Well, I was satisfied with the game, when I was "done"...
Because I just made it, as it was planned to be, the number of CGs, the enemies, the system, everything.
(except missing text, yeah)
But I didn't know back then, that it made so many troubles for other people to play the game.
(version 1.0 to 1.02 of the game)
I really testet it on a lot of computers, and it always run fine...
After improving the performance issues several times, I uploaded the new trial version, and the vote revealed that the game didn't work for more than 50% of all fans...
I was shocked when I found out, that the game didn't run on newer Nvidia graphics cards...
And yeah... the reason why I didn't found it out myself:
I (and my friends) turned our backs to Nvidia in the past years, because we keep on having trouble with those graphics cards...
So we all bought ATI radeon, and we never had any trouble with them lol...
Don't get me wrong, Nvidia is strong, and really good.
But I kinda experienced trouble with their graphics cards way too often, mostly when I tried playing games that did "not" require high-end graphic cards.
Don't ask me why, I don't have any specific knowledge on graphics cards.
My decission to turn my back to Nvidia is because of my (negative) experiences with them.
I also heard from people being unsatisfied with ATI radeon, so they switched to Nvidia.
So I guess it's just a point of view.
(it just happens, that I keep on getting trouble with Nvidia graphics cards, well, maybe I have bad luck or something)
Sorry, I went a bit off-topic there.
Well, why I'm "unsatisfied" with the game in the end...
First of all, I think a game should be playable by as much people as possible.
Without needing too much ressources, limiting the number of potential customers.
And I wasn't able to fulfill this, because of my lack of experience.
I'm happy that I fixed the big issues... but I haven't fixed the problem that some people simply can't play the game, because it eats up way too many ressources, and I guess, I never will be able to fix this on Paperheads...
Second, we spend so much time and money on this game...
Even if it would sell "good", it would still not make profit, because the expenses would be way greater than the income.
Profit means, that it should give you more money, than you spend for making it.
(right now it doesn't sell good at all, but well, as I said, even if it would... the expenses would outweight the income, after all those troubles, we didn't expect the game to sell well... but... we didn't expect it to be this unpopular either)
Third, I guess we put too much work into areas of the game, that are barely noticeable.
If we would have thought about this more carefully right from the beginning...
Well, I think we could have made a much better game.
So all we currently hope for, is to be able to get at least enough money, to be able to work on and finish a game within 2-3 months.
(which is half the time that Paperheads took)
I believe, that we can make a much better game, with the experiences we made during our first game.
Actually what is needed to make profit, is good time and ressource management.
And I think it's better to do smaller games that are cheaper, rather than doing too big games that are expensive.
At least at the beginning, once you've got a good reputation, and a team that has some experience, you can do some bigger games.
(and of course you should have enough time and budget, so it's not that harsh on you, in case it fails)
I'd love to talk more, but I'm pretty tired already, and I got to leave tomorrow.
I'm not really sure when I'll have an internet connection once again.
But I'll be definitely back as soon as possible.
Thanks for everyones support!
And thanks that you people like the game, this makes me really happy.
(btw. I'm not feeling depressed or anything, it's just... well... it's only "honest" to acknowledge that a game I worked on, is financially a disaster, but I'm not giving up because of this)