats proved significant warning as to the nature of this place. As you proceed, another oddity stands out in your mind, it's almost completely quiet save for your own noise, usually this place was full of ambient noise, the sounds of the creatures dwelling down here. Anxious at the realization, lack of sounds usually signaled the presence of danger, you can only see barely ahead of you and with no sounds you can only perceive what's directly ahead of you, though fortunately the tunnel you're in is completely straight and nothing can really sneak up on you unless it's moving through the water.

You keep close to the wall and as far away from the water as possible, extinguishing the small fire you were carrying to further avoid detection.
As you steadily move along through the sewers, you start to hear sounds coming from behind you, faintly at first, you're able to make out a slick dragging sound and frequent thumping noises. As you stop to listen, you get the impression it is very slowly getting closer to you, whatever it is, and judging by the sound it's large and heavy. You considered investigating the sound briefly, but you don't think anything large enough to make the sounds your hearing could be a positive encounter.

Slightly increasing your pace hoping to gain some distance, you walk briskly along the corridor, glancing back occasionally at the steady thumping rhythm behind you. After a few minutes of walking the sound is still slowly coming closer, you try to increase your pace but the footing is becoming worse with every step, a thick muddy substance slowing your pace significantly and causing you to walk with loud slurping noises.

You now find yourself at a crossroads, you recognize this place as one of the sewer's drainage pits, but the entire area is covered in thick brown much and the entire central pit seems clogged with the stuff.

Quickly taking in your options, it looks like you can safely move to each of the available passages, but you're not sure what they lead to.

In the passage to the east, the luminescent moss seems denser and more vibrant, and there's clearly more vision in that direction, for both you and others.

The passage further north should continue on toward your destination at least, and you can faintly see some sort of growth covering the walls, from this distance it looks like it's emitting a faint slightly orange glow and you can feel a very slight warmth radiating from the tunnel in your otherwise cold surroundings.

To the west you see most of the entrance to the corridor has collapsed, but looking past the rubble it appears only the entrance is slightly obstructed, you might be able to shake off the pursuing creature this way, but the moss here is glowing very dimply and seems to fade further along the way.

A: Go east towards the light
B: Go north towards the warmth
C: Go west into the darkness

Additionally, you could prepare a trap for whatever is behind you.

1: Prepare a trap. (optional: include the trap you want to set)
2: Don't prepare a trap.

Character:*updated*
Status:*updated*
Cold: Currently in a cold atmosphere with no suitable clothing.
Fatigued: Tired from extended activity and lack of rest.
Slippery footing: Your boots are covered in slippery mud, making your footing unstable and rendering you unable to run properly.
Anxiety(minor): Something is chasing you, your judgement is very slightly impeded by your desire to get away from it.

Attributes:
Strength: 6
Dexterity: 11
Endurance: 7
Intelligence: 11
Charisma: 6
Sensitivity: 2

Proficiencies:
Educated: Can read and write.
Alchemy(Basic): Can understand basic alchemy and perform minor alchemy.
Animal affinity(Basic): You can calm most animals, and know a bit about interacting with them.
Free-running: You can quickly make your way through uneven/cluttered terrain and climb almost any surface within human capacity.
Panic prone: Unsettling events are more likely to invoke panic than anger/horror.
Finesse combatant: Capable of knocking over all but the most stable foe, despite not being very strong, and can use your surroundings effectively, also increases your chances to identify and hit an opponents vitals.
Swimming(Clumsy): Your finesse allows you to clumsily swim through normal water.
Weapon proficiency; Crossbow(Basic): Capable of operating a crossbow, proficient in its regular use.
Stealth(Advanced): Capable of hiding yourself from other humans in all but the most extreme circumstances, capable of hiding from animals and unidentified entities under normal circumstances.
Tinkering(Clumsy): Can make extremely basic contraptions such as minor traps, also allows you to repair minor damage to simple constructions.
Examination results (Transitus ooze): You know the ins and outs of your foe and can easily recognize it and abuse its weaknesses.

Items:*updated*
Artisan's gloves: Near indestructible, these sturdy gloves are very difficult to cut and can withstand very high temperatures and minor acidic substances, resistant to strong acid.
Simple clothes: A simple cloth tunic and a piece of cloth tied around your legs.
Leather satchel: A sturdy satchel tied securely around your waist, there's actually a trick to opening it.
Tool belt: Strapped around your shoulder this belt contains many pockets and straps for holding tools and equipment.
Quality leather boots: Strong and sturdy boots, you "liberated" these when you were still a child, they're no longer too big and fit comfortably on your feet.
Military crossbow(Ammo:24): A high quality crossbow, it can be loaded with bolts or special alchemical vials, very durable.
Concoctions: A small set of alchemical creations including;
+Minor healing potion x2 (cures minor cuts, bruises and aches, makes you slightly hungry)
+Healing potion x1 (cures minor wounds, broken bones recover faster and recovers fatigue, makes you hungry)
+Adhesive liquid x1 (a small canteen of adhesive liquid, can be used to stick nearly any two surfaces together, fades after roughly 12 hours and is highly flammable)
+Adhesive solvent x1 (a small canteen of solvent, negates the effects of most adhesive substances)
+Unstable mutagen x1 (a failed creation, this substance can serve as a poison to other humans or cause unknown effects to other creatures)
Rations: You carry enough rations for 10 more days.
Imbued rope: Light, thin and alchemically imbued rope, this was a rare treasure even before the disaster.
Transitus ooze in a jar: A Transitus ooze that you stuck inside a jar.
 

nightshade99

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Re: Tentacle RoR CYOA; The Folly of Man

B1. Put some adhesive liquid on the floor.
 

MrMe

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Re: Tentacle RoR CYOA; The Folly of Man

B1

The quest for pants will not falter!
+1 for a sticky trap, maybe whats behind us is a giant fly
Also collect some of the warm moss, it may be useful
 
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censuur

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Re: Tentacle RoR CYOA; The Folly of Man

Julia doesn't really know what the orange glowing substance is, nor if the warmth is coming from it, she doesn't really have the time to investigate each passage up close since she's being pursued and she's slowed down significantly by thick mud.

By grace of Julia's intelligence, here's some additional insights into your options:

Warmth always means motion of some sort, usually this means it's likely something is alive. (movement of light is unlikely since you're in a sewer)

Light means you will be in plain sight for anything down the line, though you should also be able to see clearly yourself. A big concern is there is probably nothing to hide behind, you'd need to fight whatever comes at you.

Going into the darkness will mean the way back is secure for the most part, creatures in dark places don't always rely on sight, you on the other hand very much do. Creatures thriving in darkness will usually have small physique due to lack of external heat keeping a large body warm would cost too much energy.
 
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