GameMaster0000
Jungle Girl
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Demo is Out!
Repeat
Demo is Out!
Repeat
Demo is Out!
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Here's a link for lazy people. ULMF puts dots in there, so hopefully it doesn't fuck up.
Some gameplay things from the demo that are different from the circle's last game. This is all gleaned from machine translations so some things are likely inaccurate:
1. H-attack cut-ins are now counted as "critical attacks." This comes with a big pop-up (and a notice that you can fast-forward through the scene with Shift) and each enemy has their own unique scene. Each scene has 3 progressions, but it doesn't take a genius to understand what's going on.
2. Food is equippable and provides several benefits in battle. This includes extra EXP gained, more TP generated per turn, higher attack, etc. The assistant character can cook food from items you pick up on the overworld, ranging from simple carrots and radishes to rice balls and noodles. The more complex items give better bonuses. Food is used up at 1 item per battle and is automatically re-equipped after each fight. If you run out of food, EXP and TP gains in fights are cut drastically, as are your offensive stats.
3. Just like in the last game, you gain an "ultimate attack" if your TP reaches 100 in a fight. The attack is single-target only but still restores all HP and SP after use. If you're in a bind/purposefully letting the miko get molested too much, you will get a "last chance" to use your ultimate attack before you lose a fight.
1. Already explained in previous blog posts. The shift-key skip is new and a time-saver.
2. Also explained in previous blog posts. Navigator gets better with more practice.
3. This is new with respect to the "last chance" mechanic. In older versions of the last version I could artificially engineer such a scenario but no longer need to if this is true.
Public Service Announcement: Get trial version 0.02. Fixes bugs that were only apparent in the initial version of the trial.
1. H-attack cut-ins are now counted as "critical attacks." This comes with a big pop-up (and a notice that you can fast-forward through the scene with Shift) and each enemy has their own unique scene. Each scene has 3 progressions, but it doesn't take a genius to understand what's going on.
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That's how it was last game. All scene cut-ins were critical hits. It happening three times during a bossfight was also a guaranteed lost.
Basically mostly battle system same as previous game except.
- Food(Gohan) system : you will eat a food for every battle, each food will have each buff, if you not have any food, EXP receive reduce by half. I'm not sure that will be annoying system or not
- H Combo : I didn't test on this so much
- Farming : Can be done after kill first boss, you can plant you seed that you found, I'm didn't test on this yet.
On MC, first I think she is amature, but when fight boss, she is look more knowledge on monster than Setsuna from previous game.
Also, there is Nayuta poster on MC house that she is promoted as hero(That we know who actually do), I hope that we can see Setsuna appear in this game.
H combo look weird. how can she got gangrape when fight only 1 enemy?
H combo look weird. how can she got gangrape when fight only 1 enemy?
So a new enemy for the sunken ship area is a starfish made of dicks.
Yeah.