インパルス
距離による減衰量 25 → 15。
ショットシェル
距離に比例して照準がぶれる -0 → -3。
インパルスに対して攻撃幅の拡張が有効になるように変更。
Accuracy decrease for shotgun bullet, the decrease is pretty big too, -3% per square. (21% at 7 range) Shotgun bullet spread now applies to impulse bullet, due to reduction of damage reduction/range, it's now worth trying out.
Impulse now officially have a 7 range width aoe attack, which is 2 wider than vanguard, (or 1 considering force launcher's splash) Normal attack wise however, vanguard lancer is still better by far due to penetrating attack, force launcher is still better due to 1 square all directional splash.
Impulse on the other hand has 3 slots, 20% dex dependence for damage (so most of it will be from your weapon itself) and is a very nice way to apply status alignments. 3 Slot Impulse can be setup to have 70% Knock Back (default), 18% confusion, 24% paralysis, 24% darkness - and whatever else you can come up with
AOE damage using Vanguard (dependent on stats), status alignment using impulse (independent of status)