YummyTiger
Tentacle God
- Joined
- Feb 7, 2014
- Messages
- 832
- Reputation score
- 297
Re: Aylia's Story - English H-Game Goodness!
You're in incomplete territory. All future versions have a much clearer distinction as to where the current game ends. So, it should prevent issues like this unless people want to go further and experiment.
Thread was unlocked weeks ago. I realized locking was a bad idea. A few trolling people should not control what is and is not discussed.
It'll never be released. If somehow it is, it's going to suck, you'll hate it. Now, feel free to go find ANY other game and discuss that. There's a new Fall: out game that look pretty good, or Claire's Quest is solid, or maybe you'd like Meridianna's Investigation if you like 3D. I'm sure you'll be happier there than discussing a terrible, lying developer like me. Bye.
No link. It'll be posted when the next release goes public. You can probably find a version of the most recent prologue, but that's about it. Here is the changelog for that (Note - all future releases will have updated changelogs so people can decided whether it's worth playing):
Hello, sorry for bothering!
I'm having some issues in game.... i ve played this game for weeks( also trying to figure out the probs...)
When i got the new suite, the next day i met the shopowner and she gave me a quest( searching for flowers) , but i could'nt find the right way.... i know it seems so dumb..but i jus tried everything i could( when i go outta the vilage and turned back to the bridge to the main entrance, it triggered the even of the first day( meet borgut's buddy), the i got stuck there.pfff)
Could someone please help me with it ? I got stuck in the first chapitre for weeks...)
thanks again for the great game and the community!
You're in incomplete territory. All future versions have a much clearer distinction as to where the current game ends. So, it should prevent issues like this unless people want to go further and experiment.
Wait, why's the thread unlocked again... G-Damnit.
Thread was unlocked weeks ago. I realized locking was a bad idea. A few trolling people should not control what is and is not discussed.
Woohoo part of Chapter 1 after 3 years and its still uncertain whether he will actually release anything substantial. YT cant be trusted after so many lies, broken promises and missed deadlines.
I will believe it when i see it and when it happens theres obviously a question - is it any good?
It'll never be released. If somehow it is, it's going to suck, you'll hate it. Now, feel free to go find ANY other game and discuss that. There's a new Fall: out game that look pretty good, or Claire's Quest is solid, or maybe you'd like Meridianna's Investigation if you like 3D. I'm sure you'll be happier there than discussing a terrible, lying developer like me. Bye.
Whoa great news. I mean unlocking the thread. That means a download link is there somewhere to all the new amazing content. It's just a matter of finding it. He wouldn't have asked to unlock the thread without the link, would he? I'm so hyped right now.
No link. It'll be posted when the next release goes public. You can probably find a version of the most recent prologue, but that's about it. Here is the changelog for that (Note - all future releases will have updated changelogs so people can decided whether it's worth playing):
RELEASE - Version 0.10
Systems
- Database organization reworked (Will break prior saves)
+ Skills, Items, Weapons, Armors, Switches, Variables, Common Events all renamed and moved into appropriate groupings. This broke A LOT.
+ Iconset updated with weapon and armor variations
+ States defined and created in preparation for the final battle system
+ Drastic changes to common event organization and moved a lot of map events to the common event system to better enable dynamic eventing
+ Gold became "Bits" to reflect that Talyron's currency is based on gold bits. Currencies differ between regions, but all are based on bits.
+ Finalized terminology through for HP, MP, Stamina, Stats, etc.
+ Updated scripts (BlackMorning, MOG, OvertureAce,)
* Added FullScreen++, Bug fixes for pictures and Yanfly's battle system
- Mapping
+ Chapter 1 maps added (Northern and Southern road, Zalran Lake, Zalran hills)
+ Maps reorganized in preparation for Chapter 1 release. Many maps will now be chapter specific to prevent overwhelming number of events
Game Script
- Massive changes throughout. Nearly every written aspect of the prologue has been updated or rewritten. This was done to better transition to Chapter 1 content.
- Nearly every dialogue event modified to change upon multiple interactions. Meaning, you don't get a repeat of an initial dialogue repeating itself as it typical in JRPGs
- Many events now controlled with global switches and variables so they can effect each other
- Changed gem retrieval event line in Zalran mines
- Added minor events
+ Zalran mines
+ Foreman's cottage
+ Zalran Hills
+ Zalran outskirts
+ Zalran Proper, Mayor House, Lida's Shop, Doan's Inn
+ Zalran Fields (Church plaque is a notable addition for those interested in lore)
- Made a number of interactions more dynamic by referencing past choices/interactions
+ Example would be referencing Dirk's interaction with Lida or checking the old Inn before talking to Doan. This is an example of where I'd like the script to go. They are minor little additions, but I feel they go a long way in make the world "living and breathing."
- Added a lot more of Aylia reminiscing about her past throughout. You should now have a better understanding of WHO she is.
Artwork
- CGs
+ CG 1 (crystal) - added panties
+ CG 2 (Mine changing) - 90% revamped
+ CG 3 (Gem searching) - redrew that beautiful, bodacious butt.
+ CG 4 (Standing on cliff) - 50% redrawn (Hair, lower body, panties)
+ CG 5 (Potato Sack pulldown) - completely redrawn
+ CG 6 (Peasant Dress introduction) - redrawn to make the peasant dress more of a sundress, and less of a formal gown.
+ CG 7 (Night conversation) - cleaned up significant, face and hair redrawn, facial expressions added.
* Night conversation changed significantly and moved to Chapter 1. It was only added to the prologue before to test this type of branching dialogue and get feedback.
- Facesets
+ Reorganized facesets to bring consistency throughout.
* Aylia will have 3 full facesets (Primary emotions, secondary emotions, sex emotions)
* Rivals will have 2 full facesets (Primary emotions, secondary)
* Bogwort will have 2 full facesets (Primary, secondary)
* Major characters will have 1 full faceset (Dirk and Tian are the 2 currently in game)
* Minor characters of note have custom faces now (Zalran outskirts and Zalran proper residents)
+ Aylia, Bogwort, Kira, Triste, Tian, Mayor, Doan, Wanda, Voran, Drake, and Saladin faces redrawn or added
+ Vane, Joseph, Dirk, Lida, Goddess faces cleaned up and neck/shoulders added
- Standing Portraits
+ Aylia standing portraits revamped
* Panties High Pride (3 emotions)
* Panties Low Pride (2 emotions)
* Potato Sack (4 emotions)
+ Bogwort standing portrait revamped (7 emotions)
+ Kira standing portrait cleaned up and left arm changed (5 emotions)
+ Triste standing portrait revamped (3 emotions)
- Sprites and tilesets
+ New sprites commissioned for most characters
+ Tilesets added for Divine statues and lore established for each Divine
- Menu artwork updated to reflect revamps
- Enemy battlers created
+ Beholder (H planned)
+ Giant Bug
+ Knockers (H planned)
+ Water Slime (H planned)
+ Mangy Mutt
+ Stickler
+ Fanged Snail
+ Slithering Slime (H planned)
Music and Sound
- Music normalized throughout
- Sound effect normalized throughout
- Music added from the Community RPG Maker Pack
+ Enjoy the Life
+ The Ritual
+ Hamlet
+ Mellow Darkness
- Music removed due to copyright concerns
+ Troublemaker
Systems
- Database organization reworked (Will break prior saves)
+ Skills, Items, Weapons, Armors, Switches, Variables, Common Events all renamed and moved into appropriate groupings. This broke A LOT.
+ Iconset updated with weapon and armor variations
+ States defined and created in preparation for the final battle system
+ Drastic changes to common event organization and moved a lot of map events to the common event system to better enable dynamic eventing
+ Gold became "Bits" to reflect that Talyron's currency is based on gold bits. Currencies differ between regions, but all are based on bits.
+ Finalized terminology through for HP, MP, Stamina, Stats, etc.
+ Updated scripts (BlackMorning, MOG, OvertureAce,)
* Added FullScreen++, Bug fixes for pictures and Yanfly's battle system
- Mapping
+ Chapter 1 maps added (Northern and Southern road, Zalran Lake, Zalran hills)
+ Maps reorganized in preparation for Chapter 1 release. Many maps will now be chapter specific to prevent overwhelming number of events
Game Script
- Massive changes throughout. Nearly every written aspect of the prologue has been updated or rewritten. This was done to better transition to Chapter 1 content.
- Nearly every dialogue event modified to change upon multiple interactions. Meaning, you don't get a repeat of an initial dialogue repeating itself as it typical in JRPGs
- Many events now controlled with global switches and variables so they can effect each other
- Changed gem retrieval event line in Zalran mines
- Added minor events
+ Zalran mines
+ Foreman's cottage
+ Zalran Hills
+ Zalran outskirts
+ Zalran Proper, Mayor House, Lida's Shop, Doan's Inn
+ Zalran Fields (Church plaque is a notable addition for those interested in lore)
- Made a number of interactions more dynamic by referencing past choices/interactions
+ Example would be referencing Dirk's interaction with Lida or checking the old Inn before talking to Doan. This is an example of where I'd like the script to go. They are minor little additions, but I feel they go a long way in make the world "living and breathing."
- Added a lot more of Aylia reminiscing about her past throughout. You should now have a better understanding of WHO she is.
Artwork
- CGs
+ CG 1 (crystal) - added panties
+ CG 2 (Mine changing) - 90% revamped
+ CG 3 (Gem searching) - redrew that beautiful, bodacious butt.
+ CG 4 (Standing on cliff) - 50% redrawn (Hair, lower body, panties)
+ CG 5 (Potato Sack pulldown) - completely redrawn
+ CG 6 (Peasant Dress introduction) - redrawn to make the peasant dress more of a sundress, and less of a formal gown.
+ CG 7 (Night conversation) - cleaned up significant, face and hair redrawn, facial expressions added.
* Night conversation changed significantly and moved to Chapter 1. It was only added to the prologue before to test this type of branching dialogue and get feedback.
- Facesets
+ Reorganized facesets to bring consistency throughout.
* Aylia will have 3 full facesets (Primary emotions, secondary emotions, sex emotions)
* Rivals will have 2 full facesets (Primary emotions, secondary)
* Bogwort will have 2 full facesets (Primary, secondary)
* Major characters will have 1 full faceset (Dirk and Tian are the 2 currently in game)
* Minor characters of note have custom faces now (Zalran outskirts and Zalran proper residents)
+ Aylia, Bogwort, Kira, Triste, Tian, Mayor, Doan, Wanda, Voran, Drake, and Saladin faces redrawn or added
+ Vane, Joseph, Dirk, Lida, Goddess faces cleaned up and neck/shoulders added
- Standing Portraits
+ Aylia standing portraits revamped
* Panties High Pride (3 emotions)
* Panties Low Pride (2 emotions)
* Potato Sack (4 emotions)
+ Bogwort standing portrait revamped (7 emotions)
+ Kira standing portrait cleaned up and left arm changed (5 emotions)
+ Triste standing portrait revamped (3 emotions)
- Sprites and tilesets
+ New sprites commissioned for most characters
+ Tilesets added for Divine statues and lore established for each Divine
- Menu artwork updated to reflect revamps
- Enemy battlers created
+ Beholder (H planned)
+ Giant Bug
+ Knockers (H planned)
+ Water Slime (H planned)
+ Mangy Mutt
+ Stickler
+ Fanged Snail
+ Slithering Slime (H planned)
Music and Sound
- Music normalized throughout
- Sound effect normalized throughout
- Music added from the Community RPG Maker Pack
+ Enjoy the Life
+ The Ritual
+ Hamlet
+ Mellow Darkness
- Music removed due to copyright concerns
+ Troublemaker