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New dev diary, finally the light at the end of the tunnel :3



Hello everyone!

A new report is here.
So, I’ll make it short (this sounds familiar lately xD).

Instead of telling you what I’ve been doing, I’ll tell you what it’s left to do, so you can make an idea:
- A full test of the new mission (this step may be repeated more than once if it’s not at a desirable difficulty, making me tweak it and repeating the test)
- Get everything ready for the release (build it, FCs, etc.)
We’re finally on this point, so it’s really that close now.

And I won’t extend any more, since I want to get back to work (I’m that excited now!)

Please make sure to take care and stay safe <3
See ya in the next report.

-Meguido
 
I don't know what to say anymore. I tried out modded Fallout 4 for the first time recently and it made me think that progress on this particular project has been so slow that it's starting to show its age. There are so many other works that fit a similar niche, the only thing this one has going for it is association with a strong IP.

Unless they employ some massive visual overhaul of the player character or some revolutionary new mechanics, systems, animations I really won't keep my hopes up for this game.
I'm just afraid all we're gonna see is just another level, one, maybe two (three if we're lucky) new enemies, another variation of the missionary/doggy position added to basic zombie enemy and some new firearm. I honestly doubt that would justify such a long wait. If the devs are serious about this project and want to gather financial support they better put out a good proof of concept.
 
I don't know what to say anymore. I tried out modded Fallout 4 for the first time recently and it made me think that progress on this particular project has been so slow that it's starting to show its age. There are so many other works that fit a similar niche, the only thing this one has going for it is association with a strong IP.

Unless they employ some massive visual overhaul of the player character or some revolutionary new mechanics, systems, animations I really won't keep my hopes up for this game.
I'm just afraid all we're gonna see is just another level, one, maybe two (three if we're lucky) new enemies, another variation of the missionary/doggy position added to basic zombie enemy and some new firearm. I honestly doubt that would justify such a long wait. If the devs are serious about this project and want to gather financial support they better put out a good proof of concept.
An example of the many other works you talk about?

I've tried many games and there isn't all that many that come close in terms of animation quality. Also worth mentioning the physics and the textures in this game, they're pretty damn great and there's not many similar games like you say there are. You can't expect the characters to look like they're taken out of a PS5 game, it's an h-developer not a triple A studio.

It's first and foremost an hentai game, therefore the developer should focus and work on that aspect first, then the game aspect later. I know the community is probably divided about this but that's how I feel at least.
 
An example of the many other works you talk about?

I've tried many games and there isn't all that many that come close in terms of animation quality. Also worth mentioning the physics and the textures in this game, they're pretty damn great and there's not many similar games like you say there are. You can't expect the characters to look like they're taken out of a PS5 game, it's an h-developer not a triple A studio.

It's first and foremost an hentai game, therefore the developer should focus and work on that aspect first, then the game aspect later. I know the community is probably divided about this but that's how I feel at least.
I'm saying as a Hentai game it is unentertaining.
The most fascinating mechanic is the inflation after repeated grapples.

The game was innovative when it first came out, but the devs are working on multiple projects simultaneously, it has slowed down the release schedule to the point where it's 2022 and you can barely tell the game apart from the 2019 version. It's still the same thing with minimal improvements.
Meanwhile look at other games like Too Much Light, the closest thing to this game I can think of. I know it's a Unity project while this one is Unreal, so can't really compare them toe to toe, but that game has a single dev working on it, standalone fappable character, slightly less interesting sex animations/defeat system, but more customization options, including mixable outfits and some body sliders, the gunplay is almost identical too.
 
I'm saying as a Hentai game it is unentertaining.
The most fascinating mechanic is the inflation after repeated grapples.

The game was innovative when it first came out, but the devs are working on multiple projects simultaneously, it has slowed down the release schedule to the point where it's 2022 and you can barely tell the game apart from the 2019 version. It's still the same thing with minimal improvements.
Meanwhile look at other games like Too Much Light, the closest thing to this game I can think of. I know it's a Unity project while this one is Unreal, so can't really compare them toe to toe, but that game has a single dev working on it, standalone fappable character, slightly less interesting sex animations/defeat system, but more customization options, including mixable outfits and some body sliders, the gunplay is almost identical too.
I think you're being a bit too much here after mentioning H game mechanics and then Too Much Light yet still thinking they're a better choice. Changing clothing is not as big a difficulty as doing actual sex poses and systems that involve hentai, which biosasshard is certainly superior as you understood it to be. Not to mention Too much light H game has a bunch of boring shit like walking around aimlessly and collection trash when I just want to progress before my boner dies. That game needs a gameplay overhaul.

And to VersusX developer's credit, they made a huge leap from when they started, removing the stupid DRM that they placed was a sign they could change unlike most devs that never learn (Even if they were a bit defensive about it at first), as well as having created the models needed to create an entirely new Jill model which takes a ton of work, any model/rig creator can vouch for that. I don't mean the ones that use some old ass Illusion soft character creator or DAZ studio preset. I will agree their progress has been really slow, especially if you compare it to Japanese developers who are the actual competition and exemplary status western devs should strive to emulate. That being said, they did put an order for hire to 3D model creators so it's clear where help can be achieved. It's been awhile since then...
 
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I'm saying as a Hentai game it is unentertaining.
The most fascinating mechanic is the inflation after repeated grapples.

The game was innovative when it first came out, but the devs are working on multiple projects simultaneously, it has slowed down the release schedule to the point where it's 2022 and you can barely tell the game apart from the 2019 version. It's still the same thing with minimal improvements.
Meanwhile look at other games like Too Much Light, the closest thing to this game I can think of. I know it's a Unity project while this one is Unreal, so can't really compare them toe to toe, but that game has a single dev working on it, standalone fappable character, slightly less interesting sex animations/defeat system, but more customization options, including mixable outfits and some body sliders, the gunplay is almost identical too.
Eh, as much as I'm interested in Too Much Light, its gameplay just doesn't manage to snag the same feel at all. As slow as the progress has been on this game, its made huge strides since its original unveiling, and is pretty singular in both the way it plays, largely emulating RE 5, not to mention the actual animations involved. As far as I understand it as well, it is actually multiple people that work under the label, but each game is largely the work of one person, though I could be wrong as I don't generally keep up with the patreon, kinda just treating this game as a nice treat every several months to a year more than anything really. Still, personally both as a game, and a hentai game I think its pretty stellar, theres definitely room to improve but the guts for something unique and amazing is definitely there, and not even to say Too Much Light is bad, its just a VERY different type of game in the end, with really the only thing the two share being third person shooters with zombies. Both have shown pretty slow development, as I think theres been maybe one or two new animations in the case of Too Much Light since its original debut as a wave survival game. Its more of a case just to show how dreadfully slow it can be to build a 3D game from the ground up, even if you use assets its still a fuck ton of work in the end.

While I certainly understand falling out of love, or interest with the game, I can't really agree that its necessarily outdated by current standards, as in all truth, the third person shooter market for Hentai games is largely untapped save for a few names out there that range from just shit, to being decent games but low in ambition or relatively weak when it comes to being an actual game on top of a hentai game. Its a challenging balance to manage, but thus far this games done it pretty strikingly well compared to most I'd argue.
 
Another interesting game is section 7 project unknown created by MATEYDEV. Check it😉
I'm surprised no one have talked about it here yet, the guy does make *really* good stuff, both in graphics and animation and gameplay.
 
I'm surprised no one have talked about it here yet, the guy does make *really* good stuff, both in graphics and animation and gameplay.
Never heard of it until now. Can you can make a thread about it with links?
 
Never heard of it until now. Can you can make a thread about it with links?

It took some time, but I found the game's Patreon:

Also, I really like the new animations. I hope that we will get more monsters, like the boss and its minions, instead of zombies
 
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No news yet? Wasn't the game supposed to be out now?
The latest update is out. Check their blogspot page that you can get to by following their patreon --> googe doc --> blogspot.

EDIT: I'm getting some consistent crashing happening in the first arena you get locked in. It's always when I'm close to finishing the arena (i try to kill everyone there, not just run out). I suspect it's more of a time-thing.

In addition, with the additional weapons, I feel like that more inventory space is now a MUST.

Maybe we can have like 9 more slots that are on our hotkey (1-9) and 9 other that are not...?
 
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The latest update is out. Check their blogspot page that you can get to by following their patreon --> googe doc --> blogspot.
For some reason I thought it was already April and when I saw the March posts I thought they were old posts. Need more sleep. Thanks!
 
The latest update is out. Check their blogspot page that you can get to by following their patreon --> googe doc --> blogspot.

EDIT: I'm getting some consistent crashing happening in the first arena you get locked in. It's always when I'm close to finishing the arena (i try to kill everyone there, not just run out). I suspect it's more of a time-thing.

In addition, with the additional weapons, I feel like that more inventory space is now a MUST.

Maybe we can have like 9 more slots that are on our hotkey (1-9) and 9 other that are not...?
Eh, I can understand that in a sense, but considering the source material its emulating, I doubt you'll see that happen. Though, I would be happy to in the full game get a storage box either in maps, or for between missions similar to RE5. Resident Evil has always had inventory management as one of its staples, so I don't see that being really something added to or taken away from here with the raw inventory size, but I'd be up for it if it works well, or they just wanna add an attache case similar to RE4. Item Box would definitely be super welcome in any regard.
 
Because it's underwhelming for the amount of wait involved.
Honestly, considering the quality of the new content involved across the new zombie animations, as well as the boss and all of its orignal animations, I can only imagine how long this took to make honestly considering, as far as I'm aware, they create all of their own assets as far as the 3D models go. Shit takes a lot of work, especially at the quality you get here, and with as small a team as they have no doubt. Of course, definitely DOES mean things are going to take a looooooooong time to come out, but I'd say I'm pretty happy with the update thus far, and kind of hope these new enemy types are a good indicator for others we might get in the future.

Plus, they added reasons to use the limb destruction mechanics as far as animations go now in any event.
 
Never heard of it until now. Can you can make a thread about it with links?
I'd try, but I doubt I can maintain it, so no, sorry. There's a discord for the game and all the updates are on there though if you want.
 
I'd try, but I doubt I can maintain it, so no, sorry. There's a discord for the game and all the updates are on there though if you want.

Yeah, I found it via links from:

It took some time, but I found the game's Patreon:

Also, I really like the new animations. I hope that we will get more monsters, like the boss and its minions, instead of zombies

I'm not planning on supporting the author on patreon (I rather pay for the final product once). So I won't have enough information to make the thread's first-post detail-requirements.
 
I tried to start the new version of the game after downloading it, but it doesn't start, am i the only one with this problem?
 
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