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The Rescue of Mermaids [Free Demo]


ShinNaruto

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Re: The Rescue of Mermaids [Free Demo]

You can actually just sit on top of her. Just make to do so after she launches claws three times and shoves her rear upwards. If you stay directly in the middle above her when she uses her claws she can't hit you. Also when she is tired push z rapidly while laying on top of her. :)
 

PervertionTota

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Re: The Rescue of Mermaids [Free Demo]

Very nice graphic and about gameplay after 20/25 try for each bosses lv (i have beat the demo)
I dont need too much word with my poor english to deal about it, one picture deal a lot:

 

Scherzo

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Re: The Rescue of Mermaids [Free Demo]

Nope, not enjoying this.

This is just way too frustrating to play.

You need to be able to take a hit or two. Like a 3 hit health system and/or you loose a star when you take a hit (So people still need to perfect a stage to get all stars/points)

But having to replay the level with each death gets old real quick with a one-hit death system, with how easy it is to die in this game. This becomes obvious on the shark girl boss where every time you fail you have to waste time going through the same pointless winding cave each and every. single. time.

Super Meat Boy gets away with this because the gameplay is faster and the controls are tighter. The slow floatyness of this game (By nature of being underwater) makes constant replays of each stage feel like so much more of a slog.
 

laugh

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Re: The Rescue of Mermaids [Free Demo]

I didn't find it too difficult (but I guess I'm used to harder games) but I do agree on the life or hitpoint system. Or at the very least make it so you can restart at boss fights because going through the stage again like Scherzo said is frustrating.
 

AGamerPassingBy

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Re: The Rescue of Mermaids [Free Demo]

Considering how short each level is, i hope i'm not the only one who thought that it's fine that there are no checkpoints.

And well, i have to confess that i like the current difficulty as it is very much, reminds me of old nintendo games' unforgivability. :D
 

Scherzo

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Re: The Rescue of Mermaids [Free Demo]

Considering how short each level is, i hope i'm not the only one who thought that it's fine that there are no checkpoints.

And well, i have to confess that i like the current difficulty as it is very much, reminds me of old nintendo games' unforgivability. :D
Which Nintendo game?
Certainly not Mario, Zelda or Metroid. None of them were this unforgiving.

Even games KNOWN for being painfully hard to beat like Contra (no konami code) and Ninja Gaiden are more forgiving. ... Well aside from the fact that dying to Ninja Gaiden's last boss sets you back 3 stages just to troll you.


I just find this game way more frustrating to play than games like Super Meat Boy or Prinny Can I Really Be the Hero, despite having the same level of 'unforgiving'-ness.

I just wasn't having fun, so if the gameplay stays tuned in this manner than it's clearly not for me. Since I DO like the last two games I mentioned, I think it's the combination of the instant death and the slower paced game-play with the floaty controls. I'm fine with one or the other but both together sucks the fun out for me.
 

AGamerPassingBy

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Re: The Rescue of Mermaids [Free Demo]

I just wasn't having fun, so if the gameplay stays tuned in this manner than it's clearly not for me. Since I DO like the last two games I mentioned, I think it's the combination of the instant death and the slower paced game-play with the floaty controls. I'm fine with one or the other but both together sucks the fun out for me.
That's probably unfortunately the case for you then, cuz i'm definitely having fun with the demo. In fact it's actually the porn that disappointed me so far.

Oh and using just the word Nintendo is not really accurate, my bad, i mean to refers to those tons of obscure old and cryptid-hard-Guide-Dang-It SNES/and similar games. :D
Or maybe i was a dang bad player back in the day...
 
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Scherzo

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Re: The Rescue of Mermaids [Free Demo]

Oh and using just the word Nintendo is not really accurate, my bad, i mean to refers to those tons of obscure old and cryptid-hard-Guide-Dang-It SNES games. :D
Or maybe i'm just a dang bad player back in the day...
... Liiiiiiiiiiiiike?

(I am legitimately asking for specific examples of unforgiving older games that you enjoyed for comparison's sake. 'oh, you know, those old hard games' doesn't actually mean anything to me. I'm a wanna-be game dev so I like having solid examples of things to analyze. )
 

Strange

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Re: The Rescue of Mermaids [Free Demo]

About the game
Seriously, great job so far. Sure, the controls are hard to get used to for us gills-less creatures, but you did a great job there, especially with the inertia. The 'immersion' in the ocean is very, very real, and much fun once you start to anticipate dangers and plan out your route ahead of time, you start feeling like you're moving the way seafood is supposed to :D

In my opinion, the difficulty is OK - not too easy, not too hard. Maybe, since the bosses will have us using our brain (which is a GREAT thing), have a respawn point before each boss. Spending 20-30 seconds each time you die to actually reach the boss again quickly adds up. Some frustration might pile up after 27 tries :p

I like the spritework, though I know now thanks to you I definitely don't have a fish fetish, except in front of my plate. Oh well... Much fun anyway :rolleyes:

I hope you keep working on this game in the exact same line you seem to have drawn for yourself - 'cos it's a refreshing, well-realized, original work! Cheers to that!


... Liiiiiiiiiiiiike?
Spoiling the answer since the important part of this post is above.
You seriously expect us senile old gamers to remember games' titles from 25 years ago?
Well, we do, actually. But since you don't ask a precise question and obviously lack manners, I believe few would bother answering you.
In the shoot-them-up genre, I could name Frenetic, Asteroids, R-type, Ikaruga... Also some crazy hard, beautiful Dreamcast titles that never made it to US version.

(btw Asteroids is pretty relevant with this here game, as many other space-flight simulations that can show how HARD and FRUSTRATING moving with strong inertia can actually get... Which was the initial point: Octopuses are cool; this game ain't hard at all)

Platformers? Rick Dangerous, Métal mutant, Grizor...
More? Commandos, Captive, the original Rogue and early Rogue-likes, etc etc.

In any case these hard games do NOT suit the current market (who basically wants easy-peasy games, as shown by many remarks in this thread), so they would be useless to you in the uchronia where you do become a developer.
 

alphaikazuchi

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Re: The Rescue of Mermaids [Free Demo]

I think the arguments defending game difficulty are a bit silly. Regardless of whether or not it's "Too hard" the game doesn't feel well designed. A game with incredibly floaty controls and no type of redemption system makes no sense. Maybe if there were check points that'd be mitigated but as of right now the levels aren't long enough for that to be warranted. I think that one of the other posters was pretty accurate with comparing this to meat boy, but only on the type of gameplay, not the feeling. Not at all. This game is very slow paced, in meat boy you feel rewarded for your skill because the game is fast paced and the controls feel tight and responsive, where as with this everything feels like there's too little friction. I get that it's underwater but I feel like realism isn't really what most people are worried about.

Setting all of that aside it shouldn't be that difficult to beat an H-game, like what's the real point? I don't think developers had the intent of making the game super difficult either (not that it is, I'd say it reminds me of a mega man level difficulty.) But, the fact that most people who are playing these games aren't trying to struggle there way to the next H-scene, they just want good sprite work. I understand if you're some type of gamer God, but no one cares. An easy fix for this would simply be to make the game have tighter controls or leave them as they are and add a health system.
 

Scherzo

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Re: The Rescue of Mermaids [Free Demo]

Spending 20-30 seconds each time you die to actually reach the boss again quickly adds up. Some frustration might pile up after 27 tries :p

But since you don't ask a precise question and obviously lack manners, I believe few would bother answering you.

For the first statement: Yeah, that's what I was saying. I would like to point out with my own comments, I never ONCE said the game was 'too hard' only 'too frustrating' Frustration/unforgivingness =/= difficulty/challenge though the two tend to get conflated. (Since things that raise the difficulty also tend to increase frustration, but not necessarily in equal parts)


For that second, what? I don't think I was being rude though that's subjective and my tone in text might not come across the way I'd intended, but I asked a very precise question so I don't know where that bit came from. Though you answered it, so thank you very much!

Several of those games I've never even heard of so I might need to look them up.

Mainly those platformers.
 

Dataslycer

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Re: The Rescue of Mermaids [Free Demo]

You have to copy the link and paste it in your address bar. Mediafire has links from ulmf blocked.
 

Strange

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Re: The Rescue of Mermaids [Free Demo]

...This was covered in the previous pages you haven't bothered reading before posting.

(CTRL+C) www.mediafire.com/file/98q6blk88sa6iya/therescueofmermaids_demo1.zip (CTRL+V) <-my, my, why does that one work and not yours? (edit: gaaah that accursed autoparse!)

And peeps always give me the cold shoulder when I pester about hyperlinks being the death of many a respectable site...

Several of those games I've never even heard of so I might need to look them up.

Mainly those platformers.
I meant, it would have helped a lot to know which genre was of interest to you. I'm not sure this game even is a platformer... Anyway, I didn't think you were serious tbh, so if you were, I was probably quite rude.

"Ghosts & Goblins" is definely a must when it comes to harcore platforming. I remember the early (PS1?) Castlevanias and an oldie Commander Keen(?) being quite tough, at least for me. Oh, and Flashback: wits over skills, but definitely a hard 'platformer'. There also Shinobi, the early Metal Slug (the recent ones I've tried r cake...). I might have confused Grisor with Rygar earlier too, I'm not too sure. (edit: it's 'Gryzor', I had a hard time back then)

That said, I always sucked at platform games and they never were my favorite genre (so, if when I think one is cake, it usually is). If you want to do some serious digging, I'd be the wrong person to give sound advice... You might want to grab an emulator or three and check some of these "abandonware" sites around. That's where the old gems are hidden, and there's much to learn compared to the current market tendencies... :(
 
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Inspector_Whatsup

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Re: The Rescue of Mermaids [Free Demo]

An easy fix for this would simply be to make the game have tighter controls or leave them as they are and add a health system.
I agree with this, but for the sake of those who had no issues with the game so far, I'd say it's fine enough to relegate depletable health to an "Easy" difficulty setting instead of just throwing it in. Options are (alomst) never a bad thing.
 

Dataslycer

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Re: The Rescue of Mermaids [Free Demo]

One suggestion that I want to make that does not detract from the difficulty of the game is a checkpoint outside of the boss and will include the stars you have obtained. That way you can dive right into the difficult bosses without having the repetitive action of trying to grab the star without being fish food.

The bosses are fairly difficult (though refinement is needed) but can be beaten. Having to do the stage each time you loss to a boss is just a strain on ones patience.
 
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Towerfag

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Re: The Rescue of Mermaids [Free Demo]

Loving the sprites.
Time to be a cute octopus and fuck cute sea monsters!
 

AGamerPassingBy

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Re: The Rescue of Mermaids [Free Demo]

I think the arguments defending game difficulty are a bit silly. Regardless of whether or not it's "Too hard" the game doesn't feel well designed. A game with incredibly floaty controls and no type of redemption system makes no sense. Maybe if there were check points that'd be mitigated but as of right now the levels aren't long enough for that to be warranted. I think that one of the other posters was pretty accurate with comparing this to meat boy, but only on the type of gameplay, not the feeling. Not at all. This game is very slow paced, in meat boy you feel rewarded for your skill because the game is fast paced and the controls feel tight and responsive, where as with this everything feels like there's too little friction. I get that it's underwater but I feel like realism isn't really what most people are worried about.

Setting all of that aside it shouldn't be that difficult to beat an H-game, like what's the real point? I don't think developers had the intent of making the game super difficult either (not that it is, I'd say it reminds me of a mega man level difficulty.) But, the fact that most people who are playing these games aren't trying to struggle there way to the next H-scene, they just want good sprite work. I understand if you're some type of gamer God, but no one cares. An easy fix for this would simply be to make the game have tighter controls or leave them as they are and add a health system.
I don't think trying to defend this game is silly, really.

It's actually make sense, cuz this mean the point of the game is precise carefulness, like those wire buzzer game in science fair or the likes. Whether it's fun or not is up to debate and depends on the people tho.

You said it yourself, the levels are SHORT. Which convinced me that lowering the difficulty would make the game personally too easy. I won't refuse a more refined movement controls tho.

I beg to differ about the satisfaction. Slow-moving games can also provide excellent catharsis for actually manage to survive the hazards very carefully. You may compare it to the feeling of satisfaction when you're succeeding in trying to carefully and slowly put a thread through a needle. :p

People may not care about realism, but on the contrary some realism could make games stand out of the rest you know?

The point? Maybe to actually make a "Game with Porn", not "Porn with Gameplay"? :rolleyes:

Kinda conceited of you to claim "no one cares".

One suggestion that I want to make that does not detract from the difficulty of the game is a checkpoint outside of the boss and will include the stars you have obtained. That way you can dive right into the difficult bosses without having the repetitive action of trying to grab the star without being fish food.

The bosses are fairly difficult (though refinement is needed) but can be beaten. Having to do the stage each time you loss to a boss is just a strain on ones patience.
Another solution i can suggest is to put bosses on their own "Boss Stage" instead of at the end of a normal stage.
 
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tontoman

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Re: The Rescue of Mermaids [Free Demo]

Drop it. 64-bit apps are not a problem anymore. The steam survey for June 2017 tells us that 64-bit OS adoption is now above 90% and rising. I'm fairly sure you will be among them too after your next OS upgrade, whenever that may be, unless you're clinging to 32-bit OS for personal reasons.

Really nice-looking game btw. Interest piqued.
Be careful of using sources that's going to bias your information. Looking at a gamers site to see what's the most common OS is asking for trouble, same if you looked at hardware. Would be like asking a sports car racing club what tires they use, and then saying the most common tire for everyone is higher performance one.

But there's many reasons why folks might have a 32 OS hanging around. One being maybe the family PC is the uptodate one, and an old beater laptop is being used for games like this and for other usages and google searches heh.
 
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