Re: Aylia's Story - English H-Game Goodness!
I cleaned your sketch
To me she has no waist, she has a rectangular torso leaning awkwardly on the side
Strange that nobody else seems to notice it, I find it rather obvious.
Anyway, I think one of the most difficult things to do is to keep proportions the same for a character across multiple drawings, with different angles and poses. If I had to do it I would take a 3D model, give it the pose I want and use the rendered image as a template for the drawing. Posing a 3D model is rather easy, quite fast and that way the proportions are always correct.
If you have no experience in 3D, learning to pose an existing model shouldn’t take too long and you should get results in a couple of hours. The tricky part is to get the 3D model since modeling is much more complex. However there are tools for that, for example
Of course there is a learning curve and a set up time, therefore the interest of this idea will depend on how much time you spend on sketches and how difficult it is for you.
I saw nothing wrong with the other characters neither with most of the Aylia’s pictures, it’s just that in the bunch of new pictures there were 2 where the shoulders were too small, so I warned you because I thought it could be a pattern or a small error you could repeat.I don't know that my drawings are without the feminine shape. Look at Kira, her straightforward posture really shows an hourglass shape.
I cleaned your sketch

To me she has no waist, she has a rectangular torso leaning awkwardly on the side

Strange that nobody else seems to notice it, I find it rather obvious.
Anyway, I think one of the most difficult things to do is to keep proportions the same for a character across multiple drawings, with different angles and poses. If I had to do it I would take a 3D model, give it the pose I want and use the rendered image as a template for the drawing. Posing a 3D model is rather easy, quite fast and that way the proportions are always correct.
If you have no experience in 3D, learning to pose an existing model shouldn’t take too long and you should get results in a couple of hours. The tricky part is to get the 3D model since modeling is much more complex. However there are tools for that, for example
You must be registered to see the links
where you create the body you want simply by moving sliders (it’s quite fun actually). Or you could see websites specialized in moding games like
You must be registered to see the links
to borrow models from games. Of course there is a learning curve and a set up time, therefore the interest of this idea will depend on how much time you spend on sketches and how difficult it is for you.
The way you say it seems to imply you think I set the bar a little too high, did I say anything to give you that impression?That said, it is good to temper expectations. I am not a Japanese circle with loads of experience. I am a single person who has never designed a game trying to create the game of my dreams. I think it'll be fun, but it won't be perfect.