scyberkahn
Jungle Girl
- Joined
- Nov 5, 2011
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Shouldn't there be a vampire CYOA somewhere?
Whatever. So let's start one. Since I'm a major lurker I might as well as do something about it...
People, think about what kinda vamp you want.
A) Psion: You were a former scientist, and you can find ways out of situations easier if it means you have to construct/understand something; you're the brains, but you've got very little brawn. No real stamina. As an added bonus, you're a mild telekinetic (details to follow), which is why they call vamps like you Psions. Blood is not an issue, because Psions figured out a way to get past that little detail a long time ago (that's cheating for a vamp, I know, but if you take a Psion, god help me I'll make it difficult for you).
B) Muscle: This hulk won't smash on the same scale, but we're talking about some major muscle. Legend puts vamp strength at superhuman levels: you can bench-press a car. Think of what you can do to whatever the fuck gets in your way. Human blood doesn't really have the same taste to it - humans are weak. So you need stronger shit - vamp blood. Good thing is, you can take some deprivation.
C) Shade: The sneak, the spy. You can smart-talk your way out. When things get bad, you've got some shady tricks up your sleeve. You know people, and people know you, and you're streetsmart. But you're not too strong or brainy; but you're plain lucky, and you're cunning. You can get contacts to give you free blood; or fake blood - so food (or booze in this case?) is not an issue.
D) Bloodmage: (Borrowing from some Masquerade lore here, refer to Tremere) You can get past most problems using a few drops of your blood - call out animations and cast spells. Downside is, you're more bloodthirsty than anyone else, and because of that you're not a nice guy. Or gal. Subtle, elegant, and you leave a slightly smaller mess than the muscle. Bloodtypes don't matter - anything will do.
E) Harpy: Aerial attack. You're all about air superiority. Since you've got wings, you get a few different options in movement. And also since you've got wings, humanity's by and large going to think of you as an angel (they're dumb enough to think a vamp flying out of the sun looks divine) so you've got uber-playboy (or bunny) looks. And a bit of snobbishness. Got to be choosy about your bloodflow - birds, flight attendants, frequent fliers - people who've been in the air recently, your "prey that has tasted the high winds".
So what'll you be?
And then the usual stuff:
1) Gender M/F. No in-betweens, please. Twilight was bad enough.
2) Name.
3) Origins (Like a perk. No negatives here.)
a) Pureling (easier acceptance into vamp society);
b) Construct (faster healing, easier repairs)
c) Warborn (Intimidating. You can scare people better than you can smart-talk them. If you ever smart-talk them. Since you look dangerous.)
d) Alien (You're not really a vamp. Just pretending. Humans will accept you faster.)
4) Combat style:
i) Melee: Close combat. Down and dirty, one on one or one on many, doesn't matter. You'll always have a weapon to that effect. Or you have your mitts. This applies for all: even bloodmages & psions. But for consistency, either of those won't be able to stand very long here.
ii) Range: You've either got a big-ass gun or you can find one or make one. This is better for bloodmages and psions. Muscle will do all right here, since you can carry a lot more firepower - but the downside is ammo. If you run out, you're screwed.
iii) Katas: No matter what type you are, you'll fit in here. The Antediluvians were able to retrieve this martial art. Katas allow you to dodge around things while knowing where to hit. But if you run up against another vamp with the same knowledge... (what happens to Anakin Skywalker when he ran into Obi-Wan? THAT might just happen.
iv) Shadowsign: Some vamps can call out their shadows to help, and like the Katas, Shadowsign is another martial art, allowing you to use your shadow in combat. Whatever vamp type you choose, the power of your shadowsign is directly affected: muscle shadows are stronger, psion shadows are more flexible, bloodmage shadows are poisonous, harpy shadows can fly. Stuff like that.
End of customization. Any other physical attributes aren't really part of the story, but expect a sexy gal or a pumped-up dude anyway. One last thing. You'll usually have a weapon on hand - something to hit with, gun or blade or club or so on - but unless you specialize in it, you'll be an amateur.
Right people, decide on that much. Expect some history/background on the story next post; and after that we begin Chapter One. Any questions, go ahead and ask.
Whatever. So let's start one. Since I'm a major lurker I might as well as do something about it...
People, think about what kinda vamp you want.
A) Psion: You were a former scientist, and you can find ways out of situations easier if it means you have to construct/understand something; you're the brains, but you've got very little brawn. No real stamina. As an added bonus, you're a mild telekinetic (details to follow), which is why they call vamps like you Psions. Blood is not an issue, because Psions figured out a way to get past that little detail a long time ago (that's cheating for a vamp, I know, but if you take a Psion, god help me I'll make it difficult for you).
B) Muscle: This hulk won't smash on the same scale, but we're talking about some major muscle. Legend puts vamp strength at superhuman levels: you can bench-press a car. Think of what you can do to whatever the fuck gets in your way. Human blood doesn't really have the same taste to it - humans are weak. So you need stronger shit - vamp blood. Good thing is, you can take some deprivation.
C) Shade: The sneak, the spy. You can smart-talk your way out. When things get bad, you've got some shady tricks up your sleeve. You know people, and people know you, and you're streetsmart. But you're not too strong or brainy; but you're plain lucky, and you're cunning. You can get contacts to give you free blood; or fake blood - so food (or booze in this case?) is not an issue.
D) Bloodmage: (Borrowing from some Masquerade lore here, refer to Tremere) You can get past most problems using a few drops of your blood - call out animations and cast spells. Downside is, you're more bloodthirsty than anyone else, and because of that you're not a nice guy. Or gal. Subtle, elegant, and you leave a slightly smaller mess than the muscle. Bloodtypes don't matter - anything will do.
E) Harpy: Aerial attack. You're all about air superiority. Since you've got wings, you get a few different options in movement. And also since you've got wings, humanity's by and large going to think of you as an angel (they're dumb enough to think a vamp flying out of the sun looks divine) so you've got uber-playboy (or bunny) looks. And a bit of snobbishness. Got to be choosy about your bloodflow - birds, flight attendants, frequent fliers - people who've been in the air recently, your "prey that has tasted the high winds".
So what'll you be?
And then the usual stuff:
1) Gender M/F. No in-betweens, please. Twilight was bad enough.
2) Name.
3) Origins (Like a perk. No negatives here.)
a) Pureling (easier acceptance into vamp society);
b) Construct (faster healing, easier repairs)
c) Warborn (Intimidating. You can scare people better than you can smart-talk them. If you ever smart-talk them. Since you look dangerous.)
d) Alien (You're not really a vamp. Just pretending. Humans will accept you faster.)
4) Combat style:
i) Melee: Close combat. Down and dirty, one on one or one on many, doesn't matter. You'll always have a weapon to that effect. Or you have your mitts. This applies for all: even bloodmages & psions. But for consistency, either of those won't be able to stand very long here.
ii) Range: You've either got a big-ass gun or you can find one or make one. This is better for bloodmages and psions. Muscle will do all right here, since you can carry a lot more firepower - but the downside is ammo. If you run out, you're screwed.
iii) Katas: No matter what type you are, you'll fit in here. The Antediluvians were able to retrieve this martial art. Katas allow you to dodge around things while knowing where to hit. But if you run up against another vamp with the same knowledge... (what happens to Anakin Skywalker when he ran into Obi-Wan? THAT might just happen.
iv) Shadowsign: Some vamps can call out their shadows to help, and like the Katas, Shadowsign is another martial art, allowing you to use your shadow in combat. Whatever vamp type you choose, the power of your shadowsign is directly affected: muscle shadows are stronger, psion shadows are more flexible, bloodmage shadows are poisonous, harpy shadows can fly. Stuff like that.
End of customization. Any other physical attributes aren't really part of the story, but expect a sexy gal or a pumped-up dude anyway. One last thing. You'll usually have a weapon on hand - something to hit with, gun or blade or club or so on - but unless you specialize in it, you'll be an amateur.
Right people, decide on that much. Expect some history/background on the story next post; and after that we begin Chapter One. Any questions, go ahead and ask.