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Re: 退魔巫女遊戯 試作体験版
Edited - and again, blog was updated with patch notes.
So, in the new update, the TPMax move has definitely been nerfed and to a reasonable degree imo. As elusi said, it becomes 50% as powerful after the first time you use it in each battle. After the first use, it also doesn't restore anywhere near as much health or SP (Maybe 20%), but still removes any bound/fluid states. The only time it becomes a problem is against bosses, where you sometimes have to rely on it to survive, but as a consequence they actually feel like boss battles now.
I don't think the magic has been nerfed, if so either not the right powers or not the right amount. You can still use it to blast your way through mobs, but I do have the feeling that the enemies have been buffed in some small way to counteract it: H-Attacks seem more threatening now, I'm not sure if it's cause I started a new game, but sometimes it's a tough decision as to whether to take the hit or take the H. They may have had the amount of stamina they take away increased but I don't know.
It also adds a load of consumables earned in combat and sold by the toilet dude.
There are several types: The red vial is a potion to increase Setsuna's arousal state. The jars and the meat apply the fluid and bound states respectively, from each enemy that has one. I you unlock them in the toilet dude's shop the same way you unlock them in the toilet world its self - by "losing" to that particular enemy, in other words seeing its H-scene.
The update also has a few new weapons and armor pieces that each need specific components that weren't in the game before. For weapons, there's 2 brooms, a gold sword and another weapon IIRC, and for armor, a formal-looking blouse, a pink tank-top and if I'm not mistaken, another armor suit. I doubt they have any alternate graphics just like all the other armor in the game, but I haven't got them (or decrypted the game) to find out yet. If not it's a shame, alternate outfits would be awesome in this game.
The components might be earned by defeating the bosses of certain 3-star levels, but again I haven't got so far as to work that out yet.
There are additional story flashbacks/scenes now too, and apparently an additional (story) H-scene only accessible through the gallery, but apparently there's a bug with that. It's being worked on, but as far as I understand it does work for some people.
My problem with this game is again becoming a lack of challenge, especially the first level. The only really difficult enemies are the Eels because they can bind, the others are too weak too few in number, or attack too infrequently to pose a threat. Furthermore, they often default to H-attacks where physical ones would be more effective. A lack of effective level scaling to meet your level, and too many items to be found/dropped without buying a single one lend to this. It's basically impossible to lose at lvl99, you can one-shot the bosses or entire mobs with certain TP and Magic powers. Some of the enemies' attacks/abilities don't even work within the game's mechanics - for example the spiders on the mine level can rarely fully web Setsuna because it's destroyed every time she's physically attacked.
My biggest wish for this game is an "Endless battle" or custom battle mode with all the enemies in the game coming in and out, or available to choose from in the gallery. As of now each level is still limited to its 3 enemies and boss. I was hoping during the ending sequence in the construction site you'd fight your way through different combinations of enemies from across levels. Who knows, maybe something like that will be included in the future.
I tell a lie actually, my biggest wish for this game is simply more content. Especially as mentioned before, alternate outfits. But more levels and enemies would be awesome. I don't think I've ever been this enthusiastic about an H-game, especially an RPG maker one.
Edited - and again, blog was updated with patch notes.
So, in the new update, the TPMax move has definitely been nerfed and to a reasonable degree imo. As elusi said, it becomes 50% as powerful after the first time you use it in each battle. After the first use, it also doesn't restore anywhere near as much health or SP (Maybe 20%), but still removes any bound/fluid states. The only time it becomes a problem is against bosses, where you sometimes have to rely on it to survive, but as a consequence they actually feel like boss battles now.
I don't think the magic has been nerfed, if so either not the right powers or not the right amount. You can still use it to blast your way through mobs, but I do have the feeling that the enemies have been buffed in some small way to counteract it: H-Attacks seem more threatening now, I'm not sure if it's cause I started a new game, but sometimes it's a tough decision as to whether to take the hit or take the H. They may have had the amount of stamina they take away increased but I don't know.
It also adds a load of consumables earned in combat and sold by the toilet dude.
There are several types: The red vial is a potion to increase Setsuna's arousal state. The jars and the meat apply the fluid and bound states respectively, from each enemy that has one. I you unlock them in the toilet dude's shop the same way you unlock them in the toilet world its self - by "losing" to that particular enemy, in other words seeing its H-scene.
The update also has a few new weapons and armor pieces that each need specific components that weren't in the game before. For weapons, there's 2 brooms, a gold sword and another weapon IIRC, and for armor, a formal-looking blouse, a pink tank-top and if I'm not mistaken, another armor suit. I doubt they have any alternate graphics just like all the other armor in the game, but I haven't got them (or decrypted the game) to find out yet. If not it's a shame, alternate outfits would be awesome in this game.
The components might be earned by defeating the bosses of certain 3-star levels, but again I haven't got so far as to work that out yet.
There are additional story flashbacks/scenes now too, and apparently an additional (story) H-scene only accessible through the gallery, but apparently there's a bug with that. It's being worked on, but as far as I understand it does work for some people.
My problem with this game is again becoming a lack of challenge, especially the first level. The only really difficult enemies are the Eels because they can bind, the others are too weak too few in number, or attack too infrequently to pose a threat. Furthermore, they often default to H-attacks where physical ones would be more effective. A lack of effective level scaling to meet your level, and too many items to be found/dropped without buying a single one lend to this. It's basically impossible to lose at lvl99, you can one-shot the bosses or entire mobs with certain TP and Magic powers. Some of the enemies' attacks/abilities don't even work within the game's mechanics - for example the spiders on the mine level can rarely fully web Setsuna because it's destroyed every time she's physically attacked.
My biggest wish for this game is an "Endless battle" or custom battle mode with all the enemies in the game coming in and out, or available to choose from in the gallery. As of now each level is still limited to its 3 enemies and boss. I was hoping during the ending sequence in the construction site you'd fight your way through different combinations of enemies from across levels. Who knows, maybe something like that will be included in the future.
I tell a lie actually, my biggest wish for this game is simply more content. Especially as mentioned before, alternate outfits. But more levels and enemies would be awesome. I don't think I've ever been this enthusiastic about an H-game, especially an RPG maker one.
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