Tiziusacasus
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!!!ATTENTION!!!
Right now the project is in very early development, but i would be happy to recieve your feedback, expecialy on the art.
Every asset you'll see is likely a place holder.
If you have any question feel free to ask.
Current build : Project - Royal Breeder 0.0.0.4 (proof of concept 4)
Updated 23/11/19
Changelog :
- one new animation : (CatgirlsxGoblins)
- added a basic calendar (i recomend to start a new game)
- added the first "boss battle" : it will happen the first "Saturday". (after 5 days of breeding).
- added a basic combat event : it will happen every "Saturday"
- reworked the breeding system : tutorial in the README and op, more detailed information in the update post.
- added a new breeding mechanic : Vigor; high vigor means that a couple can breed more times each day.
- added a basic calendar (i recomend to start a new game)
- added the first "boss battle" : it will happen the first "Saturday". (after 5 days of breeding).
- added a basic combat event : it will happen every "Saturday"
- reworked the breeding system : tutorial in the README and op, more detailed information in the update post.
- added a new breeding mechanic : Vigor; high vigor means that a couple can breed more times each day.
Download here :
You must be registered to see the links
(windows)Installation : Simply extract the executable from the zip file, run the executable to start playing.
Genere/Fetishes (for now) : RPG , Breeding , Monsters , MonsterGirls
Controls : use the mouse to click buttons and type on the keyboard when necessary.
Current content :
- 4 species of monster (Catgirls, Minotaurs, Cowgirls, Goblins)
- 4 animations ( Catgirl x Minotaur ; Catgirl x Goblin ; Cowgirl x Goblin ; Cowgirl x Minotaur)
- basic breeding system : the offspring has a chance to inherit better (or worse) genes from the parents
- you can get rid of the useless monster by freeing them
- basic combat system : more information in the readme file
- you can capture the monsters that you defeat
-The itroduction of the story
- 4 animations ( Catgirl x Minotaur ; Catgirl x Goblin ; Cowgirl x Goblin ; Cowgirl x Minotaur)
- basic breeding system : the offspring has a chance to inherit better (or worse) genes from the parents
- you can get rid of the useless monster by freeing them
- basic combat system : more information in the readme file
- you can capture the monsters that you defeat
-The itroduction of the story
My objectives for the game:
My goal is to merge seamlessly into the gameplay loop three main features: Breeding , Combat and Story.
Breeding, the more "intresting" one, will allow you to populate your stables with your own genetically engienered monsters. Each race will be unique and will mantain its qualities even during the late game, when every monster will have perfect genes; in example a perfect Catgirl will always be more agile but less strong than a prfect Minotaur.
Turn based 2v2 combat, similar to the one found in pokemon games, will incentivize you to breed the strongest monster possible. After combat you will be able to capture monters from the wilds, obtaining most of the new species will be done this way.
Progressing trough the main story, not only you will unlock new zones where to hunt for exotic species, but you will also face challenging boss battles, encounter intresting characters, and expirence even more "intresting" events.
How to breed monsters:
1)Choose a couple slot. In order to do that click on one of the colored numbers.
2)Select a female (names on the left) and a male (names on the right).
3)Click on the button FORM COUPLE. If everything went right the names of the monsters should now be highlighted
with the couple color(red for couple 1,yellow for 2,blue for 3,purple for 4).
4)Repeat 1 to 3 for all the couples you want / can form.
5)Press the button START DAY. All the couples you have formed will breed and will be ready for the next day.
6)Try to breed the perfect monster! You can disable the animations trought the menu to speed up the process.
Plans for the next release:
- improving the combat system.
- at least one background for the intro.
- adding better ways of starting a new game.
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