Re: Your opinion on H games (please read)
1)
To me the bigger deal is payment options, not to mention prices can vary (almost) as much as the quality on DLsite games and so I'd only generally consider buying from developers I can trust to deliver a good product (Clemenia for example) or something like Rance VI from Mangagamer, or even supporting Patreon in cases like The Last Sovereign.
2)
Varies, I generally like games that involve progression and collecting shit, building up toward a greater goal, action games are fine but usually the gameplay in those is far too simplistic to keep it interesting for their actual length.
3)
Varies, I prefer well written characters over a wide variety, but variety creates opportunities for characters to interact and develop, I prefer a protagonist with more of a character and personality over a blank slate, and don't even get me started on the over-use of "the protagonist is a retard" or the "I like him because he is a nice guy" trope in visual novels. If you're not going to give your character some character, don't bother.
4)
I don't really care at all, I've played enough games to know individual quality is much more important than the platform it was created on, the prevalence of RPGmaker titles does make something like WolfRPG a generally welcome variety.
5)
I like fighting systems in games as long as it isn't just tacked on, there has to be some purpose or challenge rather than just dropping a few slimes in between scenes/objectives, for example a resource management game can involve combat to have you balance resources around that, or better yet things like combat rape (Moral Asagi) but even just having actually good RPG combat is nice enough. Just don't for the love of everything bother with tedious bullshit, don't build your combat around RNG, don't include a 30% chance to miss every attack and have a crit chance at least equal to or twice as high as miss chance, nobody wants to just sit there and re-do a turn because their attacks randomly missed unless this is a factor they have control over (using more accurate weapons etc.)
6)
I like characters that develop, I don't like characters that go from prude to turboslut after having sex a few times, that doesn't mean it can't be done well, but it takes some extra attention (Noxian Nights for example has a narrative justification) I generally don't see much point in tracking sex stats though, and something like corruption often gets ruined by having to grind/repeat the same few scenes a bunch of times. Clemenia games tend to subvert this issue by adding escalation which works fine.
7)
In my experience they don't mesh particularly well, The Last Sovereign is something I play almost exclusively for the story at this point, though the well-written scenes are good and woven into the story there's just a limit to how often you can read a variety of "penis and vagina interact" before it all becomes the same shit, so I'm more drawn to the setting/setup than the actual scenes. If the game has a shitty plot I tend to just lose interest, if all you have to offer is good CG I might as well look up a gallery, you need to at least provide an interesting setting/premise to justify not just selling a series of pictures.
Malise and the Machine for example has some really mediocre writing, it's not horrible but there's not much to it either, but the premise and setting still make it much more interesting than just another animation gallery, and the way the gameplay works with it is excellent.
8)
Quality over category, but don't even bother with 3D sex villa models or whatever that overused garbage comes from, 3D models are also a good amount of work if you want to do them properly and the vast majority of it tends to be bad, but when it's good it's often much better than CG.
9)
I don't really self-insert into a story so I prefer seeing a woman get into all sorts of sexual situations than seeing a dude do the same shit with many different women, goes to my previous remarks about variety, and I enjoy watching characters struggle against hardship and overcoming it, which tends to work better for female characters. Probably in part to the fact that most stories from a male perspective tend to either be power fantasies or NTR, and don't even get me started on how poorly femdom is usually presented, I can do without the constant childish name-calling and ridicule whether it's a dude or a girl, I am wholly apathetic to it and takes away from the actual fucking, same shit with body writing and such. but that's me personally having a major gripe about anything I'd consider petty.
10)
Mostly find them here, the format we use here provides most information you need about a title and you can gauge the quality a bit by following discussion, sometimes a developer I like will talk about other games and I'll have a look, or when trying to find a particular game I'll come across something similar.
1)
To me the bigger deal is payment options, not to mention prices can vary (almost) as much as the quality on DLsite games and so I'd only generally consider buying from developers I can trust to deliver a good product (Clemenia for example) or something like Rance VI from Mangagamer, or even supporting Patreon in cases like The Last Sovereign.
2)
Varies, I generally like games that involve progression and collecting shit, building up toward a greater goal, action games are fine but usually the gameplay in those is far too simplistic to keep it interesting for their actual length.
3)
Varies, I prefer well written characters over a wide variety, but variety creates opportunities for characters to interact and develop, I prefer a protagonist with more of a character and personality over a blank slate, and don't even get me started on the over-use of "the protagonist is a retard" or the "I like him because he is a nice guy" trope in visual novels. If you're not going to give your character some character, don't bother.
4)
I don't really care at all, I've played enough games to know individual quality is much more important than the platform it was created on, the prevalence of RPGmaker titles does make something like WolfRPG a generally welcome variety.
5)
I like fighting systems in games as long as it isn't just tacked on, there has to be some purpose or challenge rather than just dropping a few slimes in between scenes/objectives, for example a resource management game can involve combat to have you balance resources around that, or better yet things like combat rape (Moral Asagi) but even just having actually good RPG combat is nice enough. Just don't for the love of everything bother with tedious bullshit, don't build your combat around RNG, don't include a 30% chance to miss every attack and have a crit chance at least equal to or twice as high as miss chance, nobody wants to just sit there and re-do a turn because their attacks randomly missed unless this is a factor they have control over (using more accurate weapons etc.)
6)
I like characters that develop, I don't like characters that go from prude to turboslut after having sex a few times, that doesn't mean it can't be done well, but it takes some extra attention (Noxian Nights for example has a narrative justification) I generally don't see much point in tracking sex stats though, and something like corruption often gets ruined by having to grind/repeat the same few scenes a bunch of times. Clemenia games tend to subvert this issue by adding escalation which works fine.
7)
In my experience they don't mesh particularly well, The Last Sovereign is something I play almost exclusively for the story at this point, though the well-written scenes are good and woven into the story there's just a limit to how often you can read a variety of "penis and vagina interact" before it all becomes the same shit, so I'm more drawn to the setting/setup than the actual scenes. If the game has a shitty plot I tend to just lose interest, if all you have to offer is good CG I might as well look up a gallery, you need to at least provide an interesting setting/premise to justify not just selling a series of pictures.
Malise and the Machine for example has some really mediocre writing, it's not horrible but there's not much to it either, but the premise and setting still make it much more interesting than just another animation gallery, and the way the gameplay works with it is excellent.
8)
Quality over category, but don't even bother with 3D sex villa models or whatever that overused garbage comes from, 3D models are also a good amount of work if you want to do them properly and the vast majority of it tends to be bad, but when it's good it's often much better than CG.
9)
I don't really self-insert into a story so I prefer seeing a woman get into all sorts of sexual situations than seeing a dude do the same shit with many different women, goes to my previous remarks about variety, and I enjoy watching characters struggle against hardship and overcoming it, which tends to work better for female characters. Probably in part to the fact that most stories from a male perspective tend to either be power fantasies or NTR, and don't even get me started on how poorly femdom is usually presented, I can do without the constant childish name-calling and ridicule whether it's a dude or a girl, I am wholly apathetic to it and takes away from the actual fucking, same shit with body writing and such. but that's me personally having a major gripe about anything I'd consider petty.
10)
Mostly find them here, the format we use here provides most information you need about a title and you can gauge the quality a bit by following discussion, sometimes a developer I like will talk about other games and I'll have a look, or when trying to find a particular game I'll come across something similar.