GranTurboAutismo
Active member
- Joined
- Jul 26, 2019
- Messages
- 157
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- 99
Why bother using dnspy to decensor? Every unity game I decensored was simply through deleting masks or making them transparent, using the asset extractor.
The mosaics are almost always in the global, or sharedassets0-2. I suppose it might be faster if you don't want to search through those and instead read through the .dll and change the code?
The mosaics are almost always in the global, or sharedassets0-2. I suppose it might be faster if you don't want to search through those and instead read through the .dll and change the code?