I adore what content there is for this, but it's so disheartening to see so little new content after so much time.
Ironic that we are now seeing Aylia in other H-Games before seeing any real content in her ACTUAL title in the last however many months/years lol
There was a release just two months ago with 3 new CGs, new portraits, maps, etc. I guess that's not new content.
Aylia's...Story...? I think. Maybe?What was the name of the game? She looks more matured in that other game tho I mean her face
There was a release just two months ago with 3 new CGs, new portraits, maps, etc. I guess that's not new content.
I stand corrected, my apologies.
[B]Aylia's Story 0.15 Changelog[/B]
Chapter 1 Content
+ Quests
- 3 Main Quests with multiple stages
- 4 Rival Quests with multiples stages (2 for Kira and 2 for Triste)
- 7 Side Quests
- Evening event system added
+ Maps
- North Road and South Road Maps fleshed out with events
- Zalran Lake map pathing fixed, events added.
- Zalran Hills opened for explorations (new maps added)
- Zalran Mines open for exploration (new maps added)
- Quest Maps created and added (Drake's farm, Lake Meadow, Smuggler's point)
- Evening event maps added
- Over 200 mini exploration events added
+ Artwork (Exploration)
- Bandit Sprites added
- Bandit portraits added
- 2 Kira CGs added
- 3 Triste CGs added
- 8 Aylia CGs added
+ Sound and Music (Unfinished)
- New sound effects
- 2 new music tracks
Battle System
+ Battle HUD redesigned
- HUD and Icons reconfigured for new design (In progress)
+ Battle formula and enemies rebalanced
- Lowered the number of enemies and reworked so battles last a bit longer.
- The idea is so that battle-H can occur naturally and not be a forced mechanic
- Three overall tiers of enemies (basic, hentai, boss)
+ Battle skills
- Four skills added and balanced
- Two sex appeal skills added and balanced (Breast tease finally works!)
+ Enemies
- Chapter 1 enemies added
- 2 H-enemies added (currently in progress)
Bug fixes
+ Mines
- Reworked and fixed gem searching sequence firing incorrectly
- Fixed map pathing errors
- Fixed reported grammar issues
- Removed random battles (leftover from past battle ideas)
- Reworked enemy groupings
- Removed copyrighted music from introduction
+ Zalran Hills
- Fixed rare Vane issue
- Fixed reported pathing issues
- Fixed reported tree issue
- Added a bit of fluff (animals, butterflies, etc.)
+ Zalran Crossing
- Fixed Dirk appearing incorrectly
- Fixed statue issue
+ Zalran Outskirts
- Fixed incorrect event pages
- Fixed Joseph (Chapter 1)
- Fixed Bogwort's house introduction
- Changed tone settings
- Added better lighting graphic
+ Zalran Proper
- Fixed Kira sprite and portrait issues
- Fixed Tian appearance
- Fixed noticeboard issue
- Removed duplicate Lida
- Fixed mistaken prologue events appearing in chapter 1
- Fixed map travel errors
- Changed a variety of building comments to reflect past dialogue
- Added a few events in chapter 1 to flesh out the map
- Fixed a number of interior map events
- Changed tone settings
+Zalran Fields
- Fixed prologue ending not firing from Drake conversation
- Fixed reported issues in church
- Fixed map events having incorrect pages
- Fleshed out lore in church a bit more
- Added to priest conversation to capture the right mood
- Fixed map travel to the fields to point the to correct map! This fixed a bunch of stuff...
+ Roads and Zalran lake
- Fixed movement event so you don't have to click
- Fixed pathing (major issues)
- Modified the flowers quest extensively
- Fixed flower quest not pointing to proper quest map
- Fixed bathing conversation not firing to initiate side quest line
- Fixed bandit sprite
- Added music
[B]End of Changelog[/B]
Don't get me wrong, it was a pretty shitty, buggy release, but it did have new content. Here is the changelog for the next upcoming release. This release should get the game where I believed it would be so long ago. Plenty of hiccups along the way, but it'll get there.
Code:[B]Aylia's Story 0.15 Changelog[/B] Chapter 1 Content + Quests - 3 Main Quests with multiple stages - 4 Rival Quests with multiples stages (2 for Kira and 2 for Triste) - 7 Side Quests - Evening event system added + Maps - North Road and South Road Maps fleshed out with events - Zalran Lake map pathing fixed, events added. - Zalran Hills opened for explorations (new maps added) - Zalran Mines open for exploration (new maps added) - Quest Maps created and added (Drake's farm, Lake Meadow, Smuggler's point) - Evening event maps added - Over 200 mini exploration events added + Artwork (Exploration) - Bandit Sprites added - Bandit portraits added - 2 Kira CGs added - 3 Triste CGs added - 8 Aylia CGs added + Sound and Music (Unfinished) - New sound effects - 2 new music tracks Battle System + Battle HUD redesigned - HUD and Icons reconfigured for new design (In progress) + Battle formula and enemies rebalanced - Lowered the number of enemies and reworked so battles last a bit longer. - The idea is so that battle-H can occur naturally and not be a forced mechanic - Three overall tiers of enemies (basic, hentai, boss) + Battle skills - Four skills added and balanced - Two sex appeal skills added and balanced (Breast tease finally works!) + Enemies - Chapter 1 enemies added - 2 H-enemies added (currently in progress) Bug fixes + Mines - Reworked and fixed gem searching sequence firing incorrectly - Fixed map pathing errors - Fixed reported grammar issues - Removed random battles (leftover from past battle ideas) - Reworked enemy groupings - Removed copyrighted music from introduction + Zalran Hills - Fixed rare Vane issue - Fixed reported pathing issues - Fixed reported tree issue - Added a bit of fluff (animals, butterflies, etc.) + Zalran Crossing - Fixed Dirk appearing incorrectly - Fixed statue issue + Zalran Outskirts - Fixed incorrect event pages - Fixed Joseph (Chapter 1) - Fixed Bogwort's house introduction - Changed tone settings - Added better lighting graphic + Zalran Proper - Fixed Kira sprite and portrait issues - Fixed Tian appearance - Fixed noticeboard issue - Removed duplicate Lida - Fixed mistaken prologue events appearing in chapter 1 - Fixed map travel errors - Changed a variety of building comments to reflect past dialogue - Added a few events in chapter 1 to flesh out the map - Fixed a number of interior map events - Changed tone settings +Zalran Fields - Fixed prologue ending not firing from Drake conversation - Fixed reported issues in church - Fixed map events having incorrect pages - Fleshed out lore in church a bit more - Added to priest conversation to capture the right mood - Fixed map travel to the fields to point the to correct map! This fixed a bunch of stuff... + Roads and Zalran lake - Fixed movement event so you don't have to click - Fixed pathing (major issues) - Modified the flowers quest extensively - Fixed flower quest not pointing to proper quest map - Fixed bathing conversation not firing to initiate side quest line - Fixed bandit sprite - Added music [B]End of Changelog[/B]
Is this the changelog for Aylia's Story?
Is this the changelog for Aylia's Story?
no its for counter strike 1.6
Don't be silly! It clearly says at the top of the changelog it is 'Aylia's Story 0.15 Changelog'. Duhh!no its for counter strike 1.6
no its for counter strike 1.6
That's the changelog for the release coming this month. No revamps, no redoing shit, no scratching huge swaths of game I feel are subpar. Won't be until later in the month. I'll post when the beta goes live on patreon in a week or two.
It seems that the patreon site for this game has been taken down.