Re: What makes you play H-Games?
For me, it's almost the same as asking why do I prefer video games to movies? Why do I value interactive entertainment, over passive? This is something I say a lot, but for me, it's the way context feeds in to a scene. To put it succinctly, video games allow for a broad range of possible contexts and nuances. You can watch a movie or TV show or porno and the fights/battles/sex scenes/car chases/pizza delivery/boiler maintenance will play out exactly the same every time. The Americans are invading Omaha beach, the same guy gets his arm blown off and picks it up, Tom Hanks shoots at the same tank with the same 1911. An exemplification of the other extreme as it relates to adult gaming, would be all the TES/Fallout adult mods that are out there. Of course, each sex animation plays out the same each time, but the context in which it's initiated can be completely different; With a certain mod, you can start the game off as a bandit slave. Or, you can be playing the game as normal sneaking through a dungeon, but the bandits get the drop on you, fuck you and leave you in a ditch with nothing to rely on but your fists. Or using that alternate start mod, you can (probably) roleplay as a bandit and go around raping and pillaging and raping some more to your heart's content (you fucking sicko)
A great number of adult and hentai games are somewhere in between. Take for example LineMarvel or Koonsoft's games - again the scenes play out the same, but the context can still differ - Are you about to lose to this next enemy, or is it the first hit you took? Or maybe you're on a different level.
This by and large extends to a great many games. Call of Duty's single player isn't far removed from the passive experience of a movie on the grand scale of things, but you can still have a different experience to someone else at any given point. You might've walked through the enemies like a breeze, or you might instead have been getting your ass kicked. You might have gone to a certain piece of cover and got that sniper before he could shoot you instead of choosing a different path and getting shot by him.
So yes, depth of gameplay does factor in to how much I enjoy the content in an adult game - especially if there is more to do than either kill/avoid the enemies, or get fucked by them.
The flipside of the coin is that movies, comics, books - "static" media can have a lot more detail put in to each scene or event - going with the Saving Private Ryan example, you could recreate the each scene in, say, one of the ArmA games. Nobody will get their arm blown off, pick it up and walk off; nobody will shoot desperately at a panzer while propping themselves up on a bridge, nobody will get shot in the helmet and survive, take it off to look at it then get shot in the head. That's where scripting comes in, and as little a fan as I am, Call of Duty does it exceptionally well. These events that couldn't be pulled off convincingly if it were in a dynamic fashion, or would be pointless to be able to happen dynamically, can still be implemented in a linear or multi-path linear story. Like I explained though, there's still always room for things to play out differently each time.
Anyway, scripted events, scenes and actions are one thing I can't think of any examples of in adult gaming as a whole.