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ACT Abandoned [The Zeta Team] Project X: Love Potion Disaster (Latest Build: "NExT" 2019-01-29)


Re: Project X: New update v7.4 released August 19th 2017

here is a copy of my save, enjoy ;)

Not to sound entitled, but... could you use something other than 4shared, please? It forces you to login with some social network to download even a 2 Mb. file.
 
Re: Project X: New update v7.4 released August 19th 2017

If you want a save, back on page 170 there was one posted directly to the forums, no third party site required. It worked fine for me, so just jump back and use that one.
 
Re: Project X: New update v7.4 released August 19th 2017

Not to sound entitled, but... could you use something other than 4shared, please? It forces you to login with some social network to download even a 2 Mb. file.

sure friend, here:


enjoy :)
 
Re: Project X: New update v7.4 released August 19th 2017

Finally beat the Raft section, after using two entire "Continues", and seeing way too damn many rape scenes (Seriously, No Special Moves=No way to escape a grapple?!) I got hit with the fucking infinite raft bug.

See you all in two and a half years when they implement a gallery for stage 5, with 1/3 of the characters without scenes.
 
Re: Project X: New update v7.4 released August 19th 2017

Finally beat the Raft section, after using two entire "Continues", and seeing way too damn many rape scenes (Seriously, No Special Moves=No way to escape a grapple?!) I got hit with the fucking infinite raft bug.

See you all in two and a half years when they implement a gallery for stage 5, with 1/3 of the characters without scenes.

I feel your pain. Jump kicking near ledges works well. The futas also needed better animations.

Has anyone else experienced the male pterodactyl zipping away once you jump kick? I think this is why I got my first infinite raft.

I'm happy we got an update, but I was hoping for better content. Still, some progress is better than no progress.
 
Re: Project X: New update v7.4 released August 19th 2017

I read on the forum that you can avoid the infinite raft bug by destroying the spikes before you kill the last enemy of that wave.
 
Re: Project X: New update v7.4 released August 19th 2017

Also does Zeena (sp?) only have one animation for Amy?

She has two for each Zeta and Tails so I was wondering if I just never drew the second animation from her.
 
Re: Project X: New update v7.4 released August 19th 2017

Also does Zeena (sp?) only have one animation for Amy?

She has two for each Zeta and Tails so I was wondering if I just never drew the second animation from her.

she does have 2 for Amy.. mirror Zeena and Zeena only have one animation. so you gotta keep one mirror alive to see them for each character.
 
Re: Project X: New update v7.4 released August 19th 2017

I'm not sure if it's common knowledge or if anyone really needs it, but I found the address code for lives in Cheat Engine for those that wish to have unlimited lives or if you're like me, to be able to check out the scenes in the new zone without strict limitations.

The address is 010353D8

I also found out the address code for the special bar, but for some reason setting it to a value over 70 causes it to deplete fairly quickly back to 70.

The address for that is 0871AD58 and seems to be linked to a few other addresses, maybe one of them is the limit.
 
Re: Project X: New update v7.4 released August 19th 2017

I'm not sure if it's common knowledge or if anyone really needs it, but I found the address code for lives in Cheat Engine for those that wish to have unlimited lives or if you're like me, to be able to check out the scenes in the new zone without strict limitations.

The address is 010353D8

I also found out the address code for the special bar, but for some reason setting it to a value over 70 causes it to deplete fairly quickly back to 70.

The address for that is 0871AD58 and seems to be linked to a few other addresses, maybe one of them is the limit.

Okay tried the address but nothing changed. what type was the address, 4 byte? 2 byte?
 
Re: Project X: New update v7.4 released August 19th 2017

Okay tried the address but nothing changed. what type was the address, 4 byte? 2 byte?

its easy to find infinite lifes adress on CE, just search on 4bytes
 
Re: Project X: New update v7.4 released August 19th 2017

Okay tried the address but nothing changed. what type was the address, 4 byte? 2 byte?
2 bytes for me.
Does the address change for every person?
 
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Re: Project X: New update v7.4 released August 19th 2017

For those interested, here's a simple CE table with Lives, Energy, and "Health." They're pointers in the table, so they should work for everyone.

Something to note is that when you have the Lives value frozen, you can pause the game, select "end game," and you'll be able to skip forward in the levels.

I have also found a version of the 7.4 EXE that has the cheats enabled.
 

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Re: Project X: New update v7.4 released August 19th 2017

For those interested, here's a simple CE table with Lives, Energy, and "Health." They're pointers in the table, so they should work for everyone.

Something to note is that when you have the Lives value frozen, you can pause the game, select "end game," and you'll be able to skip forward in the levels.

I have also found a version of the 7.4 EXE that has the cheats enabled.

thanks for the .exe friend, but i have a question:
how i use the cheats? i've activated on options, but i don't see nothing more about how to use :/

edit: found :) i need to activate, go to main menu, and return to options again to see the cheats list :D
 
Re: Project X: New update v7.4 released August 19th 2017

For those interested, here's a simple CE table with Lives, Energy, and "Health." They're pointers in the table, so they should work for everyone.

Something to note is that when you have the Lives value frozen, you can pause the game, select "end game," and you'll be able to skip forward in the levels.

I have also found a version of the 7.4 EXE that has the cheats enabled.

What are pointers? Or do you mean like... directions? I don't know how to find either, so I would appreciate it if you could clarify for me. Thanks
 
Re: Project X: New update v7.4 released August 19th 2017

Can you explain how to do the skip forward cheat? I downloaded that .exe and put the cheats on, but from what I can tell selecting "end game" doesn't do anything different (in both story and stage select modes).

Do you still need CE even if the cheats already in that .exe?

All you should have to do is load up the game, activate the my table, and then check the checkbox to the left of "Lives." This freezes the value so it can no longer change. This gives you infinite lives, but as a side effect it will also skip levels when you select "end game" in the pause menu.

I'm not sure the in-game cheats do the same things that are in my Cheat Engine table. There is no way to skip forward in the game with just the in-game cheats, that's for sure.
 
Re: Project X: New update v7.4 released August 19th 2017

All I'm interested in cheat-wise is a Free Play function where you have infinite credits (not lives or health).
Does the cheat .exe have that?
 
Re: Project X: New update v7.4 released August 19th 2017

All I'm interested in cheat-wise is a Free Play function where you have infinite credits (not lives or health).
Does the cheat .exe have that?

I don't think I ever used credits in the game. What are they for?
 
Re: Project X: New update v7.4 released August 19th 2017

I don't think I ever used credits in the game. What are they for?

I think credits are continues. If you could use cheat engine to limit lives down to 1 or 2, and then have unlimited continues/credits, you could change characters more often with little repercussions, with the current lack of gallery for the new level.
 
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