Re: The Reputation Hilarity/Insanity thread New version
This sounds alot like a rationalization by a high level ganker...
Not denying that I had a lot of pleasure in ganking (I am a sadist after all). Neither denying that I had been ganked by stronger players/as a noob.
But, all depends. Using ArcheAge as example: If I see low level player mining, fishing, trading, doing stuff like that, then I don't bother. No point in scaring away new players, plus there is not much to gain. Organized group doing a trade run? I am already half way there. There are pirates that want to steal your stuff, that's the risk when there is a nice income involved.
But saying that destroying someone doesn't give you that "superiority" feeling and pleasure would be a damn idiocy. Or having some shit just to justify what you did. Sure, want to keep lying to yourself so your conscience feels fine? Then keep sinking.
When I was fishing/trading I always expected some kind of attack (AA was that kind of game - out of safe zone, keep your eyes open) and tried to be prepared and have my group organized, so everyone knows what to do so they don't run around confused and useless.
Risk, what made this game way much better.
No one has to agree with that, heck, they may even hate that. I get that, but until something isn't prohibited then why not? Take scamming in EVE for example, personally not a fan of that and makes you feel bad inside. But if it's allowed and others want to do it, then fine. I will just not participate neither will stop them (though, maybe ruin it for them for shit and giggles, not because of moral standards).
Being destroyed by someone, especially if you were raised in comfy house, always getting what you want, is going to have a huge impact. There is nothing worse than being proven that you are not special.
Everyone wants to be "the best" (and catch all of 802 pokemon!), but it's impossible. Either all are the best - therefore no one is, or not everyone is equal on different grounds (don't make it a social thing, I am talking games only).
Going deeper into this topic would require a lot of text and how people act behind a screen, which is longer than a list of pornstarts with fake tits, so I am not going there, neither I'm going to see that list xD
Honestly though I don't play mmorpgs, not because of ganking but because they're designed to keep you playing as long as possible. Which means everything requires dumb amounts of time to achieve, I could experience 10 other games fully in the time it would take me to go through an MMO (excluding the grind you'd need to get any of the super-good unique items). While that's usually a case for the title being good, here it is not, you don't get 10 times the story, fun, customization or combat but instead if you're lucky the same amount as ONE of the aforementioned other titles. Also having to rely on other players co-operating = poop.
Yup, most MMOs are pure shit. That's why I put having interesting community and group to play with on top.
Final Fantasy 14 is actually pretty decent, time investment wise
You level faster than you get through the content, and then you basically get to do all the quests you want at any time you want
It's all basically streamlined so that you can do whatever you want, with a main quest line that's essentially a single player story you can go through at your own pace. You don't even need to interact with other players aside from some dungeons, but even then it's set up so that you shouldn't have any problems whatsoever unless people are actively trying to mess up
It's a design thing, basically. If the game is made well enough, you can achieve things even if you only play an hour a day
And if I remember correctly, open PvP wasn't there, only duels. Good example of MMO where only risks are mobs (and why I stopped playing it, because it wasn't my thing, so why force yourself?).