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Hello everyone!
I’m about to die due to this damn heat, but first I want to bring you a new update on the progress done… xD
So, first and foremost,
the programming part for the Sexttacks and Grapples is already done. Took me some time because I had to also get my hands dirty with some
camera related stuff too.
Also
added a variable speed for the Sexttacks, so they’re now a bit more “
dynamic”.
Fixed some bugs here and there, derived from the
implementation of the crawling state for enemies.
Also
added a HUGE block of code in form of a most than necessary function (
for me xD) that allows me to configure the entire behavior and appearance of an enemy with the press of a button, instead of having to scroll through every separate option to have an enemy ready. This will speed things up from now on whenever I have to place new enemies.
Also spent a couple days trying to implement a plugin for distance matching technique. This technique helps avoid feet sliding for characters -
in this case the enemies-. I’ve been able to implement it for the average Infected on their base animations (
walk, run) but looks like the Cerberus is a different story, and his mesh gets totally distorted when applying the new anim nodes, so once again the poor puppy is left behind :/.
And the rest of the time after that, I spent it
porting everything I did for the enemy base to the other enemies (
remember there’s 3 average Infected, the Cerberus and the Big Guy and in terms of animations -and the called AnimBlueprint- this has to be worked separately unlike the base code -fortunately XD-, but the good part is that the 3 average Infected share a lot of their structure, so the port is quite fast).
So, right now,
I’m finishing a few bits of that porting, fixing a few caveats produced from just “copy&pasting” between different classes and then, yeah, finally the spicier stuff I was asking for, the total focus on the Boss XD.
Things are coming along quite nicely (
considering some things I’ll comment about in the future, after we make the release of this version we’re working on)
except for the long time it is taking for which I apologize.
This is it for now.
Please make sure to take care and stay safe <3
See ya in the next report.
-Meguido