Ah, damn. That's the ONLY one thing I didn't try on her Anyway, thanks.
Okay, I don't have much time now to test this build properly, buuut... I looked in the 1.13 game archive and want to ask everyone:
- Have you encountered these mongirls in this build?
*they both have fully animated scenes. If Zell won't introduce them in v1.13a/b, I'm going to add them myself with sprite sheet swap mod, heh.
Mizutora does have a "capture sprite" now. Reserved for version A/B or she's capturable now?
*I have a feeling you either hit her hard or you turn into stone when she'll try to bite you. Zell mentioned her capture shouldn't be that hard, but it seems he didn't implement it yet.
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What can I say about this build? It's much larger than I expected and also quite hard (too much moments with "Oh, come on!" and such ).
Performance wise, however, not so good. Probably like initial v1.10. Each room loads longer than before, encountered some lag spikes. I don't know, maybe it's because I'm playing on my old PC... going to test it on my main config later.
PS: Can anyone confirm and/or report these bugs to Zell, please?
1. Kamaitachi Game Over Screen Bug
Pretty sure it's not supposed to look like this.
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And I can see background in the game files.
2. Black Wolf Game Over Screen Bug:
3. I made a short video so you can just listen:
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I don't really know if it's a bug or just an intentional difference. Lock/Unlock sound changed for this scene only.
Ok. Actually ran into a problem. I saved in an area between the mouse girl, red harpies, and the little onis. I died and when I respawned I appeared in the save area between the harpies and where you go to fight the cyclops witch and shadow demon (which is a save point I tried to avoid). Dunno why that happened.
Including spoiler breaks for those of you who'd rather not see how to do things, since I unintentionally mentioned some additional details.
I was able to beat the Shadow Demon last night before I went to bed without any tips. Needless to say, I felt I'd accomplished something.
I figured out I had to use the speed walk ability to avoid her grabby hands...
before I'd figured that out, she was taunting me with that smug-ass look on her face when I was teleported out of that arena-like area.
I was also surprised, and excited when I saw the Wild Cat emblem after that fight, I wasn't expecting that. Quite happy with it. One of my favorite sex scenes so far! :3 ~Nyaa
Haven't captured the brown harpy yet, was a little confused about it last night, but even before you guys posted her capture method,
I had thought about using that dash ability towards her,
but didn't have the time to test it out. Thanks for the tips everyone! And thank you Zlymo for your awesome guide! Extremely helpful.
It's a shame the Red Harpy isn't capturable yet, hopefully she will be soon in another update, and what happened to the White Hunter being capturable? I read about that somewhere but she isn't yet. Perhaps it'll be in another update, here's hoping anyways.
And I admit, I'm a sucker for good 'ol vanilla vaginal penetration sex animations, so needless to say I'm hoping that for all of the girls with paizuri, oral, and anal animations, that they might be updated with a vaginal penetration scene as well. :3 Just a personal preference, thus why I'm ecstatic for the Big Black Wolf emblem! One of my favorite girls thus far, since I absolutely LOVE okami girls! :3
Neko neko ~nyaa! XD (My take on Nico Nico Nico Ni.) Can never have too many neko girls! Or animal girls period. Nekos, kitsunes(fox), okami(wolf), harpies, lamia, inus(dog), and similar girls are among my favorites, in anime, hentai, RP, art, and whatever else. :3
Needless to say, I have a thing for animal girls and monster girls, and dominating females.
The (Basilisk) girl panel is my new favorite animation in the game, but this update had so many good ones like the shadow demon and Lizard Girl.
i actually really like how the difficulty is being increased, also showing how some girls are too weak to fight you legit so they are forced to lure you into traps instead (like the arrow room). Zell is incredibly creative which is one of the many reasons to love his work.
There is a way which I have stated in my Guide but I can say it once more. In order to unlock that area you need to go to the Lizard Girl's house and beat the trap room and then press a button which unlocks it. The Lizard Girl is located in an area above the Red Harpies.
I guess it's my first message here, but I've been lurking since around 1.09, or maybe I found out this thread around 1.11. Anyway, I'm jumping aboard the hype train, hello there!
Here's my (spoilery) journey into 1.13 Update:
Thanks to the partial save that Zell gives with the game, the journey didn't started from its begening, but from that small home in the woods it did. As a true adventurer, my first target was the mighty puppeter, so I headed to the pink mansion. I searched for her and her minions in every rooms, but only to find a bat, a bunny and some playful gargoyle. Then after playing with them for a while I headed to the second part of the building...Or was it the first? Then I remembered that the walls of the boss room were not pink indeed.
One facepalm later, I was confronting her and her minions, but not before a cup of tea! Because why not? Anyway, the battle was a bit anticlimatic but boobjobs being my weakness, I'm glad to have defeated those pupets without being catched even once. Their owner was less forgiving and quite fast to get back to the back of the stage, yet her way to float in the air with those strings made me think that she may aswell be a doll, and all this is the work of a stronger puppet master.
My next destination was obviously the mountain temple, but only to say hi to it's entrance guard. Then was the time to explore the new zone. There I found an interesting pannel, and no way to defeat its guardian. So I got smashed to the ground a dozen time, and kiddnapped by harpies a dozen times after engaging that many emergency escapes against the mad wrestler. That was fun, but I expected to fly higher with them...That gave me an idea!
Jumping at top of their cliff and engaging freefall right on them! I could not think of a more clear message. But what was on the cliff caught my attention and I forgot the plan...Maybe it's for the best. There I found a girl, quietly sleeping. I couldn't stop the urge to play a little prank on her, then I leaved. Then I came back because something felt off about the room. Yeah...The joke was on me there...A dozen times again. I eventually figured out how to stay on my feet and gave my thanks to the lady after getting the mysterious artefact I was here for. Now was time to revisit the old zones, as I heard rumors of a second type of harpies...my great weakness.
The temple is an interesting zone, but it's not hard to navigate once you're used to the place. A cyclope took me by surprise, then I turned her trick against her. I guess using a mirror to reflect "horny magic" against a monstergirl is a terrible idea so I'm glad I went for plan C instead. I finally found the brawn harpy and was surprized by how peacefull they seems compared to their red cousins. I feel bad for the one I captured as they rerely seems to attack even when you start a fight, but her expression just before I asked her to join my garden was priceless.
Now, It was time to get some rest at home.
That one pannel I had hard times to win got most of my attention, and it's scene was masterfully executed...until I almost believed the game had froze. She would not let go no matter how much I spammed jump, and soon doom was filling me before I accidentally found out what was going on. A nice surprize indeed that got her a little bonus.
As always, I ended playtime with a little tease, but the tease was actually on me! A direct hit to my one weakness!...of the moment. I needed something else to look at, so I looked at this proud tower in the air, moving because of an earthquake of lust coming from its base. Then I wondered if that was mere coincidence that her tail was so high, if this pannel did not actually offered a 2nd scenario but also a secret 3rd animation only if you trigger it from behind this lustful monstergirl while she's teasing you.
Desire grew fast and as high as my double-jump, before falling as I hit the ground and she turned toward my character sprite almost instantly. Considere me disapointed as a man's dream have been broken tonight...But facing a horde of harpies, an invincible mouse wrestler and even dodging arrows were rarely that worth it!
On a side note, that black demongirl is a fun boss. Not too hard, but the way she release you from her room after getting what she want made me smile. She sure knows that we all will come again if there's no threat to our life, this update is full of clever girls. So I decided to end today adventure with that last moment of she waving goodbye. I wanted to wave back, but since there's no such skill I waved my third arm instead, then came back to that little house where it all started.
The End.
(Then I remembered that I forgot to visit the brown harpy of my garden to discover her animation, but the game was already closed. The End.)
That is quite the update we got there, and Zell seems to get better at each new panel. Not to mention that small variations on the usual formula makes exploring and experimenting as fun as ever. ^^
Note about the harpies:
Flying scenes may have been avoided because of bugs it may trigger related to moving sprites. Or maybe it is because it can result in unwinable situations of other harpies catching you while you fall...so that's ok. I noticied that the red harpies seems not to chase you higher than their default altitude, so a good way to implement a fly scene outside of pannels would be a new ennemy type flying higher, using the same base sprite, whose altitude make them attack if you're around the small platforms but not if you're atop of the cliff.
Even just a pin' attack against the cliff's wall (a bit like the beta animation of purple lizard) could be great and minimize bug risks, and let us hopes of a safe flying scene for brown harpy's panel. As since it would makes two "red harpy" ennemies, making only the high row capturable (or having a different capture method for each row) may be a good variation on the formula and result in unlocking both without the use of a pannel...but that's just an idea from a random non japanese speaker
Greetings, can someone tell me if its possible to import my save file from version1.12a to this new version?, normally I just do everything all over again but I dont have so much time lately.
Greetings, can someone tell me if its possible to import my save file from version1.12a to this new version?, normally I just do everything all over again but I dont have so much time lately.