Re: Total Seduction - 3D real time RPG game
thanks for comment. the quality and type of models are the preference of specific people. i have seen a lot of quite successful games made with RPG maker, where all the characters consist of just a few pixels. yet people like them. similarly, there are people who like my models and the game gained quite a large audience, even it is only 2 months out. the quality of models will increase and you can read a blog at my homepage about the reason why is it at this stage at current level.
the engine is not public and it will not be in close future (not this year). the reason is that i'm still working on it. it's getting particle generator, optimizations, lighting control, better animation control etc. the problem about running on low fps in some cases is not the native problem of the engine, rather the compatibility issue which can be solved. i run the game on my old asus eee notebook with shared graphics card and the game run on 30 fps, outperforming most current engines.
this is just a matter of opinion. my opinion is that the market is over-saturated with visual novels and rpg maker games. there are like two new such games poping out each day. i can name at least 10 of such games from my head, but not another real-time 3d adult game. not mods, but native adult 3d game. and i can easily add a novel-style images into my games if there will be requirement and i can hire an artist in the future. but now, i'm content with how the support for the game growths.
thanks for comment. the quality and type of models are the preference of specific people. i have seen a lot of quite successful games made with RPG maker, where all the characters consist of just a few pixels. yet people like them. similarly, there are people who like my models and the game gained quite a large audience, even it is only 2 months out. the quality of models will increase and you can read a blog at my homepage about the reason why is it at this stage at current level.
I think, though, your engine isn't going to do well and you probably should have worked on it a lot more before making it public.
the engine is not public and it will not be in close future (not this year). the reason is that i'm still working on it. it's getting particle generator, optimizations, lighting control, better animation control etc. the problem about running on low fps in some cases is not the native problem of the engine, rather the compatibility issue which can be solved. i run the game on my old asus eee notebook with shared graphics card and the game run on 30 fps, outperforming most current engines.
the games you named are not real-time 3d games, they are kind of visual novels. of course they have better designed models, as those models are not moving. they are pre-rendered. even animations are pre-rendered. the don't have any 3d engine behind them. apples and oranges. and i guarantee you, they don't have more adult content.Your main problem is the competition in the h-games community. Stuff like Superpowered, Malise and the Machine, etc have better-designed models and probably a bit more content (making that one post in this thread about a lack of 3d-based games completely invalid) and run more smoothly on known and better-designed engines overall
Also, the mess of SIMS-based adult content is ridiculous. Even the modding communities for Bethesda games are over-saturated with adult and model/graphics mods.
this is just a matter of opinion. my opinion is that the market is over-saturated with visual novels and rpg maker games. there are like two new such games poping out each day. i can name at least 10 of such games from my head, but not another real-time 3d adult game. not mods, but native adult 3d game. and i can easily add a novel-style images into my games if there will be requirement and i can hire an artist in the future. but now, i'm content with how the support for the game growths.
Last edited: